
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 37.8Kreviews | 96% | #35 | $15.7M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best friend [strike] slop [/strike] peak I've ever played, got some Neverhood and Zelda botw vibes from it
Honestly, I didn't know quite what to expect when I started this game with my friends. I vaguely remember seeing the reveal trailer years ago and not seeing much since then, but I knew I wanted to play it! I can gladly say that this is one of the best video game experiences I've ever had, and the time I spent goofing around and playing with my friends is something I won't forget. Thank you House House, for letting me take such a big walk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 15.9K | 77% | $39.99 | |
| $15.6M | 33K | 88% | $19.99 | |
| $15.7M | 13.4K | 98% | $29.99 | |
| $15.6M | 42.2K | 84% | $14.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $52K | 68 | 91% | $19.99 | |
| $46.4K | 160 | 73% | $14.99 | |
| $38.2K | 107 | 86% | $19.99 | |
| $15.9K | 58 | 83% | $9.99 | |
| $6.9K | 62 | 77% | $9.99 |
Every market we collect.
Latest in each market: best CN #22, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $199.99 |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is actually my GOTY
呃呃呃
This game is utterly delightful. The puzzles test your teamwork more than your brain, and the directional audio is a masterpiece. Every shooter game should study the audio in this game!
幫我朋友ㄏㄏ口了一個小時才買給我的
他们站住了,蚂蚁脸上现出急乱的神情;动着嘴唇,却听不见声。手指的飞起。我似乎打了一个寒噤;我就知道,我们之间已经隔了一层可悲的厚障壁了。*听不清**听不清*
I've been waiting for this game for so long, and it's exactly what I'd hoped it would be. I love playing this game with my friends. The puzzles, exploration, and proximity chat all create such a unique experience I haven't seen in other multiplayer cooperative games. Hot tip, if you come across some lawn chairs, you can make a lawn chair tower with people sitting in the chairs. Hilariously fun.
这个游戏只要出现两个以上的有主见的人 就会玩的比较难受,想去的是不同的地方 但是谜题又要一起解,地面一直会有些地方卡脚 非常糟糕的体验,不能攀爬岩石也很讨厌,只能不停地绕路,晚上黑的要命,但凡设置走过的路可以亮灯呢,后面紫色美妆蛋的谜题也很变态,一直不理解倒计时的番茄为什么不能手动重启 一定得等他自己结束,毫无意义的等待 本来很极限的时间就已经很烦了,还要绕路返回还要等待,时间都很珍贵请减少这种无意义的设计
big walk
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.