
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 18 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BIGFOOT is a survival horror game about hunting Bigfoot. There are 2 modes available: you can play against Bigfoot controlled by AI, or another player can play as the monster.
Eyewitnesses often mention its enormous size, incredible strength, and elusiveness. For many years, researchers searched for him, but no one could provide evidence of his existence.
You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind... His existence is real, real enough to make your blood run cold. Collect ammunition, study the terrain, and defend yourself from predators. You must use everything available to you to avoid becoming the bottom link of the food chain and to survive the wilderness of the American wildlife sanctuaries.
Gather a team of Bigfoot hunters among your friends or go alone.
Arm yourself with the most modern equipment, your only chance to fight off Bigfoot.
Use the tools at hand and your own cunning to increase your chances of survival.
Remember, there are other predators in dark forests.
Engage in a fight with an ancient primate, but remember that sometimes the hunter becomes the hunted.
People have begun to trespass too much; protect your territory from uninvited guests.
Get food to become stronger.
Use the skills of a predator and unique abilities to hunt people.
Darkness is your friend, fear binds the hearts of your enemies.
Arrange ambushes and set traps; your victims will not be safe from you.
Or just rip out the road sign and charge into battle!
Several US national parks to explore.
Single Player mode.
Online co-op with up to 4 players in the mode against Bigfoot under the control of AI.
Online co-op with up to 5 players in the mode against Bigfoot under the player's control.
The game is being developed on Unreal Engine 4.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful game bought it today, played it for 13h straight, do hope for more maps, or monsters types.
juego de mierda no aparece el bigfoot, viene aparte? hijos de puta 13 dolares esta mierda no sirve
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Ukrainian, French, Italian, Spanish - Spain, Arabic, Simplified Chinese, Korean, Polish, Portuguese - Portugal +2 more
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gud gam aside from that, what I will say is that the game doesn't lack much. But what it lacks in for me is a little more atmosphere. I don't mean like the places don't look good. I feel like the game could profit well off of more horror aspects of the game. Finding the occasional body is normal, the totems whispering deathly tones to you is normal. I feel like Bigfoot could have more random events scattered around the map like noises coming from random directions to spook players. The random spawning of an animal out of a corner they can't see just so it runs past them. These might exist in the game now and I never realized it, but a heavier dive into a horror tone would be nice. Despite this, this game is fantastic and I heavily recommend it to all who wanna play that "cryptid hunter" type game, this is a good one. Even better with friends but fantastic solo as well. Worth the cash, some of the skins too are cool.
This is an excellent game to play with a friend or group. It's just eerie enough to be unsettling, even when you know what's coming. The different maps are all neat, and certain features of this game are simply pretty genius. I enjoy being able to set up cameras and fly the drone around to monitor Bigfoot's whereabouts. The safe combinations in exchange for more powerful tools/weapons are a neat touch as well. Each inventory item seems pretty well thought out from the developers. I am excited to see what the future holds for this game. The balance of difficulty is decent but I'd like to talk about it a bit. My friend and I have been playing two modes: 2v1 against Bigfoot AI and 1v1 against each other as Bigfoot and hunter. For the 2v1 mode where we work together, with about 15-20 hours we began finding that we like to create our own "house rules" to better balance Bigfoot's difficulty. Even with Bigfoot's damage and health set to max (3) and our loot amount set to minimum (1), we have been able to consistently defeat Bigfoot with relatively good odds (especially by the use of traps and explosives). The "house rules" we've started implementing include disallowing the use of certain explosives (like no car batteries or gas bottles), or challenging ourselves to remain separated throughout the entire game. For the 1v1 hunter versus Bigfoot mode (and I want to say that I acknowledge this mode is of course most probably intended for BIgfoot versus groups, not 1v1), Bigfoot has a clear and obvious advantage (as he should!). It would be interesting to see future updates implement even more difficulty balance controls based on the type of game that is being played and the amount of players. This game is still early access and as I said before it is such a fun game to play with friends. We have thoroughly enjoyed it. That said, some other things we've noticed include some pretty normal quirks for early access games. At least one zipline goes straight through a tree (the zipline does still work, I think this is on the Redwood map somewhere). Actually, on our very first game, we were walking around for 1-2 hours without seeing Bigfoot at all but we didn't know any better. Turns out, he was stuck along some rocks in a river on the Ross Lake map (poor Bigfoot). I do have a video of this which is hilarious. The game seems to forget certain things (mostly visually, not functionally), when you save a game and load it again later, including Bigfoot's visual health bar, cabin doors that reset to repaired if they were previously damaged, the difficulty toggles being remembered but showing up as default "2," sometimes cameras seem to be renamed, and you need to reload your guns if you previously had rounds loaded, stuff like that. Also, explosives sometimes seem to be a (literal) hit or miss on whether or not Bigfoot will be damaged by them if they are placed adjacent to any structure that might be between Bigfoot and the explosive. For example, if dynamite is placed on an inside doorframe of a cabin, and we detonate it as Bigfoot is entering, sometimes Bigfoot will not be damaged much or at all despite being about as close to the explosive as he could be. Some other potential features that my friend and I think would be awesome include the following (but doing minimal research I also realize some of these ideas have been shared before): the airplanes that fly over the map are cool and seem to be intended to have future implementations, so it would be neat if flares, besides being used to frighten Bigfoot when shot at him, could be used to obtain supply drops when shot in the air as a plane is heard overhead. Maybe two-way radios could be added as a findable inventory item to have an effect on increasing proximity chat ranges. It may also add an interesting dynamic to require food as perhaps a toggleable difficulty option in the lobby before the game starts. As the nights go by, you need to hunt other animals for their meat not just as bait for Bigfoot traps, but also to give yourself a meal for more energy. Maybe the various lit campfires and grills throughout the maps will serve as cooking sites for the meat. If you get too hungry, you cannot run as quickly, carry as much inventory equipment, or maybe your maximum health capacity decreases. Overall, I look forward to seeing the game progress and I know I'll continue having a lot of fun with it in the meantime.
this game is more boring than watching paint dry please give bigfoot huge cheeks
Русофобы е б@ные
Игра топ. Закидал кентов дорожными знаками. Кентов у меня больше нет( 9/10 знаков в жопе у кента
optimizasyonu sikime taşşama sürdüm gelin alın
Best Game Ever I almost wet my self hahaha Amazing graphics and awsome gameplay love it
Ghost lobbies has been and still is an issue. Overcomplicated to join someones public lobby.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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