
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 109.7Kreviews | 93% | — | $69.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Never really got into Bioshock 1 or 2, but after playing this one i found it very enjoyable and captivating from the start, everything from the story, art design and combat was great, and i guess after finishing the DLC, it serves as a prequel to one and two anyway, maybe I'll give em another go sometime.
vai jogar e para de ler opiniao dos outros
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.8M | 72.8K | 86% | $29.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.6M | 58.1K | 80% | $39.99 | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $70.7M | 63.2K | 91% | $59.99 | |
| $69.1M | 95.8K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4M | 25.2K | 94% | $19.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $6M | 11.5K | 88% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid game, great graphics and visuals. I do really like the story line and plot, this is really like being part of an extremely immersive book. Only note is it's a little short.
Irrational Games threw a mountain of money at a question nobody asked ("What if we made a shooter about American exceptionalism and class warfare in a cloud city?") and somehow created something that justifies the budget on sheer audacity alone. This game is a story that happens to have gunplay bolted on, and it knows exactly what it is. The opening act is flawless propaganda — you're marching through Columbia, this pristine 1912 aesthetic nightmare dripping with racism and nationalism, and the worldbuilding is so thick you're choking on it. Then Elizabeth shows up and the game pivots into something actively philosophical about choice, consequence, and whether your decisions actually matter. Spoiler: they don't, but the game's gonna make you feel like they do, which is the point. The combat is serviceable FPS fare wrapped around something that's really a narrative experience. You're not playing this for the gunplay (it's decent but forgettable), you're playing to see where this story goes and why the ending needs you to think about quantum mechanics and alternate realities. The ending is a gut-punch that'll either blow your mind or feel like pretentious nonsense depending on your tolerance for high-concept time-travel mindf*ckery. Columbia itself is a character — gorgeous, unsettling, and deliberately designed to make you uncomfortable with how pretty evil can be when dressed up in gilt-age Americana. The soundtrack slaps, the visuals hold up, and Elizabeth is one of gaming's few genuinely compelling AI companions who isn't annoying. It's a complete, polished, uncompromising vision of what a "thinking person's shooter" should be. Play it. The ending will haunt you.
第九艺术的标杆,当之无愧
Poisé, finalmente terminei essa franquia e tudo o que posso dizer PERFEIÇÃO. Valeu cada centavo gasto, a história é PERFEITA, o jogo finaliza a franquia, onde ela começa é apenas incrível. Comprem, vocês não vão se arrepender 10/10
Very good game. If Bioshock 2 wasn't so poorly optimised, this trilogy would have been amazing. I had no issues with Infinite whatsoever.
Перша гра з франшизи BioShock Infinite в яку я пограв. На моєму простенькому ноуті просто літає. Сюжет, графіка, локації, персонажі - топ. Одна з кращих ігор в моїй бібліотеці.
não perde tempo e faz o favor de jogar isso daqui. jogo espetacular.
bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.