
Bioprototype, a Roguelike & Skill Customizing Rhapsody! This is an auto-bomber with programming elements. Customize your character skills with visual programming, utilize enemy organs to finish the mutation, and construct the ultimate prototype, one can survive in the endless wave of flesh.
Modeled estimate, not a reported figure. How we estimate →
About

• Set your own skill trigger logics
• More builds: Bullet Master, Flesh Army, Virus Master, and more
• 24 unique characters with different skills
• 80+ organs with different functions
— Unlock unlimited combos universe

• Wild bullet storms
• Battlegrounds crawling with spores and offspring
• Venom is spreading everywhere
It’s not just a combat – create art with your organs!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
射的太爽了
Хорошая игра Однако однотипная музыка очень приедается (саундтрека по ощущениям 1-2 всего) Но я с удовольствием прошел ее на 100%
A neat little grind. Sounds does put me to sleep eventually, but other than that I really like how the brain stem mechanic works. Figuring out how to get 1M damage out of your branches is a lot of fun.
geiles spiel
Brotato trifft Magicraft. Geiles Spiel
可惜美术一般
Можно сделать много взрывающихся, пукающих слаймов с огромными двуручными мечами и лазерами которые будут сажать фпс в 0, и шотать карту в 0.1 секунды спавна мобов.
[h1] 用编程思想割草,大脑过载后极度舒适♥ [/h1] 先说核心:《原点计划》把Roguelite割草和可视化编程缝合到了一起,效果出奇地好。你用敌人掉落的"器官"搭建一套技能触发链——攻击命中敌人→触发范围伤害→再触发弹幕散射→最后引爆全场。当你亲手搭出一套能自动毁灭全屏怪物的链式反应时,那种"我真是个天才"的满足感,远远甩开同类无脑堆数值的幸存者like游戏,非常有"当程序员写代码跑通"后近乎自恋的爽感。 但爽的背后是有代价的。这款游戏极其考验你的耐心和"读代码"的理解力。引你入门的几乎为零,"可视化编程"的概念需要靠试错硬啃,大量时间不是在杀怪,而是在调整Build而非杀怪本身。而且视觉反馈做得极差,高级器官和普通材料外观太过接近,战场一片混乱让你找不着北,稍不留神就会错过大奖。 虽然前两局敌人寡淡收益低,往往半小时战局拖到后期才开始爽,且部分角色极度"脸黑",核心器官死活刷不出来导致直接坐牢。但它要你去"思考",而非单纯靠肌肉记忆去闪避。 如果你是个喜欢钻研、享受构筑逻辑的硬核玩家,这款免费游戏绝对能让你沉迷几十个小时;反之,只是想图一乐,抱着来爽爽的期待,那可能开局半小时就直接劝退了。建议等正式版,或者有耐心时再碰——它会榨干你的脑细胞,也会让你上瘾。 [h1] 晚英值穷节,绿润含朱光。 -- 红蕉 柳宗元♥ [/h1]
test.
我领了的你还能给我反激活回去了????
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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