
A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, learn each environment's rhythm, and turn every run into a faster, bloodier revenge scene.
Modeled estimate, not a reported figure. How we estimate →
About
A brutal FPS. One girl. One gun. One recording.
They broke into her life.
They filmed her. They destroyed her.
Now she's back - and she's filming them.
Better Than Dead is a brutal first-person shooter set in the depths of photorealistic Hong Kong.
You play as a survivor who’s done running. She’s got a pistol, a bodycam, and a kill list.
Every level is a raid. And every raid has a rhythm.
You'll die. You'll learn. You'll come back faster - until every run feels like the revenge scene it was meant to be.
Bodycam revenge shooter – Film every step. Every shot. Every death. No mercy.
Learn, adapt, dominate - Each room has a rhythm. Die, read the layout, and come back harder. Every run is faster than the last.
Photorealistic Hong Kong – Fight your way through iconic action-movie settings: neon-lit restaurants, seedy nightclubs, back alleys, rooftop dens.
Raw, aggressive gunplay - Slide into bullet time. Move fast. Hit harder.
Cinematic action style – Inspired by classic Hong Kong action films from the ’80s and ’90s.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
Engagement
Reviews
Themes across 340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has a few rough edges that are still being ironed out, but overall pretty good. Very similar tonally to Kane & Lynch 2, which is great.
Hotline Miami in 3D bodycam POV. Honestly disappointed. Civis are so ♥♥♥♥♥♥ annoying. You can not aim actually.
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Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do not understand the good reviews
absolutely worthless game. controls are ABYSMAL, audio is ATROCIOUS. STEER CLEAR.
Sometimes enemies just pop up out of nowhere right in front of you. Other times they're down, but somehow they can still shoot at you... It's not worth $2.
Man for an interactive B movie feel.. this is a solid must play from me. Def won't be for everyone, but if you don't want crisp controls or gunplay just a fun time? This is it. 8/10
[i]TL;DR - A VERY narrow thumbs down. I like the game, it has its issues, and it's a couple changes away from being a spectacular little masterpiece.[/i] [b]The Good[/b] The bodycam style is gimmicky but extremely effective. The lack of progression systems, health bars, ammo counters, HUDs, and all the usual video game trappings is a spectacular breath of fresh air; there is a greater sense of satisfaction when the player frenetically guns down a bad guy, sans cross hairs, and a greater sense of panic when the player doesn't know if death is right around the corner. Environments are convincing and mercifully uncluttered with objective icons. The design philosophy doesn't presume that the player is a lil' doofus, which is much appreciated. [b]The Not That Good[/b] That camera needs to calm down a bit, there; finding a happy medium between "can't turn fast enough to engage an enemy" and "holy... what the crap... why am I suddenly staring at the ceiling" is probably extremely difficult, but a needle that the game needs to figure out how to thread, if it can. The disorientation is presently a bit too pronounced. I don't know what is up with the aiming system, but if I mag dump an enemy from three feet away and somehow not a single bullet hits, that's spectacularly weird... if it happens consistently... well... there's a big ol' problem there. I've certainly been to the range enough times to know that's not a thing. The design of [i]They Found You, Run[/i] is... poor. Starting the level in a tiny room with no cover, with a small army just pumping the player full of bullets is not a great choice. The fact that there's really no way to [i]run[/i] - as the level demands - while being trapped in some tiny halls in what is essentially a horde mode is just kind of demoralizing and boring, and I just kind of lost interest entirely at this point. [b]The Feedback[/b] The atmosphere is just a couple ticks too far in the wrong direction. The environments are great, the level design is surprising and challenging, but the presentation is tonally confusing. Sex trafficking is bad enough, and it's all that the story really needs. Opening the story with an explicitly snuffed naked girl and rooms full of bagged-up bodies pushes it into eye-rolling, edgelord territory, and takes the player out of the experience - it feels less like the player is motivated to enact revenge on behalf of the protagonist, and more like the player is being dragged into the developer's barely-disguised fetish. The plot follows a sex trafficking survivor on a mission of revenge, but the game persists in reducing sex trafficking survivors to background dressing or lurid eye candy. The atmosphere is actually [i]too[/i] oppressive for its own good in this regard. A solid fix for the above would be changing the interstitials. We're invited to play the game as a survivor seeking revenge, but the game's loading screens are VHS-filtered medium close-ups of exotic dancers in lingerie, which is profoundly dissonant, since this just [i]invites[/i] the player to join in leering at these trafficked women. [i]Instead[/i], these could be replaced with snippets that tell us about the protagonist's backstory... showing us the happy times that the protagonist has lost in order to show what the player is supposed to be fighting towards, or even providing clues as to how the protagonist found herself in her current situation. [b]Anyway....[/b] I [i]REALLY[/i] enjoy this game when it works and comes together. From a creative perspective it could use some retooling to make it meaningful to the player, rather than superficially grim and edgy, and it could use some attention to the camera and aiming to improve consistency (if possible), but it's not a bad game or a bad experience by any means. Personally, I'm 49% thumbs up and 51% thumbs down, but that swings [i]WILDLY[/i] to 100% thumbs up with a few key fixes and changes.
kill all sex traffickers
Какая-то абсолютная бредятина. Стартуешь в подвале сразу в тактических перчатках, хотя по логике ты вроде бы одна из жертв. Выдают пистолет (единственное оружие в игре) с бесконечными патронами — и пошёл всех разносить. Это классическая категория «развлеки себя сам», в которой контента ровно на полчаса. На релизе наверняка наклепают ещё 15–30 однотипных локаций, каждая из которых будет пробегаться за 2 минуты. При этом ценник выкатили в 600 рублей. Если раньше подобное инди отдавали по 100 рублей по скидкам, то сейчас Steam окончательно превратился в витрину переоценённого мусора. С технической стороны всё тоже собрано на коленке: меню пустое, игра на Unreal Engine 5, но ни DLSS, ни других базовых апскейлеров не завезли. Хлам на один раз, которому красная цена — бесплатно на торрентах, чтобы побегать 20 минут и забыть, кроме картинки нет ничего. Покупать это нет никакого смысла. Качаем репак у DODI и кайфуем
Безумно крутая игра,если бы не мой пк,она бы стала моей любимой и я бы играл в нее 24/7
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