
Nyassembled! is a simultaneous turn-based tactical RPG with a plan-action system. Build your modular mechs, command electronic cats, and explore a procedurally generated world.
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About
Obtain a certain item in the deepest level of the dungeon. The goal is simple, but the path is unpredictable!
This machine, called CAT, has a structure that allows its parts to be freely interchangeable; only one core module is absolutely essential. Show your originality. Remember that each pilot cat has their own strengths and weaknesses.
In Nyassembled!, the actions of all units are commanded in advance, and then they act simultaneously. The key to victory is anticipating your opponent's actions.
The world map and battlefields are randomly generated. Build your strategy on the fly.

Various modules and skills
The combinations of CAT modules and pilot skills are endless.
Destructible environment
Every object can be destroyed. Let your cats run wild. The more they destroy, the more bonuses you get.
Objects with care
Battlefields are filled with objects that can affect the outcome of a fight. How you use and handle them is where your skill comes into play.
Fog of war
It's hard to deal with threats you can't see. The same goes for the cats you play against. You can gain an advantage by spotting your opponents first and launching a preemptive strike.
Replay and log
Don't worry when a lot of things are happening at once. The powerful replay and log feature gives you a complete picture of what happened.
Carrier
If you can't win with CATs alone, you can support them directly with special functions and items installed on your carrier.
In the distant future, a long time has passed since most of the human race was wiped out on Earth and the Moon. The very few survivors live quietly in a small city in a remote corner of the world, entrusting their existence to the control of computers, in perpetual stagnation without progress or decline.
You are an information technology expert living in such a city.
At the request of an acquaintance, you have been searching for her missing cat. You followed his footsteps through electronic records, which somehow led you to an abandoned server no longer in use.
There you found a mysterious virtual world, a playground for electronic cats. Putting aside the purpose of your visit for the moment, let's play with them using CATs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
这也许是第一篇中文评测,经过我对游戏的试玩还可以,所以写一下个人评测,首先省流部分: 1、这个游戏没中文。(有翻译工具) 2、不推荐除了猎奇和战略死忠粉和吸猫中毒患者以外的人购买。 剩下细说,应该中文玩家大多数是看不到这个评测吧,我也是因为喜欢试玩冷门的小玩意,碰巧看到这个游戏挺有眼缘,而且看说明这游戏是一个人制作发行的,还是挺厉害的,就下来玩了一下。另外这个游戏名字就很逗,Nyassembled!其实就是Nya和assembled两个单词的合体,后面的assembled熟悉美国队长的都应该知道是啥,当然其实这里我猜是组装的意思,Nya这个词一看就能想到作者是个日本人,具体为啥各位老二次元应该明白,所以合起来就是一种“复仇者集结喵~”的感觉,不说笑了,我暂定这个游戏就翻译为《喵装战纪》吧。 这是一款带有计划行动系统的回合制同步战术角色扮演游戏,这个“同步战术”描述出来就是:敌我双方是同步进行行动的,战场大概每5秒钟被切割成了一个回合,玩家在一个回合内可以制定你这5秒钟内的策略,移动或者攻击或者干什么,根据你的资源(CP值和电力)做决定,当然敌人也会在这5秒和你同时采取行动,当双方遇到后(如果你的探测器够先进甚至你先看到敌人也是可能的),你要猜测敌人的下5秒的行为,决定你下5秒的行动,敌人也会猜测你的行动调整行动方针,然后释放回合,两边同时开始运动,敌我双方进行同步的5秒行动,回合结束观看双方行动和结果,之后调整你的策略,进入下一个回合,如此往复,直到最终回合。如果不了解这个也没问题,总体类似《盟军敢死队》+《不可思议的迷宫》的结合。总体来说挺适合类机甲游戏的,有一定动作感也需要很强的策略,说到机甲就不得不提能源管理。 