
Bioprototype, a Roguelike & Skill Customizing Rhapsody! This is an auto-bomber with programming elements. Customize your character skills with visual programming, utilize enemy organs to finish the mutation, and construct the ultimate prototype, one can survive in the endless wave of flesh.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

• Set your own skill trigger logics
• More builds: Bullet Master, Flesh Army, Virus Master, and more
• 24 unique characters with different skills
• 80+ organs with different functions
— Unlock unlimited combos universe

• Wild bullet storms
• Battlegrounds crawling with spores and offspring
• Venom is spreading everywhere
It’s not just a combat – create art with your organs!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 49reviews | 86% | — | $5.9K |
| $9.99 | 28ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
缝合的比较好的类幸存者游戏,底子更像土豆兄弟,器官构筑又有点像noita。难度都不高,器官之间的搭配比器官品质更重要,一步步成型后的爽感十足,全屏特效爆破非常爽,思考反馈足,但同样每波结束都要调整思考。难度5最好在道中花点细胞买器官补输出过渡,无尽模式上限还是要靠能爆伤的实验体。挺惊喜的宝藏小游戏。
Honestly wasn't expecting much when I decided to download and try out the game. So maybe my low expectations really made this into a gem for me. It's no Vampire Survivors, but it's certainly a fun bullet hell game that I feel like people should check out. I really enjoy the complexity of configuring the different genes to create crazy reactions. It's a cool implementation of the standard roguelike leveling and customization. So if you have it in your library and haven't given it a shot, you should! Now would I recommend spending money on the game? I would. Probably wait and buy it on sale but I think it's worth it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
| $6.99 |
| 26ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd say it's a pretty fun game, though, I'd would like it, if when you finished a stage, you had the option to enable endless mode, instead of getting toss to the menu screen. A weird qurk I've ran across, is steam not popping achievements for the Linux build of the game, latest patch, in my Linux save file I have 32/54 of the in-game achievements acquired, but only 15/39 of the steam achievements, despite having a lot of the steam achievement ones unlocked in the game, & said seem to be only popping for the windows version of the game, since I retried one of the achievements I had unlocked in my Linux save, on the windows version of the game, & boom it popped, which is very frustrating since almost all of my progress is on my Linux save file, & I'd be pissed on, if would even think of wasting my time on windows, so I'll likely use something like SAM, to pop them, good day.
This game is a creative take on roguelikes. The process of collecting cells and assembling brains efficiently is deeply rewarding. I found myself enjoying the time between rounds as I tried to form the perfect synergies. I highly recommend this game and think it is well worth it for the asking price.
good
뱀서같은 똥겜
<3
very fun
Я даже не помню откуда у меня эта игра :/
[h1] 用编程思想割草,大脑过载后极度舒适♥ [/h1] 先说核心:《原点计划》把Roguelite割草和可视化编程缝合到了一起,效果出奇地好。你用敌人掉落的"器官"搭建一套技能触发链——攻击命中敌人→触发范围伤害→再触发弹幕散射→最后引爆全场。当你亲手搭出一套能自动毁灭全屏怪物的链式反应时,那种"我真是个天才"的满足感,远远甩开同类无脑堆数值的幸存者like游戏,非常有"当程序员写代码跑通"后近乎自恋的爽感。 但爽的背后是有代价的。这款游戏极其考验你的耐心和"读代码"的理解力。引你入门的几乎为零,"可视化编程"的概念需要靠试错硬啃,大量时间不是在杀怪,而是在调整Build而非杀怪本身。而且视觉反馈做得极差,高级器官和普通材料外观太过接近,战场一片混乱让你找不着北,稍不留神就会错过大奖。 虽然前两局敌人寡淡收益低,往往半小时战局拖到后期才开始爽,且部分角色极度"脸黑",核心器官死活刷不出来导致直接坐牢。但它要你去"思考",而非单纯靠肌肉记忆去闪避。 如果你是个喜欢钻研、享受构筑逻辑的硬核玩家,这款免费游戏绝对能让你沉迷几十个小时;反之,只是想图一乐,抱着来爽爽的期待,那可能开局半小时就直接劝退了。建议等正式版,或者有耐心时再碰——它会榨干你的脑细胞,也会让你上瘾。 [h1] 晚英值穷节,绿润含朱光。 -- 红蕉 柳宗元♥ [/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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