
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 38.4Kreviews | 96% | #61 | $15.9M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NÃO JOGUEM VIA DISCORD, o jogo é incrível e o final é bem divertido. Depois de terminar, achei que íamos parar de jogar mas todos queriam pegar todas as conquistas, vide perfil para ver se terminamos (espere pelo menos uns 2 meses depois do review - 09/26) .
This is a fantastic game. Wonderful puzzles that force you to communicate in so many new and fun ways, a big island to explore and find secrets in, and JUST enough creepy stuff to keep you on your toes. Love this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #32, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $199.99 |
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| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogao
Lindo
Took me and my friend about 16 hours to 100% the game, and I can safely say that we both had a blast throughout the whole thing. The puzzles were the right amount of difficult, and the teamwork required made this not feel like friend-slop it was more like friend-maxing. Walking around in the darkness and quiet, with only a flashlight and our laughter breaking the silence, was honestly some of my favorite moments. It was so rewarding finding items that helped us throughout the walk, and it felt like there was a natural progression despite being free to explore anywhere on the map. It made gathering items feel fantastic, but it also had me constantly thinking, "Why didn't we check over here sooner?" I can't recommend this game enough. Thank you House House And finally... where will your big walk take you?
Great fun to play with the squad.
Monumental, profound, as my friend called it.
Really fun with friends, wide variety of puzzles that so far haven't felt too difficult. Movement can feel slow+limited, it's very dark at night, and carrying capacity is at a premium, but those all feel like purposeful choices rather than oversights. Overall very chill, lotta downtime to spend chatting with friends while still having direction, then you all get to work together to communicate and strategize before moving on. The game encourages you to take your time, one puzzle was literally just "you're locked in this room together for 5 minutes, take a load off while the timer counts down," and another time I wanted to stop and watch the sunset bc the sky was so pretty. Dunno how it plays at 2, but a group of 3 or more feels like the way to go.
Absolutely FANTASTIC game!! (if you have a partner and/or cool group of friends to play with)
man muss das gespielt habe egal mit wenn es macht nur bock das am anfage wo man suchen muss ok aber das ende ist das besste ich liebe es selbst wenn an es nicht zu 100 % gespielt hat aber das normale ende ist auch sehr gut man kann es nur loben :D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $51.9K | 68 | 91% | $19.99 | |
| $46.4K | 159 | 73% | $14.99 | |
| $38.2K | 110 | 86% | $19.99 | |
| $15.9K | 56 | 84% | $9.99 | |
| $6.8K | 61 | 77% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 32.2K | 94% | $19.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $16M | 18.7K | 79% | $24.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 14.8K | 77% | $44.99 | |
| $15.8M | 69.7K | 96% | $9.99 |