
Bibots is a top-down shooter rogue lite set in a futuristic world. Play as Tayar, an explorer in control of a nervy robot and clear rooms filled with monsters, powers and secrets to unveil. Die, try and repeat until you face your world’s final threat.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Spanish - Spain, Japanese, Dutch
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*******UPDATED REVIEW******** THIS GAME NEEDS A MAJOR OVERHAUL. I Have played thousands of hours on Gungeon and Isaac (on different platforms) and was looking very forward to this game. This game has the potential to be good ( not as good as Gungeon) once they fix it up. - Guns feel Meh and all the same (apart from some rares) Guns have been changed, however still dont feel very different, mainly innacurate and slow, only really pick up fast firing guns. starting pistol DPS got reduced by half, slow guns are just horrible - Snipers are absolutely trash! 10 damage for like 5 seconds? how did that even get past beta Snipers still feel really under powered for how slow they are, would not pick one up again even a legendary one. - I literally changed my bindings to my preferred bindings before playing the game and it wouldn't automatically transfer to the game so I had to restart the game and revert settings, you cant even change controls in game Still cant change any control settings while playing - First floor is really difficult especially those monsters that charge you and when 2 spawn in 1 room you will be hit once or twice, also the contact damage from those guys that chase you is stupid and getting caught on random objects around the room is pretty common and frustrating First floor boss is quite difficult, ended up beating the boss first time after update, ended up beating the entire game and also only got hit once on the 4th floor, didnt get hit by the final boss so not sure why the first boss is so difficult. - There is no cool down on selling items so I would want to swap but mix up my buttons and accidentally sell an item instead of picking it up. This is still frustrating, should have some small cool down on it. - 1st boss has a lot of different attacks (not complaining as much mainly for new to franchise people coming in and playing) and has a lot of health and if you don't have Bibot you probably wont beat it, I don't want to have to be forced to use Bibot to beat every boss. bosses still have too much health, always feel under powered so bosses just feel boring bullet sponges - Fire damage is ♥♥♥♥♥♥♥♥, take that out or at least let us dodge out of it. this has been fixed and is better (thank you) - Store prices are so high, can only buy 1 item a store usually. Store prices may have been adjusted, still not quite right - Chance to upgrade gun is ♥♥♥♥♥♥♥♥, spent 1000 credits on 80% chance to upgrade a slot on my gun and it failed, this is a stupid concept that made me not want to play anymore. This is still not a good mechanic, this shouldnt be in the game, spending all your hard earned money to upgrade your weapon shouldnt have a negative effect I've played 3.5 hours and probably wont play again until the reviews get better. Played over 8 hours now, beat the game, game feels empty, apart from upgrading Bibots which is dis interesting I feel like I have nothing to unlock or work towards, Probably wont play again for a while, wouldnt reccomend this game. Wanted to add that the animation to gain a shield takes too long, I have done it a few times with enemies in the room and have been hit while doing it, unsure if this is meant to be a mechanic to stop you getting shield in the middle of a boss fight but feels like it takes too long to gain a shield. Installing chips onto your weapons feels really buggy on mine and my friends game, had to repeatedly stuff around on that screen for too long and was frustrating, needs patching. Still dissapointed in the game as I wanted another Gungeon rival game and the visuals look brilliant (props to your animation team) but the rest of the game falls short in most areas, has some good ideas but doesnt deliver on replayability or enjoyment. Still Severely disappointed.
Alors, on va commencer par évacuer ce qu'il ne va pas à date : c'est un premier jeu et de facto n'est pas parfait. Quelques soucis d'équilibrage (bien corrigés avec le premier patch), des petits bugs et soucis d'UI. MAIS : - La DA et l'OST sont superbes. - Les développeurs (français) sont réactifs pour la prise en compte des remontées de bugs sur leur Discord. - On se fait correctement ouvrir en deux (bon, on peut quand même avoir des runs craquées, mais c'est aussi ce qui fait le charme du genre). - C'est dur mais jamais injuste. - Le prix reste super honnête. Enfin, indicateur de réussite le plus important selon moi : En fin de run, on a envie d'en recommencer une autre.
Un superbe premier jeu pour un petit studio français plein de talents Le gameplay est fun, les sensations sont bonnes et les graphismes sont très jolies. On notera quelques problèmes d'équilibrage à la sortie mais la plupart ont été patch en moins de 48h.
I beat the game within 30 minutes on my 2nd run. There are no upgrades you can buy after a run. No base to build. No new abilities or guns to unlock. It is way too easy and small for the current price. This game isn't worth 3 euro's as it is now. Until there are unlockables or new game+, don't buy it unless you have money to spare. The gameplay is honestly very good, but I refuse to rate a game with such low replayability with a good score.
J'ai joué quelques heures à Bibots et je dois avouer que je suis agréablement surpris de cette découverte indé ! La DA est super chouette et change de pas mal de tout ce qu'on peut voir en pixels. Les lumières sont hyper agréables en jeu. N'étant pas un gros try harder, le jeu était plutôt dur pour moi, mais hyper satisfaisant à chaque nouveau biom découvert !
打击厚重感不错。 战斗压力和难度很有挑战性,血量很有限,紧张刺激。 画面华丽炫目。 角色造型独特。 吐槽: 场景杂物太多,分不清哪些能调查。 场景过于昏暗,眼睛累。 UI做的一般。 新手阶段就太容易死亡。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Un très beau jeu avec une ambiance propre, un gameplay dynamique, une difficulté certaine qui te donne envie de retry pour aller plus loin et découvrir tous les différents items proposés.
Patch from today was positive: it's now possible to beat the first boss :-). - Game is "classic" Isaac/Gungeon-like, with really cool graphics. Animations are excellent, and character control is really great. But the gimmick in this game is the fact that your character becomes powerfull once you have a cool combination of Weapon+Chip. Weapon alone "don't change anything". Lot of weapon seems weak at first, but when combined with Chips, the result is really fun. The game could be even better with some small balances.
Nice art and OST, the game is nervous, demanding and has juicy feedback. Some balancing issues, but the developers are listening and fixing it all quickly.
A great first game from the new indie french studio Square Squid ! Pros: - I really like the art direction - Game feel is on point - A lot of juice and feedback - Many perks and weapons associations that vastly change the way you play - The devs are friendly and responsive - BULLETS EVERYWHERE - Hard but not unfair - Very low price tag Cons: - Currencies can be a bit confusing at first - The menuing could be improved a bit Can't wait for my next run !
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lovely Fox | $2.1K | 128 | 77% | $0.99 |
| Meow Lab | $2.1K | 85 | 94% | $1.99 |
| BOOKS | $2.1K | 204 | 64% | $0.99 |
| Normis Simulator | $2.1K | 67 | 91% | $0.99 |
| Square n Fair | $2.1K | 200 | 83% | $0.75 |
| Dungeon Kitty | $2.1K | 53 | 21% | $3.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |