
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
serinin tek adam gibi bitirdiğim oyunu bu. genel olarak oynanış hiç değişmiyor önceki oyunlarla ama bu sefer hikayeyi o kadar farklı bir boyuta taşımışlar ki oyunu bitirince ağzım açık kaldı. tek amaç olarak bölümleri bitir son bossu yen falan bekliyordum meğerse adamlar o kadar derinlemesine bir hikaye yazmışlar ki çifte ters köşe oldum. The Prestige gibi bir film yapılırdı bu hikayeyle.
It's a game but don't expect any high quality writing or classic philosophies from classical literature. This game was a epitaph of what modern gaming would soon become. A story that makes white people look bad. Your abilities become more annoying to use than they were in Bioshock 1 and 2 and they become more used up than in previous games. I am not over-exaggerating, especially on higher difficulties you will use an ability once or twice and will have to refuel. This game is more annoying than entertaining. I am not going to hide spoilers here, but you are unknowingly the bad guy and group of Elizabeths kills you in the end, it has one of the worst endings in any game 2K has ever published. It makes you wonder why you played such a long campaign only for you to die at the end. No, there is no new game plus like the other Bioshock games had. This game might look nice as far as graphics but in my opinion is what killed the franchise. Also, in my opinion this game doesn't feel like Bioshock at all. The game isn't creepy at all and is too colorful.
abi ben kimim şimdi tek oturuşta bitirdim de millet hikaye süper demiş hiç bir şey anlamadım youtube dan izlicem
剧情特别棒,通关后意犹未尽,虽然很久之前就通关了,但是现在想来,依旧忘不了这么棒的剧情
Bioshock infinite is the type of game the more you play it the worse it gets.
Simplesmente uma das melhores trilogia que eu joguei, quem nao gostar vota no lula
Lowkey not a very good game. The setting is interesting but it's just unfathomably boring. Levels tend to be quite linear and the gunplay is one dimensional. Just play anything else
Combat stays fresh throughout the game by giving you the freedom to mix weapons, Vigors, and the Sky-Line system in creative ways.
I have a bone to pick with Bioshock: Infinite, I think it's hugely overrated and gets way more praise than it deserves. After recently playing through the entire Bioshock franchise on PC, I can confidently say this game is the weakest in the series. We'll start with the good, because there is some. Columbia is beautiful, the setting starts off compelling, there's a recipe for something good here. There's auto-saving too, which is great if you don't know what a quick-save is. Sky-hooks are fun, at least for a little while. There's plasmids, or vigors if you want to insist they're different. You can eat food straight from the trash while Elizabeth yaps about how much she loves Paris. You can be certain you'll never miss what's going on in the story as every single character including Booker loves to loudly narrate every single inner thought to the player. Now onto what I don't like, if it wasn't obvious there's a *lot*. First and foremost: This is NOT an immersive sim, its a bog-standard 2013 cover/shield shooter. Yep, you have the Halo shield, can only carry two weapons. Plasmids were dumbed down to a kindergarten level, and fun imaginative weapon upgrades have been turned into "25% more damage." Manual saving is gone, now you only get auto-saves and you have to deal with it. The DLC loads you up with free upgrades right at the start of the game that feels like cheating if you take them, not to mention the "golden gun" upgrades that look awful and make your weapons stronger for some reason. I think what irritates me most of all is how the open landscapes and enemy design lead to some of the most boring shooter gameplay I've experienced in a long time. The world is big and open, which sounds great on paper except all of the enemies are some variation of "guy with a gun" that shoots you with hitscan from far away as soon as they see you and chips your shield and health down. There is no way to avoid damage in this game outside of cover, which there is often very little of. You don't get to play aggressively or move around a lot because as soon as your shield goes down you're stuck sucking your thumb behind a wall waiting for the shield to recharge. I wouldn't say its hard, but its annoying and aggravating. You are actively punished if you want to do anything fun or creative, your only options for creating breathing room are plasmids. The skyhook is there too, I suppose you can use that but don't think you aren't going to get shot up in the process. Coming to this game after Bioshock 2 is just so jarring. Now for the story and writing, in one word: yikes. Everything completely falls apart about half-way through the game when it starts to really cram the multiverse nonsense down your throat that its been dangling in front of you since the start of the game. The "choices" the game pretends to present you with are meaningless, and then it has the audacity to smugly pretend that "the illusion of choice is the point!" Really thought provoking, now if only Booker would stop reading every street sign out loud and boorishly expressing how I should feel about everything happening in front of me. There's no better way to describe this game's story than "head up its own ass" or better yet, "insists upon itself." I don't get it. The voice acting and dialogue is frequently groan-inducing, the story treats you like a child who has never read a book before, and the gameplay is exactly what you come to expect of a game from the 2012 era. Everything in this game feels half-baked, rushed out the door, and infinitely mediocre. EDIT: I finished the DLC and my opinion remains unchanged. It has all of the same problems with the original game. I will hand it to Burial at Sea part 2, they tried something different and it was novel for a little while but it still had plenty of issues to go around.
masterpiece
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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