
A cosy first-person pharmacy sim with a wicked streak. 12,792 items. One unbelievable mess. Stock the shelves, buy the upgrades, and climb a corporate ladder that probably shouldn't exist. Then try not to think too hard about what's at the top.
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About
12,792 items. One unbelievable mess. You.
Clock in. Stock the shelves. Climb the ladder of an industry that maybe shouldn't exist.
Big Bad Pharma is a cosy first-person pharmacy-stocking sim with a wicked streak. On the surface it's everything you want from a tidy little restocking game: neat shelves, a quiet shop to run, and that deeply pleasing click of the last box sliding into place. Underneath, it's a cheeky satire of corporate healthcare, and the further up the ladder you climb, the more you might want to ask yourself whether it was worth it.

Every shift starts the same way: shelves stripped bare, product everywhere, and you.
Every single one of the 12,792 items on that floor has a home. A specific shelf, in a specific bay, in a specific aisle, and the shop isn't finished until every last one of them is in it. Pick things up, carry an armful, and slot them into place. Categories run from digestive relief to migraine remedies to a genuinely suspicious quantity of allergy medication, all of it wearing a label that's almost a brand you'd recognise. Legally speaking.
Forgotten where the antihistamines live? There's a catalogue book in your pocket. Whether you're a methodical shelf-perfectionist working one bay at a time or a chaotic box-flinger lobbing paracetamol across the room, the shop is yours to run.

Every shift starts the same way — empty shelves, a full stockroom, and you. Sort products into the right aisles, from digestive relief to migraine remedies to a suspicious number of allergy medications. Keep things tidy, keep things moving, and try not to lose an item along the way. Whether you're a methodical shelf-perfectionist or a chaotic box-flinger, the shop is yours to run.

Nobody climbs the corporate ladder on foot forever.
Behind the staff door there's a beige desktop PC running an operating system that time forgot. That's the Rx Upgrade Hub, and it's where your wages go. Carry more in one trip. Move faster between aisles. Jump higher, throw further, and unlock the four tools that turn a long shift into a short one:
Locate: light up every stray item of a category, wherever it's hiding
Auto Shelve: send what's in your hands straight to where it belongs
Magnet: pull nearby product to you without bending down once
Sweep: gather up a whole patch of floor in a single pass
Max everything out and you become a truly well-rounded (and slightly terrifying) employee of the month.

There's more to this pharmacy than restocking. Twenty-one achievements trace your journey from bleary-eyed newcomer to something a little more... corporate. There are things written on mirrors. There's a radio out back with four decades of music on it. There's a toilet, and yes, it flushes.
Clock out at the end of a shift and the numbers come up: items shelved, sections completed, time on the floor, and a running record of every shift you've ever worked. Then the shop refills, the day ticks over, and it all starts again, which is either deeply comforting or the entire joke, depending on how you're feeling.

