
Besiege is a physics building game about constructing medieval machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!
Modeled estimate, not a reported figure. How we estimate →
About
Besiege is a physics building game about constructing medieval machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!

Create siege engines, battering rams, ballistas- anything you can imagine- with Besiege’s intuitive & flexible building system and extensive 70+ block collection!
The game’s intricate physics system creates a satisfying building & simulation experience, whether you’re the harbinger of destruction or your machine is falling apart.

Conquer your way through a singleplayer campaign of 55 destructible levels. Spanning across four island nations, each with its own environment, the campaign will pit you against unique civilizations ripe for conquest.
Cruise through Besiege’s huge sandbox levels, terrorizing their inhabitants, honing your craft & testing your ingenious prototypes.

Unlock more than 200,000 community made machines via the Steam Workshop, all available to download & play in your own game!

Besiege Multiverse is a portal for you to connect with other players and unleash chaos in multiplayer. Go head-to-head in epic machine combat or compete against your friends to complete level objectives and win custom game modes. Work cooperatively to conquer levels, complete puzzles and lay waste to armies & fortresses.

Besiege’s powerful level editing tools will enable you to wage war with AI armies and build custom environments with your friends! Make changes to levels in real time and create unique multiplayer experiences with the editor’s logic system. Robot wars, motor racing, football; there’s no end to the creative possibilities!

Besiege has built in support which has enabled our community to produce hundreds of mods and thousands of custom levels & skin packs. Easy to find and simple to install with Besiege’s Steam Workshop integration & our in-game modloader.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Italian, Polish, Portuguese - Brazil +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cant get more than 7 fps at the main menu. turned all the grapic settings to either low or off and now im at 14 fps and the game barely runs. Looking up fixes i see this has been an issue for about 9 years? might have to return the game before even gettign the chance to really play it...
arabam 4'e bölündü
总之就是好。
本来看DLC出了想重温经典+体验新要素, 结果发现游戏连开都开不了. 一打开是个黑色全屏未响应, 验证完整性和删光重装都没用
This one is sitting at about 7/10 for me. I love tech/building games, they scratch the engineering itch for my brain, and this game fits that bill quite well. It SHOULD be a 10/10 game. However, there are a few glaring issues that bring it down for me. The first, and most important, is the decision someone made to hardcode the space bar for start/stop simulation. I have rage quite more than a few times when I have almost completed a goal and accidentally tapped the space bar and *poof* it's reset to start again. Ugh!!! Why would they not allow remapping of such an important key, and (more importantly) why the heck did they choose space bar??? The second issue is part snapping - or lack thereof. Often I'm moving parts around, and get them to the right location where they are touching their adjacent part, and then when the scenario starts the parts just fall away. It makes no sense sometimes, what snaps and what doesn't. It would not be such an issue if you had options to rotate in more than just a single axis when placing parts, so you could guarantee you are placing a part on the right snap point AND orienting it the way you want. But that is not the case, so building can get quite frustrating when 1 little item does not snap like it should and the whole mechanism fails (or blows up). If not for those 2 things, this would be 10/10. I can still recommend it for fun, casual build and destroy, and general mechanized anarchy. It had so much potential to be a near perfect game.
Очень залипательная штука, взял по скидке, затянуло, можно делать и строить что хочешь, прикольно для тех кто разбирается в механизмах :)
Tutorial seems insufficient for the game, it takes time to discover what every avaliable part does.
По скидке пойдет.
the fog is coming 4:23PM
Aqui construímos coisas para destruir coisas, pessoas, e animais. É como a humanidade funciona com gráficos bonitinhos. Nota 10 de 10.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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