
Backpack jianghu is a Wuxia theme, inventory management and battle royale game. Choose a starting sect, enter the world with dozens of other players, pick your path, battle and grow, and compete in the final showdown at Mount Hua's peak.
Modeled estimate, not a reported figure. How we estimate →
About
Backpack Jianghu is now open for free DEMO!
Featuring four major sects—Huashan, Shaolin, Wudang, and Wudu—12 sub-classes, 10 talent skills, and nearly 200 items!
Discord:
Backpack jianghu is a inventory management and battle royale game. Choose a starting sect, enter the world with dozens of players, pick your path, battle and grow, and compete in the final showdown at Mount Hua's peak.

Inspired by Backpack Battles, but with big innovations. Use inner energy to boost skills, upgrade weapons, combine low-tier skills into high-tier ones, and use skill fragments to permanently level up abilities.
Get creative with 200+ items. Make overpowered builds like:
Lonely Nine Swords – attack 20 times in a row, each hit applying armor break and bleed.
Taichi Mastery – counter-attack automatically when hit.
Dragon Strike – deal 99,999 damage in one blow, ignoring armor.
Qiankun Dodge – evade and reflect the next attack.
Every strategy has a counter. The possibilities are endless.


You share the world with 99 others. Pick your path: fight, shop, find chests, rest, or risk random events.
Note: Other players are saved data, not live people. Take your time to manage your pack.

But always remember: your goal is to reach Mount Hua’s peak and defeat everyone else.



On the map, you can spy on enemy packs. See what items they carry. Learn their strategy and what loot they’ll drop if defeated.

Oh, and when you beat someone, you loot some items from their pack.


Each sect starts with a different pack, items, and location. The shops, chests, events, and enemies you meet also change based on your sect.
Planned sects (may change):
Shaolin
Wudang
Huashan
Wudu
Xuedao
Gaibang
Xiayao
Tangmen
Emei
Liushanmen


After a game, share your lineup code to Discord and social media platforms to directly battle against other players' best teams.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
功法太少,流程太短,凑不齐,还有。擂主是怎么回事?那种装备是人能刷出来的???? 另外流派严重不平衡,武当堆一堆盾牌。谁打得动。弹都被弹死了。 建议限制装备数量。每种类型只能装备一个。武器分单手双手1-2个。不然没啥玩头。基本全是盾。玩个der!
不需要剧情,不需要引导,见面五秒开始战斗! PS:玩久了重复性有点高,感觉持续可玩性不怎么高
一个半小时能跑到华山之巅,然后发现擂主何皮皮的背包极其立整,内力管理特别优质,根本打不过,再一翻,全都是何皮皮...何皮皮...何皮皮... 历届都是娘稀皮何皮皮,就问任何人差距怎么能这么大,怎么就能都跑20多场,何皮皮就能拿到一手完美背包,还每一届都是。 神马玩意
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese*, English, Traditional Chinese*, German, Japanese, Korean, French, Spanish - Spain, Thai, Portuguese - Brazil, Vietnamese, Malay*languages with full audio support
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
耐玩 就是要多更新 还有 无限爬塔模式 和故事模式
孬,模仿背包乱斗都没搞明白 鬼泣5现在全套30 这游戏不配这个价只能说
大量的功法在概念上貌似很适合背包管理玩法,但是实际上放进去之后,辨识度太低,难以区分不同的功法,导致玩起来门槛比常规的背包战争还累
前几把还行,后面就无聊了。道具和功法少,关卡固定且流程短,整体并不肉鸽,价格上并不值。
有两期擂主的装备真的合理吗?比如那个叫“撬”的? 真不是按模拟器改的吗?不同门派的职业物品那么容易凑么?那么多通用天赋,他的命够吗?官方能解释一下吗?
하면 할 수록 빠져든다 계속 더 나은 조합이 머리 속에 떠오른다 영감이 계속 되어 접속을 끊을 수 가 없어 하지만 ㅈ버그가 판을 치기 때문에 되지 않는다 뽝친다 욜받는다 ㅈ같다
求求你赚了钱回头把我的侠客搬回来吧,烂尾跑路真的难受
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.6K | 716 | 88% | $3.99 | |
| $64.1K | 191 | 79% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $185.9K | 348 | 96% | $19.99 | |
| $185.8K | 2.3K | 98% | $4.99 | |
| $185.8K | 1K | 82% | $9.99 | |
| $185.7K | 1.5K | 92% | $4.99 | |
| $186.1K | 363 | 89% | $19.99 | |
| $185.6K | 782 | 21% | $9.99 |