
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 37.8Kreviews | 96% | #35 | $15.7M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game if you got good friends. Shared brain cells are most welcome!
[b] 转身走进分别的岔路口,随着白光离去的有和我刚建立默契的伙伴,还有属于我的最后一个盛夏 [/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best CN #22, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $199.99 |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This truly has been a Big Walk.
Thought this game was about walking around and finding things to do, had an incredible time learning it was a puzzle exploration game
Hay juegos que se terminan y juegos que se cierran como una herida. Big Walk es lo segundo. Empezás caminando sin rumbo con dos o tres personas que querés. Nadie te explica nada. No hay tutorial, no hay flechitas, no hay voz en off que te diga qué hacer con tu vida. Solo un mapa enorme, un puñado de herramientas torpes para comunicarte, y la certeza incómoda de que vas a tener que confiar en alguien más para llegar a algún lado. Y ahí está el golpe. Porque Big Walk no es un juego sobre resolver acertijos. Es un juego sobre lo poco que hace falta —un walkie-talkie, un mapa mal doblado, un silencio compartido en un ascensor— para darte cuenta de cuánto extrañás simplemente estar con alguien sin la obligación de tener algo que decir. Vas a caminar kilómetros que no llevan a ningún logro. Vas a fallar puzzles por no saber explicarte. Vas a sentarte en un acantilado sin razón, solo porque el juego te lo permite, y ahí, sin previo aviso, vas a entender que esto no es una mecánica: es una metáfora de todo lo que dejás de hacer con tus amigos porque "ya vamos a tener tiempo". No lo vas a tener. Eso es lo que Big Walk te susurra cada vez que el sol se pone sobre un mundo que no te pide nada, salvo que sigas caminando, un rato más, con la gente que todavía tenés cerca. Jueguen esto a ciegas. No busquen guías. Y cuando termine —porque termina, todo termina— van a quedarse en silencio mirando la pantalla, preguntándose cuándo fue la última vez que caminaron así con alguien, sin apuro, sin destino, solo por las ganas de no estar solos. Recomendado. Con el corazón partido al medio.
This was honestly one of the best games I've ever played. Things like graphics or competitive gameplay never was my thing. The cooperative exploration nature of this and the puzzle designs really made me appreciate the patience you had to give. Nothing made the game more efficient, trains and lifts are a choice, not a must. It was an honest time where you could just relax and take a Big Walk. One comment stood out to me, and it notes of how this game is like an antithesis to our current daily lives. Many of us scrolling endlessly searching for that next dopamine hit until after hours all we feel is hazy. None of those can be better than the absolute dopamine hit of placing a ten-- .... *gourd into the casing and hearing the blrllrlrbrbrl. Unfortunately, all journey's must come to and end. I think the tinge of sadness, knowing that there are no more gourds to collect or secrets to uncover, is a part of Big Walk's conclusion. And as much as I wish it was longer, I cannot agree that this world was fine the way it was made. I've saved some of the songs to my playlist for a reminder when it shuffles onto that main menu theme. To the people reading this review in deciding whether or not to purchase this game; first find a small group of tight-knit friends (I played as a duo, but 3 or 4 or more may be interesting depending on). Then give it a go on a weekend or long work day. To House House, I'm sure you read some of these, hopefully mine too. This is honestly a great game, and I appreciate the experience you have managed to deliver. Onto the next Big Walk of my life.
класна гра, вона досить мила та часами дуже вайбова з правильними людьми, ці відчуття коли тебе знаходить друг як ти заблукав, коли ти допомагаєш йому освітити дорогу по дорозі до нової загадки, кумедно комунікуєте за допомогою жестів, тай і загалом те як ви обдумуєте як вирішити загадку. сподіваюсь що і в вас буде друг з яким ви зможете гарно провести час в цій грі♥
Dieses Spiel ist eines der besten Ko-op Spiele, das ich bisher gespielt habe. Die ganzen Rätsel haben wirklich meinen Kopf mal wieder in Gang gesetzt... Ich habe dieses Spiel zu zweit mit einem Freund gespielt. Es hat sehr viel Spaß gemacht mit ihm durch die Gegend zu laufen, zu reden und gemeinsam Rätsel zu lösen. Dieses Spiel ist wirklich sein Geld wert, weil man sooo viele Sachen miteinander machen kann. Auf jeden Fall empfehlenswert!
mate told me to go on a big walk went on a big walk to my local tesco extra for the big pack of carling👍
Спасибо игре за , что теперь я знаю о своих тимейтах больше. Они учились в классе коррекции
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 15.9K | 77% | $39.99 | |
| $15.6M | 33K | 88% | $19.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.6M | 17.6K | 92% | $39.99 | |
| $15.7M | 11.5K | 98% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $52K | 68 | 91% | $19.99 | |
| $46.4K | 160 | 73% | $14.99 | |
| $38.2K | 110 | 86% | $19.99 | |
| $15.9K | 58 | 83% | $9.99 | |
| $6.9K | 62 | 77% | $9.99 |