游戏利用单位拼装系统,模拟了机械造物的各种功能,自己可以选择需要的模块搭建自己需要的机体,机体本身存在CP(命令点数)和电量这两个资源属性,也就是战术资源,可以通俗易懂的理解为炉石传说里你一回合的费用上限,越多你一回合能做的事情就越多,在5秒一回合的决策中,开哪个模块不开哪个模块,温度如何,电力是否充足,足够新手指挥官手忙脚乱,但又十分的合理,所以喜欢机器人战争类游戏的玩家应该会喜欢这个游戏吧。 ========================================================= 总结一下: 这是一个很轻量级的肉鸽回合即时战术游戏,可以感觉作者是很喜欢战术游戏,虽然图形简单但是机甲设计和战斗设计非常的考究,明显是个机甲策略游戏的真爱好者(同时没忘了猫猫,猫猫很好),为玩家提供了一次简单有趣的头脑风暴。音效方面,我觉得喵装战纪也做得相当出色,其背景音乐和机械装置的运作声爆炸音效完美融合,营造出一种沉浸式的战斗体验。游戏的战术设计是其特色关键(也许是猫猫?)。游戏在机甲设计巧妙的结合战斗操作,加强了玩家运筹帷幄的成就感或者被电脑暴捶的懊恼感(摸摸猫猫),生硬地将故事元素和游戏机制相结合(实话实说这个故事开头可有可无不知道最后找到猫了么),我就玩了一会儿就被打炸了,所以后期的大量内容其实我没有接触到,所以只对游戏的基础设计觉得很喜欢,这类游戏的受众应该会喜欢这个游戏。 喵装战纪缺点也很明显,首先就是预设语言很少没中文,这个其实也没法强求,毕竟制作人就一个人,但其实作者还是做了方便有能力的人本地化的工具,试了试还是挺好用的。其次,一些玩家可能会觉得游戏的节奏较慢,对于寻求快节奏动作体验的玩家来说,可能不够刺激。此外,游戏的教程部分相对凌乱,并且初期大量的面板数值会吓跑一些人,有些武器并不平衡,我觉得飞弹过于强横(PVE其实也无所谓了打不过就加入),游戏机制相对复杂,对于新手玩家来说,可能需要一些时间来适应游戏的机制。 总体而言,Nyassembled! 我觉得是一款很有特色的机甲回合即时战术游戏游戏。它以其独特的游戏玩法、个性的视觉艺术和喵喵,为玩家提供了独特的游戏体验。但目前我是不推荐除了猎奇和战略死忠粉和吸猫中毒患者以外的人购买。
This game is absolutely amazing. It took me 80 hours to complete the first run, and I can report with great pleasure that, despite the EA tag, the gameplay loop is very complete. In fact, it seems to me like the game is complete, and that it is just in the final stages of polishing, but maybe the developer intends to add a lot more things to the game I am unware of. The game is basically the damage mechanics of Aurora 4x, crossed with the exploration aspect of games like Slay the Spire, with a tactical gameplay in the style of Cosmoteer. You build your CAT with modules, and they each have armor points and health points, and you can shoot and destroy every individual component. In fact, when you do damage to a component, and there is damage left-over, you can hit the next component behind it. Then you also have to manage heat, energy and control points to power various systems and use them and so on. It is quite a detailed and theoretical style of mechanics, and unlike most games, there are various options that are completely viable. I am a particularly lazy gamer, and I like to pick the best and most efficient weapon, and this time, I could not find one that was clearly better than another option. The differences aren't cosmetic, and not all 'big damage number' is the same. For example: I cleared the game with missiles in the end, because of their large area damage, but for one part of the game, I used cannons with a sniper build, to sort of destroy enemies with one shot, from a good safe distance. I've only encountered 2 or 3 bugs, all in all, and the game hasn't crashed even once during gameplay. The only downside to the game, in my estimation, is the learning process. The beginning is brutally difficult, and the game doesn't hold back to show you the mechanics and their complexity by punching you in the gut, and then kicking you while you are down. This game requires a lot of trial and error to understand the systems and how to make the mechanics your friend, and not your enemy. I'd say it took me about 3 hours to achieve a basic mastery level, 8 to achieve an intermediate understanding, and perhaps 20 hours to reach expert understanding. Even after 80 hours, I still find there are things to learn and optimize. TLDR: Very good game with deep mechanics and satisfying combat and theory/build crafting.
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