
A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, learn each environment's rhythm, and turn every run into a faster, bloodier revenge scene.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A brutal FPS. One girl. One gun. One recording.
They broke into her life.
They filmed her. They destroyed her.
Now she's back - and she's filming them.
Better Than Dead is a brutal first-person shooter set in the depths of photorealistic Hong Kong.
You play as a survivor who’s done running. She’s got a pistol, a bodycam, and a kill list.
Every level is a raid. And every raid has a rhythm.
You'll die. You'll learn. You'll come back faster - until every run feels like the revenge scene it was meant to be.
Bodycam revenge shooter – Film every step. Every shot. Every death. No mercy.
Learn, adapt, dominate - Each room has a rhythm. Die, read the layout, and come back harder. Every run is faster than the last.
Photorealistic Hong Kong – Fight your way through iconic action-movie settings: neon-lit restaurants, seedy nightclubs, back alleys, rooftop dens.
Raw, aggressive gunplay - Slide into bullet time. Move fast. Hit harder.
Cinematic action style – Inspired by classic Hong Kong action films from the ’80s and ’90s.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom. Nao e ruim nao.
Como demo Early Access está bien, lo mejoran constantemente, el nivel de dificultad sigue siendo muy alto y todavía tiene muchos errores a nivel jugable. las gráficas podrían mejorar en optimización, una RTX4070 lo corre a una resolución muy baja con todos los efectos en lo máximo, es demasiado pesado gráficamente hablando. Tiene muchísimo potencial, lo he jugado 4.4 horas.
A cross between the bleak tone of Ready or Not's darkest moments and the beautiful ballet of brutality that is Super Hot. Am enjoying the grim, dirty rendering of ordinary but sordid, plausible urban environments. The missions are thankfully tight and explosive and not exercises in sprawling tedium. The aiming system is just right. It's not easy to hit moving targets with a handgun especially if your system is pumped with adrenaline - as it would be in these scenarios. Nice touches like automatically staggering about/leaning on the walls when you take a hit. Seems great for short, concentrated bursts of gaming as opposed to say Alan Wake II where you need to mentally gear up for the long haul. Am playing using an Xbox controller and it's working well enough.
目前的射擊手感跟電燈開關差不多,靈敏度在0.2跟0.3之間沒有任何過度,0.2使你像腦攤一樣連手槍都難以移動,0.3則是向自由的飛鳥似的,滑鼠輕輕挪個一奈米,你的整個視角瞬間開始亂飛,拜託做為一個FPS遊戲可不可以盡快搞好林敏度這一塊,真的玩得很痛苦
This game is very fun, but the aim controls for the gun are absolutely awful. Even if you try your hardest to focus and be precise, the amount of variance and movement allowed prevents you from being accurate. Since the whole game is based on shooting mechanics, it's a letdown. Maybe I'll recommend it in the future. For now, I would wait.
za ti prachy super zabava...vyzera super..je to rychle, je to masaker...bavi ma to :)
The idea is derivative of other games before it (Bodycam, Unrecord, etc) in a style similar to the movie Hardcore Henry but this has got cool style and a well defined motive for the protagonist. As a competitive FPS fan, this takes a bit of the control from you in favor of style, but in doing so, it still requires finesse and said style it tries to evoke by nudging you to leaning more into it. It's short and needs more content, it'd be great to play more, perhaps more locations? More neon and at night? The GoPro fisheye + headbob dizzy me, despite being well acclimated to VR. I'm not sure what would help the graphics even more, but some of the objects in the game have that video-gamey look that other raytraced games make look more realistic (pathtracing + raytraced ambient occlusion? object fidelity?) but even still, the Hong Kong scenes are gorgeously true to HK cinema archetypes. Well worth the (Steam Summer sale) ticket of admission price to this Hong Kong low budget, high-thrills, cinematic blockbuster.
身為FPS和RPG資深玩家,這是我第一次在Steam上給負評。 先說【優點】:動作是不錯,少女奮起拿槍反擊、逃離受暴者的魔爪,而且手槍子彈無限。 但【缺點】就一堆: 1. 畫面 整體畫面很不協調,而且全程魚尾鏡頭(不明白開發者用意?),有3D暈的玩家肯定玩不了這遊戲!視野非常不舒服。 另外敵人臉每個都馬賽克,完全不明白用意?或是開發者懶得給敵人做臉部模組? 2. 無準心 CS的AWP還可以靠盲狙,這款遊戲毫無準心可言,而且主角手還很晃,完全憑感覺在開槍,玩的感覺非常差。 目前版本實驗靶場無法使用,也無法測試準心。 3. BUG不少 遊戲介面非常原始,章節無法想存檔就存檔,死掉必須從新來過。 而且我更改個人設定之後,在遊戲中完全沒有作用(個人FPS遊戲習慣前進改成滑鼠右鍵)。 4. 欠缺劇情脈絡 遊戲介紹:主角為逃離暴力而拿起槍反抗,但遊戲完全都沒介紹背景,只給提示不要亂殺無辜人之類的,就直接開始。什麼劇情的完全沒有交代,很難讓玩家投入到角色故事裡。 綜上所述,我很不推薦這款遊戲。這價格與最終展示成果CP質(性價比)實在很低。
Loved the way you had to handle shooting from an unexperienced person's pov, really good game.
This is a motion sickness simulator. I think this has great potential but the level exit need to be more clear at places. Either make it more obvious in some of the level or just start us at the exit be standard for all but the first level. I was very confused at the harbor levels. And the frame really need some smotthening. My eye get tired in an hour.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hard Time III | $455.8K | 937 | 85% | $14.99 |
| War Mongrels | $456.1K | 2.5K | 75% | $8.99 |
| Yoshiwara Higanbana | $456.2K | 415 | 90% | $44.99 |
| Nexus 5X | $455.3K | 935 | 91% | $14.99 |
| Endzone - A World Apart | $455.2K | 8.2K | 76% | $2.49 |
| Tom Clancy's Rainbow Six® Vegas | $456.7K | 1.7K | 80% | $9.99 |