
Amaranthine - is a dynamic horizontal scrolling shooter with elements of procedural generation. Travel through warp to the distant frozen planet that sent a distress signal.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i][/i]
Прости. Знаешь, что случилось со мной после прошлой публикации? Да ничего хорошего... но я ещё не в могиле, что немало удивляет. И я не знаю, что хочу сказать, какой-то ступор. Нужно было сделать это вчера: потому что я помню не только физическую боль — сколько было сожалений... мысли упрекали меня: "люди часто начинают ценить что-то уже после того, как потеряли это, но тебе ведь необязательно поступать таким образом, если ты знаешь наперёд, что будет дальше?", но что они скажут мне завтра? Я умею опережать свои мысли лишь находясь в соответствующем состоянии, а научиться переключаться между состояниями у меня не выходит. А что я скажу завтра? И что скажу я через годы? Насколько будет утерян смысл всех этих слов? Что сохранится? Вчера всё было совсем не так, а сегодня уже иначе. Что от моей прежней личности осталось для тебя новой? Несколько минут — и здесь уже кто-то другой. Кто из них поругался с друзьями и не может теперь их слышать? И почему это наследие было оставлено мне? Эти уже чужие для меня люди пытались убедить меня в том, что намеренно искажённый ими смысл моих слов — и есть истинная суть, не придуманная ими от моего имени, а именно то, что и подразумевалось мною. Они утверждали, что понимают мысли, которые даже не рождались. Как два шакала, они объединились против меня, чтобы облаять, унизить меня и очернить моё имя... конечно, меня это оскорбило. Да и, в конце концов, что я теряю?
Space Pew Pew. A short game with simple mechanics. Can be finished in one sit together with all achievements. The entertainment/cost ratio is pretty good, since the game costs less than 1$, has achievements & cards. I wish the game had more mechanics - different engine, hull, maybe some bombs? Anyway, it serves its purpose.
Diferente e ousado. Apenas com mouse movemos nossa nave, vamos atirando como os games retros e se virando para sobreviver. Apresenta uma curva de dificuldade bem injusta, todas naves dos inimigos atira do nada umas chuvas de tiros quando passa por nós e isso é muito chato, não importa o canto que estivermos, Vamos acabar morrendo. O game apresento defeito e problemas com tirar Screen shot, algo bem estranho para os tempos. Ele contém cartinhas steam e conquistas bem desafiadoras, para quem curte esse estilo de games de nave, compensa.
Amaranthine is yet another of literally hundreds of lazy amateur 2D retro top-down shooter/brawlers infesting Steam and lowering the average quality of all video games everywhere. There's really nothing remarkable about this one... except perhaps to say just how unremarkable this is in a sea of mediocre games on the shovelware end of the Steam store. How to explain this? You control a crappy pixelblob spaceship, and you shoot other pixelblobs, just like the games of old, except, worse, because this isn't as good as those, which are now free, and of course, they want your money for this one. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Roman Kozhukhov has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. Amaranthine didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for killing 250 enemies, trivial to get, but less than 18 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 18 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Amaranthine is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
Music in this game really awesome
ETERNAL PLEASURE
Horizontal space shooter. Good mouse controls. Arcade style reflex based gameplay. Roguelike mechanic. Clean futuristic presentation and graphics. Good audio. Slightly repetitive. [i]Listed on the [url=https://store.steampowered.com/curator/40858110-Shoot-%2527em-up-Database/]Shoot 'em up Database[/url][/i]
Against all odds this game is good! I have owned it and unfairly disliked it for YEARS since I didn't realize it was a mouse controlled shooter and I was really into playing on my arcade stick at the time (still am really), but anyways...my stick is broken right now and I like playing things via the "proper" means of control thus figured I'd give this a shot since I was on KB & M. It is a shockingly simple but effective gameplay loop, the game actually undersells itself by simply calling it a "shooter with procedural elements". While the "levels" which are essentially just variations on the same backdrop so far, are incredibly simple and lack no real geometry. Just waves of enemies in the most euro shmup way humanly possible, but the game throws quite a lot at you and while the patterns aren't carefully crafted to my eye, they are reasonably dense which combined with the responsive mouse controls, provides an interesting challenge. On top of that, the game gives you currency and throws weapons unlocks at you left and right, along with allowing you to equip up to 3 different weapons and upgrade your shields, the steam page lists NONE of this to my knowledge surprisingly. Decent little euro jank shmup!
Amarathine is a simple interesting shooter game. I recommend to buy it on sale. PROS: - No crashes - 3 Good game modes - Replayability - Good achievements CONS: - Interface and helping queues could be a tiny bit better - Steam screenshot not working - There's a bug where if you start restart legend mode, the upgrades and weapons aren't lost (in my case this was good, I mistakenly started new game instead of hitting "continue" button) Overall it's a fun game that reminds me of the games I played as a child, that's a recommend for me :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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