
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 Dlc 10/10
The first game was in icon, the second game was linear but well polished, and the third game was rushed. That's kind of the sad reality of it, and probably why we don't have a Bioshock 4. This game simply wasn't better than the predecessors, with plot points getting introduced and finishing before you can even comprehend what's going on. You would assume I would hate the game, but the sad part is, I really don't hate the game. You can see the potential the game had, and probably guess what they were planning to do, just for them to go with the underwhelming path of the options. I don't know what happened with the level designer or storyboard person, but something happened; the level design and the storyline is giving off Frankenstein vibes, the final parts of the game feel stitched together. I don't have anything bad to say about gameplay, but I still have to play in this rushed game. Imagine Vampire: The Masquerade without the passion... Like Vampire: The Masquerade 2. 5/10
Неплохая графика, а сюжет — это вообще одно из лучших, во что я играл.
Игра тронула мое сердце и мой разум настолько, что я прошёл её дважды и иду смотреть двухчасовой разбор сюжета. 10 из 10, это приключение достойное каждого часа проведённого в нём.
The story and politics are all over the place, and I don’t love how the narrative gets to its ending, even though I like the ending itself. Still, at the end of the day, it’s a really fun, fast-paced dumb shooter with great visuals, great music, memorable characters, some cool moments and themes and such.
神作 打完后非常震撼,结局的反转也让我好不吃惊,虽说如此,看了下网上的评价却发现并没有预想中那么多的称赞,反而有很多批评,想了想也确实有一些不足。整个游戏的剧情有点像是为了最后的一个反转而前进,中间塞了很多东西,有讽刺,有反思,但塞的太多反倒导致本来就不算长的游戏剧情显得有些浅薄,什么都想讲什么都没讲好。数值上也有些问题,一周目的钱只够专门升级一些技能和武器,然而每次只能持有两把武器,其他类型的武器也不是随时随地都能获得,导致在后期敌人血量提高之后打的非常累,同时子弹数量的限制和难以获得使得经常会在战斗中感到无能为力,弹尽粮绝没招了。Handyman也是一个非常恶心的怪,血量多,伤害高,机动性强,打起来非常恶心。地图设计上其实也有一些问题,作为纯线性游戏,却有时会提前出现未来的路线,搜刮了半天却一无所获,很挫败。 但这真的是个很好的游戏。尽管剧情上有些欠缺,但它带来的情感冲击仍然是极其强烈的,更是带来了一个游戏史上最好的队友之一:伊丽莎白,给你送盐,给你送子弹,帮你开锁,有无敌,又可爱又强大;战斗上我觉得它有一个很好的底子,钩锁和技能大大强化了动作性,裂缝的存在又带来了策略性,一系列结合使得有时战斗变得非常激烈和爽快;美术资源更是可以说是奢侈,全程没有cg,全是实机演示,时不时就出现一张很惊艳的画面,初见哥伦比亚也是究极名场面。总的来说,是很符合我心目中线性动作冒险游戏的想象的。 无限的制作规格是我完全没有想到的,本来以为会是一个偏自赏的第九艺术,没想到野心这么巨大,可以看出制作组是下了血本了,可惜到现在续作也没有出现,据说不久会有精神续作,但我不是很乐观。
一定会有那么一条世界线里你去到巴黎了对吧......
Infinite se presenta mas como un juego de disparos que esa combinacion entre immersive sim y shooter que eran sus antecesores, estaras mas enfocado en llenar tu arsenal antes que usar los vigorizadores, aunque se pueden apreciar algunos agregados que se agradecen que porfin esten aqui.
good game
Tried so hard to get into this game as much as the other two but its impossible, its not a terrible game but its worse in every way compared to the other two and frustrating in its worst ways
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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