
Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 996reviews | 75% | — | $306.4K |
| $2.49−75% | 100ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No me parece un juego muy atractivo, muy técnico, mucho texto, poca acción... Tendrá su público pero no puedo decir que Sí a algo que No me ha atraído.
Тактический рогалик в стиле «нажал и подумал». Графика простая, но геймплей цепляет: собираешь меха, ходишь по клеткам, прокачиваешь, взрываешь.
These guys make some great games.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You start the game and the music hits you with a great song. After that the cheap design of UI, graphics, gameplay and everything else just turns you off this game. You hooked me at the start and lost me 2 minutes later, what a shame. Maybe under all this dirt I would find a diamond in the rough after playing it for 10 hours, but I am not willing to put so much time into games to "maybe" have fun at some point in the future with the game. Definitely not recommended.
This game seems to scratch a niche itch like no other. Year on year, without fail, I am drawn back to it. It may not be much to look at but there surprising depth to this game once you figure it out. A mech-based dungeon crawler with a rogue-like arms race metagame is such a diverse mashup of concepts, and yet they fit together beautifully.
The game is actually quite enjoyable. There are moments in-between I found the play is repetitive: range, whistle, pistol and choke points: key factors to ensure a success. However, there are unique traits and situations one needs to take into consideration from mission to mission and it has kept the game fun. The final mission is particularly interesting. The game would be much more appealing to wider audience if not for its outdated graphics and clunky UI.
💋
If you're looking for a slow and methodical grid-based strategy game, it does it well but I don't think it'd be for everyone. Also the music's quite good, especially the title screen and map tracks.
After many years, I keep coming back to this game. Well designed mechanisms. Now I finished my ironman expert run with random Exos, I ended up with a worksheet that calculates [spoiler]the total damage of overload before an enemy can come around the corner[/spoiler]. I like the options to self-impose handicaps to customize my challenge while keeping the fun part. On high difficulty random expo, no single strategy wins you the game. You have to improvise and have a backup plan when ♥♥♥♥ hits the fan.
Глубоко, вариативно, но визуально устарел.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 22.4K | 94% | $2.99 | |
| — | 0 | — | — | |
| $366.1K | 653 | 81% | $19.99 | |
| $76.8K | 208 | 75% | $14.99 | |
| $75.2K | 255 | 75% | $14.99 | |
| $498 | 2 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $306.3K | 2.3K | 93% | $7.99 | |
| $306.5K | 505 | 82% | $29.99 | |
| $306.6K | 2.9K | 91% | $5.99 | |
| $306.7K | 779 | 88% | $19.99 | |
| $306.1K | 1.4K | 97% | $9.99 | |
| $305.9K | 1.1K | 77% | $9.99 |