
A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, learn each environment's rhythm, and turn every run into a faster, bloodier revenge scene.
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About
A brutal FPS. One girl. One gun. One recording.
They broke into her life.
They filmed her. They destroyed her.
Now she's back - and she's filming them.
Better Than Dead is a brutal first-person shooter set in the depths of photorealistic Hong Kong.
You play as a survivor who’s done running. She’s got a pistol, a bodycam, and a kill list.
Every level is a raid. And every raid has a rhythm.
You'll die. You'll learn. You'll come back faster - until every run feels like the revenge scene it was meant to be.
Bodycam revenge shooter – Film every step. Every shot. Every death. No mercy.
Learn, adapt, dominate - Each room has a rhythm. Die, read the layout, and come back harder. Every run is faster than the last.
Photorealistic Hong Kong – Fight your way through iconic action-movie settings: neon-lit restaurants, seedy nightclubs, back alleys, rooftop dens.
Raw, aggressive gunplay - Slide into bullet time. Move fast. Hit harder.
Cinematic action style – Inspired by classic Hong Kong action films from the ’80s and ’90s.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
Engagement
Reviews
Themes across 343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je to nářez, fakt masakr. Hlavně je to jiný než jakákoliv jiná FPS. Určitě si to zahrajte.
Played a ton of fps over the years, this is one of the most satisfying experiences I’ve had to date. There’s SO much potential here, I can’t wait for future updates and a finished product. I could list drawbacks but none of them make it unplayable. And seeing as this is an EARLY early access project they can be forgiven. Loves: -looks, feels, and runs incredibly on an lcd deck. -intended to play like an action movie but holds its weight against tactical shooters as well. -the lack of controller support means there is a learning curve but if you have fps skill, after an hour you’ll get the hang of it. And it makes it SO much more satisfying and immersive than having a reticle, it’s like aiming a real gun. -sound design What I’d add: -blood/fabric mist similar to the way the flower pots/couches behave. Arterial sprays. -option to toggle sprint -more dynamic enemy and npc behavior -peek/lean function -survival/wave mode -zombie mode
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Hours played at review time, across 345 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Słaba w chuj, brak celownika, strasznie utrudnia grę.
这,游戏创意是很不错,能感觉到制作组在想办法还原真是射击的情况。 但是就,手感很怪,如果能有<they killed your cat>这游戏的射击手感我就感觉这游戏值90分了。 目前的话,60,主要是操作手感问题,黏黏的
It's pretty fun. Can be quite challenging, but managed to get through it with 0 civilian casualties. One negative that I hope the devs are working on, is the hit boxes of the surrounding environment. There are quite a few areas where shooting would hit the cover in front of you, when the gun should have easily cleared it. Look forward to what the devs create for future content.
J’ai vraiment beaucoup aimé Better Than Dead ! L’ambiance est excellente, le jeu est prenant et j’ai passé un très bon moment dessus. Ça donne clairement envie d’en voir beaucoup plus. Je suis impatient de découvrir le jeu complet à sa sortie !
An absolutlely unique experience. Even though Ive only played for a short time, the story already hits hard fast. The graphics and gunplay are very good, and everything feels incredibly. I like that the developers arent afraid to adress harsh topics. Things Id like to see, although I am not sure if theyre possible to implement: Not infinitive Ammo, when Mag is being dropped after a forced reload and it stays on the ground, casings stay on the ground, tactical reload, gun jams -missfire, error to feed round etc. , error when reloading under pressure, bodies of enemies dont jump around after being hit.
すべての動きがもっさりとして、エ口グ口犯罪的な雰囲気のSuperHotだと感じました。
因为游玩了整个过程(目前游戏全流程一般水平FPS玩家可以两小时通关),所以不准备退款。但是,不推荐目前状态的此游戏。 一,玩法上,这款游戏具有极其鲜明的作者的个人风格,某种程度上有些过于鲜明了。作者试图打造一种基于肾上腺素爆发状态的“漫射型”FPS游戏,并加入了“子弹时间”系统(尽管做的很简陋),但是和海参、SUPER HOT或者镜之边缘之类的快节奏第一人称射击游戏不同,这种漫射是真正意义上的“没有精确性”的射击。游戏用类似手柄辅助瞄准的机制,让画面里玩家的手部动作和实际键鼠操作脱离,处于半自由态,以此来模仿“没有受过枪械训练,纯粹靠复仇意志战斗的主角”的战斗状态,换句话说,本作不是射击游戏一直秉承的“指哪打哪”,而是“差不多会打哪”。我理解,这种设计是想让战斗体验更接近于现实头戴式摄像头视角,而且游戏提示(引导少得可怜)一直在强调不要追求瞄准,要边冲边射,凶猛推进,[b]但是看是一回事,玩家操作可完全是另一回事[/b],当玩家一边忍受着枪林弹雨一边还要揣测自己这发子弹能不能射中的时候,感受到的不是爽感,而是一种折磨。 二,剧情上,目前本作基本无剧情,全靠场景塑造和玩家推测,需要一定的文化理解(至于里面关于上世纪香港社会的描述算不算刻板印象,见仁见智吧)。本作的主要故事基调是残酷血腥但兼具复仇爽快感的典型黑暗风格港片情节,能够看出,本作的制作者对于香港90年代电影尤其是吴宇森、杜琪峰等导演的枪战暴力美学电影十分热爱,不管是场景还是人物设计,都有诸多致敬。所以,如果你对于诸如《英雄本色》、《赤裸羔羊》、《枪火》等上个世纪香港枪战、犯罪题材电影喜爱的话,那本作也许会让你产生共鸣。以我个人的感想而言,假如游戏中的女主角有人物形象的话,那妥妥的应该是周海媚(复仇疯批美人最合适了)。 三,地图及场景塑造上,本作基于其风格化的战斗模式,场景基本上以狭小的室内空间和错综的街巷为主,氛围感塑造到位,但场景模型还是比较粗糙,会有阻挡子弹的空气墙,十分影响玩家体验。加之摇晃的镜头和散乱的动作模块,玩家要有很好的抗晕3D能力才能尝试本游戏。另外,[b]强烈建议制作组在游戏题目加上光敏性癫痫警告,或者调整部分地图中的光线设计(我是认真的,作者请务必重视这一条)[/b]。[u] 本作的部分地图场景包含极端昏暗的背景和高频闪烁的红色刺眼光芒[/u],会让玩家产生剧烈的眼部不适感和眩晕迷向感,有相关疾病隐患的玩家在游玩此游戏前前一定要慎重。 四,游戏难度和流畅性。我个人认为本游戏算困难游戏的一类,游戏制作者一直在鼓励玩家利用游戏机制凶猛进攻,酣畅战斗,但游戏的难度确实不小,且受伤惩罚十分拟真严苛,玩家只要身中一枪就基本无法战斗,只能等死。反复的死亡重来很容易让人心态疲劳。本游戏未见明显bug,偶尔出现隐形墙遮挡子弹,乃建模粗糙导致。 总的来说,这是一款具有很强烈制作者个人风格的非主流第一人称射击游戏,游戏在风格上有很亮眼的体现,但在实际游玩上却很难让玩家觉得舒适愉悦。换句话说,这款游戏看人玩要比自己玩有意思的多。
是一款好游戏,但是缺点也不少,1,每关流程都太短,2,只有一把手枪,3,不支持手柄,希望以后能丰富起来。
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