
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 38.4Kreviews | 96% | #60 | $15.9M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to play this game very badly and is my cup of tea, but only problem is the people I know don´t play this game, and was personally surprised there wasn´t an option for singleplayer at all in this game. Any strangers wanna play with me? xD
Big Walk was/is a very fun coop experience. The puzzles are very fun and the progression and exploration feel worth while and rewarding. Granted, this game is also heavily dependent on having friends to play with and being positive about things. I'd kill to forget everything and play this game again or, better yet, for House House to make more for this game. Doubt they will as this game is a very nice contained experience but it'd be nice. Not much more to say but to the one person in the group that'll see the cutscene, I hope it makes you feel as special as it made me. To anyone that's reading this and intends to play the game afterwards, have fun!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #24, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $199.99 |
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| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazeballs
This game IS about walking and talking. If you see anyone saying, 'it needs a checkpoint system because I keep falling down' or even 'when you fall it's really hard to get back up' just think, 'dude it's literally called big walk, sybau'. It's a good game, if you get left behind by your friends that's no bigge, You can have fun trying to find them again! And when you do, you can hear every thing you missed out on while you were gone. For me I just play 2 player so if we get lost we have to find each other, otherwise we can't progress. Some complaints people usually say are: 'I can barely hear my friends even though I have turned up my volume to 100%' well that's why they added WALKIE TALKIES . [spoiler] Even though you get walkie talkies AFTER getting through the tutorial, you don't really need them in the tutorial area, since it's a quite small area. [/spoiler] And 'I don't like only being able to only carry one item at a time' and I get it because [spoiler] you only get the backpacks after the tutorial area, [/spoiler] but (for me at least) it makes it more fun, but also, YOU CAN PUT THINGS ON THE GROUND AND GET THEM LATER. Hopefully you have fun playing this game, the same way I am, ofc at this time im not even close to the end, but because of that I'm really excited for what this game has to offer, and like it says in the trailer, 'it's a game about walking and talking'.
incredible game, LOVED playing this and a great mix of all sorts of puzzles with friends and diff lobbies. but a couple of launch bugs where after a certain point a player can disconnect while seeing themselves in the game, while others cannot see them. Can happen alone or to multiple in a lobby.
Spongebob big walk shoes okay
For a game about playing with friends, it's was lovely to just play with just myself and my partner. We 100% the game, and I can tell you I loved every second of it. It lets you trek off into the wilderness, and something I enjoyed in my adventure was getting too far ahead and loosing myself. They don't barrier you with completion walls or anything, if you see something that interests you just climb your heart out to get it. If you wan't to play with your special someone, please do. I got to make fun memories like getting angry at sound puzzles, laughing missing the jump and yeeting myself off a cliff, and finally getting to the end and sadly saying that big goodbye. Every step felt like a hard earned accomplishment and every hour played made me appreciate the big walks in life, for that I will treasure this game. Take that big walk.
Finished the second area, here are my thoughts: When I first saw it I debated if it was going to be entertaining with all the walking involved. I decided to give it a shot and bought my friends the game and we tried it and enjoyed it more than we expected! Has much more depth to it than I initially thought, in terms of controls and voice echo working in other places besides just caves and enclosed spaces giving some comedic moments as someone falls or jumps off a ledge. It's also fun when your friend is two hundred yards away constantly closing a box that you need something out of, and staring at you through a telescope as you flail your arms around in the distance and point to the box since you don’t have a radio to yell at them for it. Overall it’s a nice relaxing game (until your friends decide otherwise) and is an enjoyable experience for anyone looking for exploration and puzzles… and maybe call your friends a couple names along the way. Issues: The only issue so far is the audio problem that many others have already complained about. Thankfully the devs acknowledged it and have announced they are looking into fixing it. As of now it's not the worst, but definitely could be improved. Once that’s fixed the game will be much more enjoyable.
好玩,十分推荐
One of the few games that manages to break from conventions but always for the right reasons. The world and walking are calm and enjoyable. Beyond the walking, it does an incredible job of exploring communication, using puzzles and navigation to force to change and adapt your language in all sorts of fun ways. Every puzzle I encounted felt unique, forcing us to rethink something about how we were communicating or approaching it before we could complete it. The only issue I had was misunderstanding some of the graphics settings. The game only has abstract presets and doesn't let you adjust settings at a more granular level, with high impact and low impact options being bundled together. This isn't too big an issue as it’s hard to notice unless the effects of lowering the settings you know what you’re looking for. Assuming you've got friends to play it with it I cannot recommend this wonderfully playful game enough, its well worth you (and your friends) time and money.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $51.9K | 68 | 91% | $19.99 | |
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| $15.9M | 32.2K | 94% | $19.99 | |
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