
Between Horizons is a narrative 2.5D sci-fi detective adventure. 33 years into the Zephyr's journey, its mission is suddenly jeopardized. Can you find the culprit before it's too late? Experience an enthralling story set in a semi-open world that branches and ends based on your choices.
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About
Between Horizons is set aboard the Zephyr, humanity's first generation ship en route to another star. You assume the role of Chief of Security Stella, who was born on the ship 24 years ago. Dive into the conspiracy behind the incident that threatens to disrupt the Zephyr's social order and foil its mission.
Between Horizons is a modern 2.5D pixel art adventure that brings a branching narrative into a semi-open world. The team at DigiTales has applied numerous lessons from their first game Lacuna and proven solutions to detective game design problems to maximize player agency in the investigation process – all the while maintaining the tight pacing of a meaningful story that will ask you to reevaluate your moral compass and make increasingly tough decisions as the situation aboard the ship spirals out of control.

An Unusual Adventure: Between Horizons merges investigation gameplay with a branching sci-fi story in an ever-expanding Metroidvania-style environment.
Think For Yourself: The flexible evidence system lets you assign clues to cases, confront people about them, and solve any case with at any point in time. Everything you find on the ship may or may not be connected to the mystery at hand.
Failure is Very Much an Option: There are no second chances — submitting an incorrect solution means that consequences may follow as the story branches and ends based on your decisions.
Set Your Course: Underneath the game's exciting and plausible sci-fi plot lies a number of thought-provoking problems inviting you to weigh intergenerational responsibility against personal freedom.
A New Dimension: Timeless pixel art merges with 3D environments and modern visual effects to create a unique art style. Prefer old-school 2D? No problem, you can switch any time!
Stats
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Languages: English, German, Korean, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai particulièrement apprécié [i]Between Horizons[/i], un jeu d'aventure en pixel art du genre polar de science-fiction, à découvrir absolument pour les amateurs de jeux qui font réfléchir. Ce jeu ne se contente pas de divertir, il interroge également la capacité des démocraties à porter des projets sur le très long terme ainsi que la tension entre l’intérêt collectif de l’humanité et la somme des intérêts individuels, même lorsqu’ils sont exprimés de manière démocratique. Seul bémol : il n'existe pas de version française officielle. Un patch de traduction est disponible sur le forum de Planète Aventure, mais je ne l'ai pas testé.
It's ok.
Ta gueno, banco(no te banco a vos talya nomas)
This game was a very enjoyable experience. Its scope is remarkably ambitious, especially given the constraints of the point-and-click format. The world feels surprisingly vast, capturing much of the atmosphere and freedom typically associated with AAA open-world titles. Achieving that sense of scale within this genre is an impressive accomplishment. That same scale, however, can occasionally work against the experience. Even with a fast-travel system, the amount of backtracking required can become repetitive and, at times, tiring. Traversing the world remains engaging early on, but repeated journeys across familiar locations eventually begin to wear thin. The gameplay mechanics are similar to those that prevented me from fully engaging with the developer's previous title, Lacuna. Here, however, those shortcomings are offset by a strong narrative and a cast of compelling characters. The influences of Mass Effect and, to a lesser extent, the original Deus Ex are evident throughout, particularly in the emphasis on player choice, world-building, and dialogue-driven storytelling. The story does much of the heavy lifting, helping to sustain interest through the game's more tedious stretches. While the decision-based structure appears designed to encourage multiple playthroughs, I'm not convinced many players will be eager to revisit the game given its length and the amount of travel involved. That said, my first playthrough remained engaging from start to finish. Overall, I would give it a solid B. It's not likely to become an all-time favorite, but it's a worthwhile experience that I can comfortably recommend. Most players who enjoy narrative-driven games will find enough here to justify both their time and money.
Between Horizons is a point-and-click detective narrative adventure game set aboard an interstellar ship travelling from Earth to a new planet, humanity's very first. The ships journey spans multiple decades, and you play as the daughter of the ship's chief of security. When he dies in an incident, you step into his role, and when hints of a coup attempt start surfacing, it's your job to investigate. The game takes place entirely onboard this massive ring-structured ship, with a clever map that loops back on itself. It’s not the biggest map, but it’s very visually distinct and still feels cohesive. Each area stands out while keeping a consistent style. It doesn’t take long to get familiar with the layout, and navigating what feels like a busy ship becomes pretty easy The mystery and detective aspects are great. You gather clues and evidence, and solve smaller investigations that feed into the larger story. It’s not the hardest puzzle or mystery to crack, but that’s not really the point. The branching storyline is where the game really shines. Your choices matter, and there are multiple endings, especially with how the later (third act) cases play out. So I’d definitely recommend Between Horizons if you’re looking for a smaller-scale sci-fi detective point-and-click game with a fun and engaging mystery
It was enjoyable enough. Not super long, took me a bit over 6 hours. Some of the solutions felt like a bit of a stretch to get to or at least were finicky with the detail. $4 on sale though it was worth it.
制作还不错,喜欢破案过程,不过女主好像没什么成长
Go play Lacuna instead. That one had a superb music and visual style. Story is good in both games. Here mix of 3d and 2d looks lazy after Lacuna. And what is up with load times between screens that has less data than games on NES, and it has to load for seconds on a system that has 16Gb? I'm leaving Yes in "Do you recommend this game" only for people to find Lacuna after this one. I hope next game won't have 200 clues in a list to scroll every time you need to talk second time to someone.
Es war sooo cool und atmosphärisch. Total spannende Fälle und richtig interessantes Sci Fi Setting
not good with a detective game but i'm so in love with this
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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