Big Bad Pharma is warm, funny, satisfying to play, and just self-aware enough to make you smirk. It's a game about small satisfactions and big questions, made by one person with a sharp sense of humour and far too much time spent thinking about shelf geometry.
Plays on mouse and keyboard or controller, in five-minute bursts or three-hour ones.
Come for the shelves. Stay for the slow moral decline.
AI Content Disclaimer (NO AI): This game was created with love and passion for learning to create a game after games being the one consistent in my life. All 3D assets are my own (hence why I kept it very basic). All textures and decals in game are made by me (you may see where I've struggled in places). I have recently removed AI generated achievement images and replaced them with my own designs, the same applies to all Steam Graphics, Logos and background images. Officially NO AI.
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Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] My new obsession! [/h1] Highly recommend if you love sorting games or just a cosy game in general. I can only imagine the amount of time and effort that has been put into this and by just one person, it actually blows my mind! I haven't experienced any issues since release, but I guess we all play differently. My laptop is not the best, but you have complete control over the quality settings so it's VERY easy to get things to run smoothly. The new patch updates have massively enhanced the game, I love that we can now see exactly how many segments there will be of each item! I can see that the creator is very hands on with the community and is always working on improvements, so this game is going to keep getting better and better. I will be keeping a close eye on Middlewood Studio, I think it's going to be the gift that keeps on giving. This is definitely a game that I will be playing for a long time, both because I'm obsessed but also because there are so many items to sort! LOVE IT!
I would hesitantly recommend Big Bad Pharma to fans of the organizing genre. There's not a lot of variety compared to other games, but it's actually pretty realistic to what it's like staring at a soulless pharmacy shelf. I work as a pharmacy technician in the states and it's interesting seeing the names of some of the products and how they vary from U.S. brands. It was a bit clunky at launch, but the developer has proven to be very responsive and this is clearly a labor of love for her. I think it's a reasonable enough price to justify, and it's a strong contender in the organizing genre for sure!
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Languages: English
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly can't recommend it right now. Its not that I don't enjoy it overall, but it just pushes too far in to the tedious area of these kinds of games. Normally in games like this, you start our doing things manually to unlock upgrades that reduces how tedious the game is. This game, however, has upgrades that don't do much at all. For example, if you unlock the auto-place ability it starts letting you auto place 4 items. It doesn't go by how much hold space you've unlocked. Each upgrade after only unlocks 1 additional slot. So even if I have 10 inventory spots, I'm only able to auto-place 4 and then 5 items. It costs me $900 to get the extra slot. Then the items tend to look very similar (even snacks look like pill boxes), and many items have multiple shelves of the same items so sorting is a bit annoying. I just feel like the game could use some QOL tweaks to improve how it feels to play it. There is none of that feeling of getting quicker at placing items and gratification when unlocking new abilities right now.
*Edit* Developer answered amazingly quickly and while the settings still reset on reload, the skill upgrade issue was fixed within just a couple of hours of my review posting! *Edit #2* I have seen changes happening as I've been playing even since my initial review. There are some good changes happening quickly so please take the negative reviews with a grain of salt. It's a good game at its core. Pick up items, put them in their homes. I think a couple of things could be clarified and the packages are pretty similar in some cases so it can be difficult to differentiate between them. Sound has some issues, every time I load in my settings either reset completely or the sound is on for music even though I have it set to 0%. I have to go in and reset it each time. The biggest issue I have though, is that the computer for upgrading the skills is just unusable suddenly. I have maybe half of the upgrades unlocked and I can not proceed any further with them now.
The design of the medications and shop are so nice and pleasing. I LOVE the mechanic of different medications requiring different amounts of "slots" rather than just one per row like in Librarian: Tidying Up the Arcane Library (the originator of this subgenre). It really forces you to organize rather than just spam bottles onto shelves. What I would love is for the aisles to be organized linearly rather than having, for example, half the digestive health medications on one side the aisle and the other half on the other side. It's a bit cumbersome having to walk all the way around to the other side of the long shelf unit just to check the rest of the section to see if I put what I needed there. I also wish the meds were a little more distinctive. There are several items that look literally identical aside from a very slight size variation.
Not a bad game at all, but man is walking over all the boxes and bouncing all over the place rather annoying! Would be great if that could be fixed. Edit: Had to change my rating unfortunately. I like the game but ran into a super annoying issue. Let's say you have a shelf full of a product but you want to move it. You pick up as much as you can and go to place it on a new shelf, but surprise! You cannot. You can only place 1 of that item. I get that it's designed to be a way of letting you know "Hey this item already exists on another shelf" but this makes organizing the store the way I want it to be organized basically impossible and that really kills it for me. Edit: Within 24 hours the developer fixed the issue I listed in my previous edit, I can now organize to my hearts content. And now I'm not bouncing over every little item as I walk! Thanks for listening! Changed review back to positive.
Конфетка!Сказочная аптека в сказочном лесу(судя по виду за окном),сочная графика,не режет глаз.Разнообразные лекарства с настоящими названиями. Что хотелось бы увидеть в обновлениях: -Список лекарств в руках,загораживает сам предмет который держишь в данный момент.Это неудобно. -У меня при настройках графики они не применялись даже после перезапуска игры.Но возможно это персональный баг. -Хотелось бы более явного обозначения что полка заполнена или что товар не на той полке. Но это не минусы,а скорее пожеланию к улучшению игры.) Одна из лучших сортировок,что мне пока попадались.
When i first started to play i loved it! But already a little in the game there are items missing for spesific places. Some I can't find. Its nowhere to be seen and when i press the ability to have it teleport to me then there is nothing showing up. And it said clearly 23/25 items yet i cant find it. My friend has had the same issue with not finding the items and cant finish the game doing so. And its a bit annoying that we cant finish the game when it had so much potential
I'm having a great time with this. The head bobbing doesn't bother me. I do wish you knew how much total of one med you had to plan but it's similar to other games that don't tell you that and you re-organize as you go. To me this is up there with the Arcane Librarian and Supermarket Chaos. Happy to have something to occupy my time, keep up the good work Dev!
I'm really glad I spent the money on this one. :) It's nice to see a solo dev working on a game that actually feels like it could be more of a passion project as time goes on. I do think it's hard to get rolling just because of the nature of how tiny the items are and the design itself could still be called 'clunky', but one thing I do like is that you're earning money for upgrades rather than just leveling up and getting skill points immediately which makes the experience last a little longer, in my opinion. Though I think straight leveling and money upgrades both have their merit - the money-based upgrade makes more sense here with the setting. :) I really hope that more and more things will be added to this game and that over time it'll be more polished - there could definitely be some QoL upgrades added (including maybe holding down the button to stock items rather than just clicking over and over again? hurts my hands. :( ) and maybe a bit more colorblind friendliness when it comes to some of the boxes on the ground. (I'm not colorblind but I am married to someone who is; i tend to look for that in games quite often! Even if it's just a colorblind-friendly setting that could be added down the line.) Obviously I would love to see more than one level, too, but I'd also love to see this first level get very polished before you try and add in more than one. All in all, I do think this is a very promising start. Good on you, Sophie! I hope you continue listening to all of the suggestions and this game ends up flourishing - lots of things have been suggested that I would've suggested myself had I not seen it on a review already!
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