
A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, learn each environment's rhythm, and turn every run into a faster, bloodier revenge scene.
Modeled estimate, not a reported figure. How we estimate →
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About
A brutal FPS. One girl. One gun. One recording.
They broke into her life.
They filmed her. They destroyed her.
Now she's back - and she's filming them.
Better Than Dead is a brutal first-person shooter set in the depths of photorealistic Hong Kong.
You play as a survivor who’s done running. She’s got a pistol, a bodycam, and a kill list.
Every level is a raid. And every raid has a rhythm.
You'll die. You'll learn. You'll come back faster - until every run feels like the revenge scene it was meant to be.
Bodycam revenge shooter – Film every step. Every shot. Every death. No mercy.
Learn, adapt, dominate - Each room has a rhythm. Die, read the layout, and come back harder. Every run is faster than the last.
Photorealistic Hong Kong – Fight your way through iconic action-movie settings: neon-lit restaurants, seedy nightclubs, back alleys, rooftop dens.
Raw, aggressive gunplay - Slide into bullet time. Move fast. Hit harder.
Cinematic action style – Inspired by classic Hong Kong action films from the ’80s and ’90s.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its not a bad game. I actually enjoyed it quite a bit. HOWEVER some bugs make the game difficult to play (or just plain annoying). 1. the gun sway. Holy cow the gun sway makes it so hard to aim in this game its incredible. 2. bullet time seems to be a bit inconsistent. It'll trigger randomly (I assume when you get a headshot it triggers too, but its a bit confusing) 3. When taking damage the gun seems to be placed at a random position (?) for example, when I got shot, my gun got shifted to a higher position then where it is normally, making it difficult to figure out where the bullet is going to go. I think those were my major complaints with the game Some minor complaints being: 1. its a bit dark in some sections, which make it difficult to figure out where to go (specifically in the first level), maybe a flash light ;D 2. Directions are a bit weird too (too many doors that CANT be open) or at least a bit more proper signage for directions lol. 3. VOICE LINES AND STORY!. I think voice lines would go pretty nicely in this game, and while the story is pretty self explanatory, it seems to be all environmental story telling. then again it's all early access so what am I complaining about lmao. Any who nice game. I hope hand to hand combat is added, maybe more pistol variants or silencers. maybe an option to turn on a crosshair (mainly because I heard that fixes motion sickness too). For early access I rate 7/10.
ну такое, играешь кароч за обычную азиатку которая по понятным причинам оказалась в секс рабстве где ее держали в подвале и пускали по кругу с такими же несчастными подружками азиаточками, в моменте кто то подкидывает тебе оружие и ты просто как в хотлайн маями расстреливаешь всех тех yeбков которые причастны ко всему этому и им подобным, геймплейно неоч, своих денег не стоит, лучше взять Bodycam
its getting negative reviews from people who expect a very different game. this is an awesome concept. i've always thought about a game that makes brief gun fights REALLY intense and difficult, instead of prolonged fire fights with simple cover mechanics etc. this game does that really well. if you buy it expecting ready or not or bodycam then you might be disappointed, but if you want a game that imitates what YOU'D probably be like with a pistol in a night club, instead of some commando, then this is the game for you. the downside is that as of right now, the game is basically just that: a concept. It took me less than two hours to beat it and it gets kind of repetitive. it'd be cool to face varied enemies that both look different and have different weapons. i like that there isn't a ton of armor, i think "tank" bosses would go against the realism vibe, but still some variation i think is necessary. im half into the idea that your character only has a pistol, but the destructible environment did make me want to use a submachine gun or a shotgun lol. also, the story is simple but effective. no need to add characters or dialogue. i like how the levels themselves narrate the game.
晕~
Je to nářez, fakt masakr. Hlavně je to jiný než jakákoliv jiná FPS. Určitě si to zahrajte.
Better Than Dead is a potentially fantastic game that just needs more work and time. There seems a be a huge misunderstanding in the reviews that keeps cropping up over and over again - the aiming and controls are abysmal and people cannot line up shots. That is not what this game is. This is a run and gun and slide simulator. I think perhaps the bodycam aesthetic and the way the character can arc their gun while moving around make this game seem like it should be played differently. Provided you are constantly sliding, triggering slomo, and just making sure you're clicking in the correct direction, gunplay is buttery smooth. I should note, I did drop the mouse sensitivity down to .3, which I found made everything really click for me. Although, I am saying this as someone that has played a whole lotta CS2 and is used to low-sens aiming. But my point is that you should be playing like what you see in the gameplay trailer footage and gifs for the game. The atmosphere and tone are on point. I love the environmental story-telling filling in for the lack of an overt narrative. If I had two major critiques, one would be the overall jank - Animations are only half done for civilians. You'll often seem them sliding away on their feet instead of running. Enemies will clip through environments, and I lost a couple of runs simply because I got stuck on the enemies ragdoll and couldn't move. For a game this visceral, the blood effects are incredibly lacking. Everything just looks like raspberry jam. The other major critique would be the music, which just doesn't fit the genre this game is aiming for. The 80s pop tunes do not mesh well with the grimy, Hong Kong vibe. I'm aware that this game is in early access and will be receiving more content and fixes, so I'm very hopeful for it's future. As of right now, the game is a ton of fun, but janky and short (I'm at the last 3 missions having only played for a little over 2 hours). Still a solid recommend for me. Just needs more time in the oven.
Only about an hour long right now, but it was an insanely fun hour that will most likely stick with me for a while. Hope to see this game hit 1.0 because it could be an amazing experience. If 15 bucks for an hour (assuming you're not willing to replay and go for high ranking on every level) is too much for you to justify, I urge you keep this game on your radar if it ever hits full release.
My only real recommendations: Fix the lighting in the Red level The blood effects are not good Some of the corpse physics get really wacky
good game :)
delivers an intense experience that hits different than other games. The focus on the narrative and violent nature of the story keeps me going even when the world just feels gross to move through.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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