
Set in the muddy trenches of WW1, Beyond The Wire is a 50v50 multiplayer FPS that immerses players in the desperate & brutal circumstances of the Great War. Featuring an arsenal of historic weapons, ten massive maps, ten playable factions, era-specific tanks, & a brutal melee combat system.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quite a Funny game user made servers keeping the game alive, its most certainly some fun on a Saturday or Sunday, sure the bots might be there, if they arent stuck in some barbed wire. Nothing compared to Big Titles like Battefield or Verdun, or perhabs even Hell Let loose but not bad either, worth a Try! if you find some Servers to play on! Solid 7/10
Very immersive WW1 experience that doesn't get enough recognition.
绝对 SM 绝对不要TM 买
Spielt kaum noch einer die Server sind alle leer.
No entiendo porque no quitan este juego de la tienda, literal es una estafa el juego ni lo terminaron.
Оптимизация отсутствует, игроков нету, карты пустые. Игра частично кажется недопилинной, как в меню, так и при заходе на карту. Графон лютый, но как уже ранее сказал, оптимизации у этого шедевра видимо не существует. К сожалению, или счастью, минусов больше чем плюсов. 1 из 10
Dead game sadly not enough QOL. NEVER GO IN FRONT OF THE GENERAL OR YA SHALL BE SHOOT!!!!
oui il est incroyable !
老子预购的,我草泥马
the game was good when it came out , But no< the game is left out dying, there s still is a community trying to keep the game alive but it s mostly empty lobbies with bots and the bots are not very smart.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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