
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2,5 hours in and I didn't get to play the game for more than 20min in a row or get away from the tutorial, I didn't even got to see the crafting system until I got to a 3th boring tutorial, 2 hours in. The game's tone is all over the place, the narrator is unbearably too frequent, and the tutorial too boring and long, the story is on rails and you can get to the open world part of it. Honestly, it's beautiful, it's a cool story and humor, the systems seems clear and easy to use, but the design choices make it impossible to enjoy it. Why put so many things so close together? I got more time watching the cutscenes than playing, the game didn't allow me to enjoy it. Why that narration? It felt like a poor copy of stanley's parable, which doesn't fit a open world rpg. If the voice acting is to hard or expansive, just use the text and narrate the story, nobody wants narration in a open world shop. Why make such a long and disconnected tutorial? Why not make it all a memory of childhood at the start and let me free to do what I want. After leaving the 101 area we should not be held anymore, or have ANOTHER tutorial. Also why make my mom angry that I chose to do the tutorials? (which I didn't know where tutorials until I started). I just made me dislike her,. Why not let me craft from the start? Why only after that memory do you get to do it, the tutorial didn't even need to exist, since it's so easy to use. And the worst is that it looks so cool, why not let me use it? Is it for children or adult? Or teens? Because it's too heavy for children and to railed for the rest, so what was the target audience here? Tone needs to be kept or we loose interest. You had a great game here, but the choices made completely ruined the experience, I hope they got enough money to make a second and better one
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В целом игра интересная, но имеет кучу минусов. Итак: + 1) Итересный сюжет. 2) Крутые мутации. 3) Интересные персы и петы. 4) Обилие квестов. - 1) Однотипные локации. 2) Огромное количество бесполезного лута ( я на середине игры забил на смену оружия, а броня была стартовая). 3) Половина мутаций бесполезны. ( половину знаков прокачки я так и не потратил). 4) Головоломки просты. 5) Нет смысла выбирать фракцию. МОЖНО ПОМЕНЯТЬ, НО УСЛОЖНИТЕ ЗАЧИСКУ КАРТЫ, ТАК КАК ВСЁ ПО НОВОМУ НАДО ДЕЛАТЬ. 6) На карте очень много мест зачистки, и все случайно находятся. И порой ради одного предмета. 7) Многие локации повторяются. 8) Есть отдельный островок куда не реально попасть даже по подсказкам. Так что не все осилят на 100%
Od dłuższego czasu cierpię na wypalnie gamerskie, żaden tytuł nie może mnie utrzymać dłużej niż godzinę. Aż pojawił się Biomutant. Dawno, ale to na prawdę dawno żadna gra mnie tak nie wciągnęła.
LO SUPER RECOMIENDO, LOS GRAFICOS SON BUENISIMOS AL IGUAL QUE LA JUGABILIDAD.
A game with a beautiful, magical art style and a great variety of enemies. It gives you the opportunity to discover your own way of fighting and has very intuitive gameplay. It can be a little repetitive at times, but you keep coming back to it like a boomerang. The characters are colorful, lively, and full of personality. IMO Both younger and older players can enjoy this game and have a great time playing it.
Jogo com uma direção de arte impecável e conceitos bacanas. Diverte quem gosta de desligar o cérebro e explorar cenários de mundo aberto com uma história servindo apenas como plano de fundo. Ele tem uma pegada meio chill nesse quesito. No entanto, tem muita coisa que me incomoda: • Pouca variedade de golpes • A câmera nos combates pode atrapalhar demais a experiência • As lutas com os chefões são feitos com veículos e eles são horríveis de manobrar nessas situações • Narrador do game O jogo poderia ser excelente. É uma pena que a equipe não se empenhou nos demais elementos como na beleza dos cenários.
剧情基本没有,全程通马桶。 各种bug层出不穷,莫名其妙卡死,重要物品无法互动,怪物攻击穿模等等等等。 各种武器手感都不好。 十几块钱尝鲜还行,原价买绝对不值
One of the best games ever 10/10 The world building and the overall look is amazing. Sadly it got a bit rushed but i so much wish there was a second game in this series.
Диктор сильно утомляет, но игра приятная. Расслабиться, пофармить. Не мусор
Cudowna grafika, luźna gierka na zabicie czasu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.7M | 49.1K | 88% | $4.79 |
Related
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| $12.8M | 41.1K | 96% | $14.99 | |
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