
Use four-dimensional thinking to manipulate time and navigate through this mind bending retro inspired realm. Solve puzzles to help Max find his way home in this atmospheric first-person puzzle platformer.
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About
Use four-dimensional thinking to control time and navigate through the world of Beta MAX. This atmospheric first-person puzzle platformer takes you on a journey with Max, who has been thrust into a retro-futuristic 80's inspired world full of increasingly complex puzzles.
Pause and rewind time
Manoeuvre objects onto floor switches and remotely activate wall switches
Utilise time chambers and velocity accelerators
Dodge lasers and avoid crushers
Travel on moving platforms and traverse fragmenting bridges
Find the hidden collectible
Overcome all obstacles to complete without errors
Move with speed and precision to get under par-time
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Very nice puzzle platformer with some interesting mechanics Like aesthetics so much and very cool that puzzles were never too challenging It's not quite like Portal or Talos, more like Split Wish in full release there were replaced or deleted levels from old demo - there was at least one level I remember that wasn't in full game Overall despite game is rather short, I quite enjoyed it and can recommend!
Beta MAX review 📼 Sampler on repeat 🔹 EXPECTATIONS: a 1st person puzzle platformer themed and inspired by 80's icons and aesthetics. 🔹 REALITY: a short game (in length and ideas) that leans more towards puzzles at the start and more towards platforming by the end. POSITIVES: 🙂 + remote control mechanic 😄 + 😍 + NEGATIVES: 🙁 - 😠 - lacks variety 😡 - 🔶 FINAL SCORE: Super Cinexin /10 🔹 MY SHORT OPINION: https://youtube.com/shorts/GnrAvl1VUj0
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Hours played at review time, across 30 reviews with recorded playtime.
The game opens by giving you VHS Tape titled "Do NOT Play", a bold suggestion to start your player's experience... Thankfully, Beta MAX is absolutely worth a go! While ultimately the game is 'another entry in a long line of first-person box-and-button puzzler-platformer with a gimmick,' it has quite a bit of charm and merit to at least stand out. The core mechanic, being able to rewind time with some objects or spaces being immune to the rewind is introduced and presented well, it lends to some interesting puzzles that never get so difficult or unwieldy that the game is frustrating on daunting, but also advance steadily in difficulty. By the end of the game you're prepared to tackle the thoughtful puzzles and more advanced movement tech. The puzzles range from 1m to 5m, with some being broken into a 'multistage' format within the same puzzle. Each puzzle has 3 challenges associated with it: "beat par time", "complete with no errors (deaths)", and "find the secret." The par time is a very fun challenge that always feel doable with a mistake or two, but still tight - several puzzles offer slightly faster shortcuts that can shave off valuable seconds if you can find/execute them. The no-errors often comes free with the par time as dying requires a rewind that takes that valuable time. The secrets are a mix of 'clever use of the map and tools' and 'finding the weird geometry sticking out behind an edge.' All in all they add some replayability to the puzzles that I felt were worth tackling (I did 100% the game). The visuals, music, and presentation are all fine and well suited for the game, I won't say they're changing the game but they're suitable. The throbbing 80's synthwave and electro-neon sunset in a surrealist landscape work perfectly for the vibe the game is going for, and the game is short enough they don't really stay their welcome ever. It's hard to stand out in the modern gaming landscape, but the audio-visual experience is perfectly adequate and fun, if simple. My only complain visually is some maps have a 'cluttered' feel. Pieces of geometry that draw the eye or end up pulling attention but serve no purpose. It's a very basic palate and I understand using what you have to add some visual depth, and while the puzzle progression is good, the level design isn't always "trim and tight." The controls are responsive and good, as a long time first person k+m user that enjoys twitchy fast paced games it plays very well. I worry that one or two puzzles would give a casual player some trouble with the technical demands, but overall it plays very well. Ultimately, a recommendation if you like this sort of game, with enough fun and unique ideas to absolutely be worth the time.
Quite a nice puzzler, got some head scratching puzzles, somewhat simple but effective visuals and matching tunes. Sadly seems quite underrated, give it a go if you like fps puzzlers!
Its just fantastic.. If you think its some sort of Portal clone without portals, you are wrong.. The levels are designed to make excellent use of the main rewind mechanic..
Gran juego con estética ochentera, puzzles con mecanica rebobinadora, muy complicado en pantallas avanzadas, para romper cabezas xD
8/10 Time manipulation puzzle TLDR: A puzzle where you carry cubes, press buttons, open doors etc, and all of that after or before rewinding time. Somewhat like Braid, Misadventures of Mr Winterbottom, Project Temporality etc. It's well done and definitely worth a look if you are a logical, "intellectual"-type player. Good: + very well designed levels which teach you the game without any verbal instructions. In the first levels that I checked out, none had any kinds of blockers as it's always fairly straightforward to get the rules that are being introduced + the looks take inspiration from the 80s. Levels generally feel nice and visually varied, and the bright neon lights always mean something + music tracks are pleasant So-so: +/- it's probably a personal preference but I didn't like the timed puzzles or where you have to make precise jumps over moving platforms. Thankfully those come not too often +/- the game definitely would have more personality if there were just about anything character-like or just lifelike in it: some animal, or a robot, or a virtual character, or even just a human/robotic voice. In Portal, for example, much of the game's charm came from the humorous narrative and the crazy AI instructor. In this indie game, the world, although with some moving pieces, is fully mechanical. This makes the game feel purely intellectual, with no food for emotions or feelings. I could imagine such loneliness feel okay in some post-apocalyptic world where stuff like ruins or strange objects tell a story indirectly. But here it's just sterility - which actually might relate to the 1980s themes, I dunno +/- not sure but the game seems to be not too well optimized. I was playing on a 2020's laptop and had to set the lowest possible gfx settings, even 1280x720 resolution, and still had frame rate hiccups all the time. Dunno what takes so much to process here because it seems to be "just cubes". Reflections? Bad: - nothing [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Le jeu est très bien réalisé, l'ambiance rend l'immersion absolument incroyable J'ai adoré me prendre la tête sur les puzzles bien élaborés, si vous avez aimé des jeux du style Portal ou Viewfinder, je recommande fort
Portal type game (No Portals), Great Puzzler game, that is for sure. If you're looking for something to bend your mind around you found the right game. Did you fall off the ledge and can't get back up? Did you fall into the water? No problem, just rewind time and get yourself back up there. Rewind time Tricky Puzzle levels. Auto Pause <-- Best Feature ever!!! Mind boggling Game that you need to play. Hidden Secrets on every level - Find them and collect them. Its worth the price and your time, which you'll forget what time it was 5 hours ago. 🤣
Ein absoluter muss für Puzzel Plattformer Fans. Ich habe es in 3,5h Stream ins level Terminus geschafft, bin da leider nicht weitergekommen. Die Rätsel sind bis auf einige Ausnahmen recht einfach, sobald man den Einsatz der Zeit verstanden hat. Dennoch machen die level alle spaß, und wenn man sich challengen will, versucht man die Parzeiten zu schlagen und Sectrets zu finden. Die Disco/Neon Grafik und die Sounds passen hervorragend zusammen und runden das Spiel ab. Das spiel läuft flüssig und die Steuerung ist gut durchdacht und reagiert präzise. Zum einfach Spielen bietet es vermutlich ca. 3-5h Spielspaß, je nach skilllevel. Für einen Completionist wird es vermutlich eher in die 30h gehen.
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