
A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, learn each environment's rhythm, and turn every run into a faster, bloodier revenge scene.
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About
A brutal FPS. One girl. One gun. One recording.
They broke into her life.
They filmed her. They destroyed her.
Now she's back - and she's filming them.
Better Than Dead is a brutal first-person shooter set in the depths of photorealistic Hong Kong.
You play as a survivor who’s done running. She’s got a pistol, a bodycam, and a kill list.
Every level is a raid. And every raid has a rhythm.
You'll die. You'll learn. You'll come back faster - until every run feels like the revenge scene it was meant to be.
Bodycam revenge shooter – Film every step. Every shot. Every death. No mercy.
Learn, adapt, dominate - Each room has a rhythm. Die, read the layout, and come back harder. Every run is faster than the last.
Photorealistic Hong Kong – Fight your way through iconic action-movie settings: neon-lit restaurants, seedy nightclubs, back alleys, rooftop dens.
Raw, aggressive gunplay - Slide into bullet time. Move fast. Hit harder.
Cinematic action style – Inspired by classic Hong Kong action films from the ’80s and ’90s.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game made me violently ill dizziness fatigue vomiting
I really like this game. Feels like a 3D version of Hotline Miami. Can't wait to see where the developer(s) take it!
Brutal revenge raw realistic game ! I'm in love.
Genuinely incredible game that I can't wait to see flourish and grow. I don't have much to say except I'm really glad they told this story from the perspective of a survivor Some negatives would be the default FOV being too far in, as well as some AI generated images in restaurants
I love killing sex trafficers
👍 Recommended 9/10 This game is seriously underrated. The bodycam perspective makes it feel like you're actually inside the action instead of just playing a game. Every firefight is intense, the gunplay feels satisfying, and the atmosphere keeps you on edge. If you're looking for an FPS that makes you feel like you're in a real tactical operation, this is it.
I will change my review of this when you either fix the brain dead civilian ai or remove them from the game, or remove the punishment for killing them. As it stands they make the game unbearable if you're attempting to get the highest rank on every level. They have no logic to their movement running in random directions, often more scared of you than the enemies meaning they'll run right at them causing them to enter exactly into your line of sight ruining the entire run through no fault of your own; maybe id be less upset by this if they had more intention and leadup to where they ran, right now they can pivot on a dime and switch directions instantly making them impossible to track and predict. TLDR; Games fun and looks nice mostly but the frustraition of poorly made or not well enough thought out systems ruin the experiance for me as of writting this. as i said at the start ill change this when the ai is fixed
I cannot recommend this game with its price and current state, You cant have a ready or not style game where you have to avoid hitting civs, WHILE having a character that cant aim, its one or the other. Also, maps with big opening do not match this playstyle because of the previously mentioned problem of not being able to actually aim. And there's a bunch of other things like Downed enemies getting up super fast, enemies not being affected when shot, enemies being able to wall bang. However the Setting, music, and story are all great. My least favorite map (That cargo container one) has my favorite soundtrack in the game to a point where I'm hoping its on Spotify.
[i]Some things don't kill you. They leave you with a choice.[/i] Bodycam, pixelation, Hong Kong. Revenge. Suddenly, I feel like I'm playing [b]Kane & Lynch 2: Dog Days[/b] again. It was revolutionary in its time, and so is Better Than Dead. I'm not sure if this would be enough to pave the way for more though. So far, we've only seen one multiplayer title that isn't doing particularly well, one singleplayer game that popularized the concept but hasn't been released yet, and at this point I think even it's own developer doesn't know when it's going to be, and finally this one, which, unfortunately, doesn't leave a completely positive impression. This game gives you the illusion of playing an inexperienced protagonist who has just picked up a gun, until it doesn't. It's incredibly immersive for the first few minutes, but that feeling quickly fades once you realize how trivial sliding is and that your ammo is unlimited. This wasn't a game I was particularly expecting it to be, but I still enjoyed what it had to offer, despite its short length... I just wish it had deeper mechanics. You have the usual shooting, aiming, reloading, sprinting, and crouching, with the slightly less common additions of bullet time and sliding (which for some reason, bundled together) and that's it. No, literally, that's the entire game. It takes around 2–3 hours to finish, and if you're aiming for the Black Star rank; and yeah this game has a ranking system, expect another 2–3 hours because of how easy it is to obtain. Just make sure you kill every enemy, since those left suffering on the ground don't count. It doesn't really matter how fast you finish a mission, how accurate you are, or how much damage you avoid. The only thing that matters is killing every enemy before the time limit expires. It's not a good implementation I think, because beating a level in 20 seconds with missing 2 kills gives you the worst rank while beating it in a minute with all kills gives you the best. I hope the [b]"To Hell"[/b] game mode adds the replayability this game desperately needs but I'd still recommend it at its current price. Also, I can't ignore the fact that it feels only slightly more substantial than a tech demo. While the visuals imply a story about taking revenge on your r*pists and s*x traffickers, the game never really explores that premise in any other means but visual storytelling. And that also isn't really developed, you simply pull out a gun and shoot waves of nearly identical enemies until the game ends. It also needs more time in the oven. Audio bugs are frequent, and the menus feel rough and unpolished. Blood splatters are nice until you see them in the dark. I believe bodycam fps is the next big leap for fps games and this game proves it. Once you play Better Than Dead, the usual fps games feels uninspired and boring. Amazing graphics and presentation. Awesome gun sounds and visual style. Unfortunately, it just gives you the taste of it because of it's short nature and simplicity, which in this case, left me for hanging for more. [b]Also thank you my love, for gifting this game to me :3
This is the craziest idea I have ever seen making a "Shooter". First there is basically no aiming. The best way to describe the aiming is the enemy and your gun sights are like the same poles on a magnet. Repel each other. Then if you get to close to an enemy you can't fire, but the enemy can unload on you. If you get shot once you can barely move, and as you do you jolt from side to side while trying to walk forward. It is also weird in the video's on the store it shows the game with the person holding a gun steady and not waving all over the screen like in real life. I also think all the positive reviews are from employees of the company. No way is a hardcore shooter gamer going to touch this with a fifty foot pole. I like to play shooters for the rush of lining up headshot after headshot, but to play a game where the aim is 100% luck based is not going to work for me personally. But to each there own. Use a mouse and keyboard if you do decide to purchase, the controller makes it even worse. The levels are short and require you to play them multiple times. The object is to kill brutally as quick as you can while avoiding innocents.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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