
A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Aug 10 → 72.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 43.5Kreviews | 88% | — | $12.6M |
| $1.99−90% | 236ratings | 74% | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хочется грустить и много думать после прохождения :((((((
The story is nice but there are a few things that kinda messed up ur enjoyment when playing. The fixed camera angle is just sucks and I can't believe this game won't let u run whenever u want to run, for that I personally feel the game's pacing was affected heavily as mostly ur gonna feel like this game is just a walking simulator with a very good graphics for its time. Just skip this and play heavy rain or detroid become human. Trust me ur gonna thank me later
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 163.4K | 94% | $7.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $12.5M | 40.7K | 92% | $12.49 | |
| $12.7M | 28.3K | 57% | $29.99 | |
| $12.7M | 35.9K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.3M | 262.8K | 96% | $39.99 | |
| — | 236 | 74% | $1.99 | |
| $0 | 0 | — | Free | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $29K | 1.2K | 64% | $0.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch*, Finnish, Greek, Hungarian, Japanese* +11 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没让我失望,虽然操作有点难受
управление для пк максимально не оптимизировано
The folks over at Quantic Dream have convinced the majority of the population that they're just like every other game studio. But I can see right through this, as I have played and watched their games while making comparisons to any other piece of media on this planet. And the recurring hunch that slowly became more and more apparent was that my human brain was rejecting every second of the worst video game controls paired with the worst writing ever conceived by man. And that is exactly my point, because there is no way a single human being is working over in that stupid little French company. And once this mindset takes over, everything makes perfect sense. David Cage is an alien who crashed down on Earth with his gaggle of little minions, and together they have been making games that somewhat mimic human mannerisms, but anyone with neurons firing in their brain should be able to see right through this. Here are some examples: these aliens see A-list actors on TV, so they hire them for their games, but not even their decent performances can save dialog written by aliens. Second, aliens don't know how keyboards really work, which explains why I'm tapping 3 while holding Shift and W and randomly pulling my mouse around until the floating blue dots do something and my character finally opens a door, so fun!! Third, aliens don't truly understand why the medium of video games is so popular. You see, people like to have control of their games, so naturally they would like a camera that does whatever it pleases, often forcing the player to look in a direction or sometimes flat-out at the intended object. Because no human would ever want to naturally come across something or do something in a game in a unique way, you know the things that make video games so special. Fourth, these aliens are obsessed with the idea of choices. The planet that these aliens came from was ruled by overlords that subjected most of the population to slavery. Landing on Earth and finding this newfound agency must be an incredible feeling, so of course their games should feature choices-matter mechanics. But unfortunately, like every other ♥♥♥♥♥♥♥ choices-matter game, your choices don't matter because the aliens were merely mimicking what they had seen in their infant days on our planet. Finally, the alien writers lurk in the distance and observe human conversations and daily life but fail to convert it into dialog and plot points that aren't the most contrived garbage you’ve ever seen, so any sort of gameplay feels more like a chore in a video game made by aliens. Once all of these pieces of the puzzle come together, everything starts to make a little more sense, so don't get mad at these little guys, they’re trying their best!!! The best thing you can do is spare yourself and not play these ♥♥♥♥♥♥ games, play a video game with good writing, OOPS, IT DOESN'T EXIST!!!!
Great Story Driven video game
Beyond: Two Souls — это игра с элементами интерактивной драмы, в которой игрок может перемещаться и взаимодействовать с объектами и другими неиграбельными персонажами для продвижения по сюжету игры. В основном игрок управляет Джоди, однако почти в любое время можно переключиться на управление Айденом. Айден, как бестелесная сущность, может перемещаться через стены, потолки и другие препятствия.
good story and good music free jodyyy tho
Игра понравилась. Даже больше чем Detroit. Советую не обходить эту игру стороной и пройти.
2 yıl önce detroit oynadım 2 gün önce de heavy rain oynadım aralarında açık ara en kötüsü beyond two souls hikaye sıkıcı görevler eğlendirmiyor daha bitirmedim ama incelemeler doğruysa seçimlerimiz sona fazla etki de etmiyormuş bunu oynayacağınıza heavy rain oynayın detroitten de beyon two soulstan da iyi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.