
Besiege is a physics building game about constructing medieval machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!
Modeled estimate, not a reported figure. How we estimate →
About
Besiege is a physics building game about constructing medieval machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!

Create siege engines, battering rams, ballistas- anything you can imagine- with Besiege’s intuitive & flexible building system and extensive 70+ block collection!
The game’s intricate physics system creates a satisfying building & simulation experience, whether you’re the harbinger of destruction or your machine is falling apart.

Conquer your way through a singleplayer campaign of 55 destructible levels. Spanning across four island nations, each with its own environment, the campaign will pit you against unique civilizations ripe for conquest.
Cruise through Besiege’s huge sandbox levels, terrorizing their inhabitants, honing your craft & testing your ingenious prototypes.

Unlock more than 200,000 community made machines via the Steam Workshop, all available to download & play in your own game!

Besiege Multiverse is a portal for you to connect with other players and unleash chaos in multiplayer. Go head-to-head in epic machine combat or compete against your friends to complete level objectives and win custom game modes. Work cooperatively to conquer levels, complete puzzles and lay waste to armies & fortresses.

Besiege’s powerful level editing tools will enable you to wage war with AI armies and build custom environments with your friends! Make changes to levels in real time and create unique multiplayer experiences with the editor’s logic system. Robot wars, motor racing, football; there’s no end to the creative possibilities!

Besiege has built in support which has enabled our community to produce hundreds of mods and thousands of custom levels & skin packs. Easy to find and simple to install with Besiege’s Steam Workshop integration & our in-game modloader.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Italian, Polish, Portuguese - Brazil +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
👎
Very good game, you can be really creative in building the machine to solve a challenge. Work really well on low-end devices. The only downside is you can just build a flying machine and dominate everything.
Симулятор шахедов, 10/10
Not bad game actually recommend it
I picked this up for less than $2. It looked fun, and I was mistaken. This has got to be the best $2 I've ever spent. The game is phenomenal, and beyond fun. It's such an easy concept that creates tons of hours of fantastical fun. The more you play, the more creative you start getting. Even if I paid full price, it still would have been worth it. Just get it. And the Multiverse/Multiplayer aspect is exceedingly fun as well.
Probably the best machine building, lego-like game out there.
для людей со стим деком игра конечно зорошая но вылетает очень часто прохожу несколько уровней и вылетает до чёрного дкрана с кнопкой прерваь игру
I played this a LOT on xbox years ago so when I saw it for sale, specially a 90% sale of course I immediately grabbed it. Somehow, someway, its...not great on pc. Still the same awesome game, if you're a fan of destruction and building then this is for you. I will say it's limited in scope, not a lot of parts to choose from and the maps are all one shot. As in, build a toy, use it to complete an objective, that could be destroy x amount of things or simply travel from point A to point B. It does tweak that simple premise however to give you many many hours of fun without becoming (overly) repetitive. A pretty good metric I go by these days that I didn't have 20 years ago and certainly not 40 years when I first picked up an atari stick is, "Can it hold my kids attention for more than 5 min?" If not then taking into account how in depth the game mechanics may be and how far out of their wheelhouse it is ie. screen text, rpg elements, basically anything not roblox, I have a pretty good indicator if I myself will enjoy it longer than 5 hours. This game is overly complicated as far as being able to intuit what you're building, what blocks to use and how they interact. Now I'm not gonna flex why I have the prerequisite knowledge to rule out anyone saying, "Oh he's to dumb to understand what a winch does or read a tool tip." I have it and I'm not. But a pretty good example comes by the third or 4th level. I wanted to build a trebuchet. Pretty simple machine, cup for the ammo, long pole/lever to hold the cup, counterweight to overbalance said ammo, tension line and tensioner, maybe a winch if you want to get fancy. I couldn't build it, not quickly or simply and in a game promising to build anything you can imagen to destroy everything, something that simple shouldn't have been an issue. But the lack of a UI to even tell you how to pick up an already placed block? I'm sure there is a way, tried holding shift and left click, that kind of thing, nope, I have to delete every block, even when it's the same block I need just want to move it down a peg, and then because I deleted it I have to go back into the menu, find that part and then put it back on. Annoying, tedious and exactly the type of thing that after two hours makes me bail. And it has been this way since day one with very little response from the devs, at least on console, and obviously no changes. Now I'm sure the expansions add more parts, blocks and levels. Which is great, like I said it's not a bad game, and I notice in the description it said something about playing against your friends, that sadly in all likelihood means competing against their score on a random scoreboard and not actually building cool toys to battle it out in real time. But who knows? I won't anytime soon because while I had a lot of fun, the lack of an intuitive UI makes playing this game more of a chore than a good time after a good amount of time.
great game
123
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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