
An atmospheric horror, exploration and automation game all set in the dim halls of an apartment building
Modeled estimate, not a reported figure. How we estimate →
Media

About
You live in a dimly lit, exotic apartment basement in a small, cluttered office. You don’t know what your neighbors are up to. But you want to know everything.
In Beyond the Doors, your job begins every night right when your neighbors shut their doors
and disappear. Place recording devices near their doors. Build a chain to transmit the sound back to your basement office. Collect, analyze, and send these sounds to the people who request information from you each day.
As you place more devices, your network will grow more complex. It's up to you to set up the right connections and fix broken network. Use the credits you earn to buy upgrades, merge tangled chains, and build the perfect network.
Climb the stairs. Walk the halls. Dig through trash. Sometimes you’ll find random documents or new devices to aid your mission. While doing all this, you may witness some mysterious events. Maybe there is a different universe waiting for you behind the doors you think you can't enter.
First-person exploration of a mysterious and exotic apartment building in a retro 3D environment
Automation-based network building and optimization
Management of the economy with a collect-analyze-send loop
Devices and network upgrades
Random events
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty neat feels like what Kel's job was before ASO
played this in early access 0.5 and i have to say, this has potential. despite a very limited and repetitive few things to do, this game roped me in for a few hours and i wish to play more. i just have to keep cleaning and spying on people. i enjoy what this game currently has to offer, it controls nice, looks nice, and the gameplay is super unique and interesting. i would love to see more be done with this concept, especially the weird dimensions. some that lean more into truly strange and abstract. one thing i didn't enjoy as much as the delivery system. why do people order food, only for me to order and deliver it. this part could be removed and i wouldn't complain, seeing more janitor tasks would be fun. overall interesting experience i need to keep playing. would recommend if you like voices of the void, cleaning, and abstract horror.
Really awesome and fun game. It is very much inspired by votv and it would be nice to see some more unique stuff in the future as well as more content because I basically did everything
VOTV и Tunnet в одной игре, крутецкий крутяк, ещё и со щкилетом
clearly INSPIRED by votv. not trying to copy it, but follow its path and change course in the middle of it. the game is a little raw and needs a bit more time in the oven, but i feel like it will be a great votv-like when it's a bit more fleshed out.
enjoyable time sink. I've heard people compare it to voice of the voice and you can feel that inspiration quickly. the place is a mess and it was kinda fun finding the balance between manging recordings, cleaning and delivering orders. all while managing sleep and hunger. theres a fair bit to do and some random experiences. the game is still early access and you feel it pretty quickly, but over all I've enjoyed my time with it. My favourite feature being the custom images on posters, photos and pillows as well as projector to play custom videos both imported external by the player. coming back to my janitor room having nightcall kavinsky is very comforting. I look forward to what else this game has in store. now where is that skull?
This game tries so hard to be Voices of the Void but the "events" just feel so disconnected and trying to be weird/random for the sake of being mysterious. This can be said about pretty much everything about this game. Even mechanically this game tries to copy certain features that VotV has but is missing the substance that made those features special. For example the trash in VotV combines with other pieces of trash when dropped on the ground. Here each piece of trash just exists by itself whilst still using pretty much the same model as in VotV making it look weird when stacking multiple pieces. Considering Voices of the Void is free on itch right now I thought this game would have at least a fraction of the amount of content/quality
It's got good bones, but the content is just a little thin as of right now. Though, that annoying bug that wigs your mouse controls around whenever you step on trash is going to drive me up the wall. The immersive-creepy sim feeling is there, the basic game loop is there. But as another review said, it really just feels like a less polished VotV in how similar the base loop and UI feels right now, which isn't bad as a beginning but it needs time to expand and find it's own character. If you're wanting more of what games like Voices of the Void bring and are willing to invest and wait some time for updates and content to get fleshed out than I'd say it's a go for it. Note: I should mention the Linux version is next to unplayable for me, but the windows version via proton experimental works just fine! The graphics were default set to high for me which was causing some fps issues, but bringing down the graphic settings to medium cleared up all fps issues for me.
great game check out voices of the void if you like this game
It's okay. Definitely early access. Needs a lot of TLC. It's like Voices of the Void in many ways, including the menus and other ways the controls work. It falls far short of VotV, though. Lots of obvious QoL stuff needs to be implemented. Animations for the tools (even just very basic stuff). You need to be able to sweep things physically, and gather them into trash bags for easier disposal. It might be better if, instead of infinite trash cans, you had a trash compactor, and you could throw full garbage bags in there. The systems are too simple and tedious. The orders for the rooms are just annoying enough to make me ignore them. I make money collecting trash so why focus on the room orders? The room orders need to be different somehow, maybe box the items up or bag them, so you don't have to leave the items on the doorstep one by one like an animal (this could even make multiple deliveries even simpler). It's a fine time waster but not particularly interesting yet. It's nice to see things getting cleaner, I suppose. There ought to be more to the cleaning process, though. VotV lets you use rags to clean walls and such, for example. I just think the dev should lean more into the cleaning angle--you are a janitor, after all. I hope the dev keeps putting the work in and makes this something special, and diverges somewhat from its direct inspiration.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Shifting To The Backrooms | $13.3K | 72 | 86% | $8.99 |
| Curse | $13.3K | 78 | 63% | $4.99 |
| Pixel Puzzles 2: Space | $13.3K | 78 | 95% | $4.99 |
| ROM: Extraction | $13.3K | 117 | 63% | $4.99 |
| Cosmophony | $13.3K | 117 | 82% | $4.99 |
| Kings Of Streets | $13.3K | 158 | 53% | $4.99 |