
Shift your direction of gravity to the walls and the ceiling to overcome your obstacles in this first-person puzzler. Solve 40+ traversal puzzles that challenge your spatial reasoning skills. Take care, however, for not all is as it seems.
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About
Welcome to the Whitematter Variable Gravity Cognitive Assessment Program.
Your goal is simple. Find the exit door, and get through it. Sometimes, the door will be locked, and you'll need to figure out how to unlock it. You can shift your direction of gravity to the walls and ceiling using the provided patented shift pads.
Good luck.
Solve 40+ puzzles that will challenge your spatial reasoning skills
Down is not always down - walk along the walls and even across the ceiling to achieve your goals
Interact with a variety of devices including buttons, cubes, receptacles, doors, jump pads and moving platforms
Use the AR overlay to gain insight into the layout of the room before tackling it
Try to be fast or take as much time as you want - your completion times will be displayed on a leaderboard at the end of each room
Discover digiprints and gain an insight into life at the underground Whitematter facility
Remember, there are no hints - you will need to keep your wits about you. Experiment, and use what you've learnt from previous rooms to succeed. The Operator will be overseeing the program, but things don't always go according to plan. It may, at some point, be necessary to leave the relative safety and confines of the rooms...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
its portal 3 if portal didnt have portals - hours of puzzle solving fun - some hours of frustration - worth my money
Push through test chambers in a mysterious research facility by using gravity, cubes, and switches, and not worry about speed. As is often the case in puzzle focused games, the main attraction is not the character you control but the world you are placed in. The narrative begins in a familiar setting, a research facility that also functions as a testing ground. Your task is to progress through a series of test that don’t really reveal the reason behind them. There is an added layer of mystery since the company in charge has recently obtained a fragment of an asteroid. When you exit the elevator, the place is empty. Even the receptionist has disappeared, with the excuse that everyone is attending an important meeting. Instead of human guidance, instructions come through the speakers. A friendly voice gives you directions, but this person has not been told about the meeting either and admits to being out of the loop. The first puzzles are designed to introduce the essential mechanics. The central idea is gravity manipulation, which occurs when you walk over a special pad. Each pad has an entrance marker that shows how gravity will shift once you step on it. The change is not random, so you always know what to expect. These shifts allow you to walk along walls or even ceilings. The other primary elements are cubes and switches. Pressing a switch opens a hatch that produces a cube. Cubes must be placed on cube pads in order to open doors and advance. To make these connections clear, colored lines of energy show how switches and pads are connected to other objects in a room. Each hatch contains only one cube, and pressing the switch again causes the cube to vanish wherever it is before appearing again at the hatch. Because gravity can be disorienting, every cube has an arrow that shows the direction it will fall. In normal conditions the arrow points downward. The real challenge begins when different cubes in the same room respond to different gravitational pulls. One hatch may release a cube that falls in the usual downward direction, while another may release one that is drawn to the left. This matters because cube pads only activate if gravity presses the cube into them. You cannot simply attach a cube to a wall mounted pad, since it will always fall in the direction of its assigned gravity. A further complication is that cubes maintain their gravity even when you change your own. If a cube is tied to the leftward pull, it will always move left regardless of your orientation. Once you drop it, its direction locks until you pick it up again. The key to solving these puzzles is to step on gravity pads until the cube’s arrow matches the orientation of the cube pad. After that you can change your own gravity so that your down direction matches the cube’s, allowing you to place it correctly. As the facility opens up, new mechanics appear to keep the experience varied. Launch pads throw you across rooms. Rotating panels rearrange the layout. Force fields block you from passing with a cube. From time to time tremors shake the chambers, breaking open hidden spaces. These secret areas contain recordings that hint at deeper mystery, and they’re hard to miss. The same goes for notepads. One drawback is the lack of prompts when interacting with objects. Picking up a cube or using a switch offers no visual indicator, which can become frustrating. While this absence is not too disruptive in some puzzles, it becomes a problem in fast moving sections. For example, when you are launched through the air and must press a switch quickly, it is never clear whether you are close enough for the interaction to succeed. Overall, the game offers an enjoyable experience that allows players to move at their own pace. Each chamber concludes with a leaderboard showing how quickly you completed it compared to others, but speed is never essential. Most of the achievements are straightforward, but two of them feel poorly conceived. The first requires completing every puzzle without using the colored power lines. Since these lines are designed to help players understand how switches and pads connect, turning them off on a first playthrough would be unreasonable. It is clearly intended for a second run, yet even then it feels more like an unnecessary restriction. The second troublesome achievement asks you to locate every security camera hidden throughout the facility. There are more than one hundred and forty in total, scattered across rooms and corridors. The problem is that the game never provides feedback when you have discovered one. Simply looking at a camera does not register it. It seems you must walk very close for the game to acknowledge the discovery, but there is no visual or audio confirmation to let you know it has been counted.
haven't had the chance to dig too deeply into the game yet but partway through the second track of puzzles at time of review, will updated later neat puzzling, the gravity mechanic is unusual enough to feel fresh but there's still plenty of intuitive design to the problem solving so that it's not too frustrating narrative isn't expanded on too much so far but it's just a character speaking over an intercom at you and a handful of audio logs - you can definitely feel the portal inspiration in the visual design and the way the narrative emerges but without quite the same level of polished charm it's something cool though, it's very reasonably priced and honestly there just aren't enough puzzle games getting made these days so i recommend supporting one more
Haven't finished yet since I got a little tired after powering through a good chunk of the puzzles in one sitting, will say though that this game does have some pretty good puzzles sometimes, and when it does have a good puzzle it's a pretty good puzzle. Unfortunately it's a bit hit or miss and the "miss" puzzles are a bit of a slog to get through, but overall it's been a pretty decent experience. I like the mechanics, the voice acting is nice, and the minimalist visuals feel great. Physics are a bit floaty but it's not the end of the world. Definitely gonna keep playing but for now I think it's definitely a game I'd recommend giving a try, even if you decide to buy it on sale. Glad I took the risk in buying this niche indie game.
Interesting game mechanics and the levels put them to good use. Some levels feel a bit contrived or can be cheesed, but those are in the minority. Overall the levels are really clever. The walking speed is a bit slow, which might annoy impatient players. I liked the clean visuals that communicate well what you're looking at. Especially, there is a view mode illustrating the connections between objects, which helps with orientation in an effective and elegant way.
If you beat this game you will be certified big brain. Play this if you want to exercise your spatial reasoning skills. Just remember its okay to forget how to shift the green cube every other level. It happens
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