
An atmospheric horror, exploration and automation game all set in the dim halls of an apartment building
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You live in a dimly lit, exotic apartment basement in a small, cluttered office. You don’t know what your neighbors are up to. But you want to know everything.
In Beyond the Doors, your job begins every night right when your neighbors shut their doors
and disappear. Place recording devices near their doors. Build a chain to transmit the sound back to your basement office. Collect, analyze, and send these sounds to the people who request information from you each day.
As you place more devices, your network will grow more complex. It's up to you to set up the right connections and fix broken network. Use the credits you earn to buy upgrades, merge tangled chains, and build the perfect network.
Climb the stairs. Walk the halls. Dig through trash. Sometimes you’ll find random documents or new devices to aid your mission. While doing all this, you may witness some mysterious events. Maybe there is a different universe waiting for you behind the doors you think you can't enter.
First-person exploration of a mysterious and exotic apartment building in a retro 3D environment
Automation-based network building and optimization
Management of the economy with a collect-analyze-send loop
Devices and network upgrades
Random events
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its honestly just boring, unpolished and buggy. It feels like a ton of features were just straight taken from other games without any level of inspiration and the other features are shallow and added to feel like its adding another degree of "complexity" to the game. The UI is buggy, I had to keep going into the settings menu to get my settings to actually save. The main devices (server laptop/computer/reciever/transmitter) are buggy and incredibly confusing when first using them. When you do learn how to use them, theyre okay. The tutorial at the start misses a ton of detail and really needs to be redone. Theres a lot of random friction points that just makes this game into more of a chore. Downtime is incredibly boring. The SFX is incredibly minimal. The player controller feels incredibly janky. The selection menu on items falls apart when you want to quickly repeat the same action on multiple items quickly. The art style is cool but misses the mark when it comes to detailing the enviroment. A lot of things are only labeled when you look at it through the UI, so finding a specific door is just a lot of wandering about. I doubt ill play it again, everytime I found myself feeling slightly engaged, a bug or something else would pop up and just rip me back out. -- Edit: Just refunded the game, I hope it can evolve into something that isnt a votv clone instead of something being inspired by votv. Votv works for so many reasons, the enviroment, the isolation and the tasks all seamlessly rely on each other, but this game has none of that while also pretending it does. Please figure out a coherent game loop that isnt stupidly tedious and figure out some of your own original features that arent ripped from votv.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played this in early access 0.5 and i have to say, this has potential. despite a very limited and repetitive few things to do, this game roped me in for a few hours and i wish to play more. i just have to keep cleaning and spying on people. i enjoy what this game currently has to offer, it controls nice, looks nice, and the gameplay is super unique and interesting. i would love to see more be done with this concept, especially the weird dimensions. some that lean more into truly strange and abstract. one thing i didn't enjoy as much as the delivery system. why do people order food, only for me to order and deliver it. this part could be removed and i wouldn't complain, seeing more janitor tasks would be fun. overall interesting experience i need to keep playing. would recommend if you like voices of the void, cleaning, and abstract horror.
Pretty neat feels like what Kel's job was before ASO
enjoyable time sink. I've heard people compare it to voice of the voice and you can feel that inspiration quickly. the place is a mess and it was kinda fun finding the balance between manging recordings, cleaning and delivering orders. all while managing sleep and hunger. theres a fair bit to do and some random experiences. the game is still early access and you feel it pretty quickly, but over all I've enjoyed my time with it. My favourite feature being the custom images on posters, photos and pillows as well as projector to play custom videos both imported external by the player. coming back to my janitor room having nightcall kavinsky is very comforting. I look forward to what else this game has in store. now where is that skull?
VOTV и Tunnet в одной игре, крутецкий крутяк, ещё и со щкилетом
while this game is very barebones as of writing, I've had a lot of fun with it so far. but to be fair, i've found the cleaning to be very satisfying, and there's a LOT of that to do haha. i'm really excited to see where this game goes, it's got a fantastic foundation to build on!!!
This game tries so hard to be Voices of the Void but the "events" just feel so disconnected and trying to be weird/random for the sake of being mysterious. This can be said about pretty much everything about this game. Even mechanically this game tries to copy certain features that VotV has but is missing the substance that made those features special. For example the trash in VotV combines with other pieces of trash when dropped on the ground. Here each piece of trash just exists by itself whilst still using pretty much the same model as in VotV making it look weird when stacking multiple pieces. Considering Voices of the Void is free on itch right now I thought this game would have at least a fraction of the amount of content/quality
great game check out voices of the void if you like this game
clearly INSPIRED by votv. not trying to copy it, but follow its path and change course in the middle of it. the game is a little raw and needs a bit more time in the oven, but i feel like it will be a great votv-like when it's a bit more fleshed out.
Really awesome and fun game. It is very much inspired by votv and it would be nice to see some more unique stuff in the future as well as more content because I basically did everything
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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