
BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover.
Modeled estimate, not a reported figure. How we estimate →
About
Test your mettle against The Isle’s procedural subterranean labyrinths. Explore a interconnected underworld crawling with cunning wildlife, deadly traps while stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..
BELOW is a procedural terrarium filled with life, mystery and death.
Explore the vast subterranean underworld of The Isle: a dangerous, unfathomable deep. Choose your path through a labyrinth crawling with deadly monstrosities, traps and hazardous environments. Death awaits at every false step, and there are no hints to guide you…
Spelunking through The Depths of BELOW is a treacherous endeavour, with death around every corner. The world is alive with flora & fauna, and there are many ways to scavenge materials and harvest ingredients to create life-saving remedies or useful survival tools…
What lies below? Only the bravest wanderers will find out. The Depths are filled with secrets and danger. BELOW embraces the idea that players enjoy discovering secret areas, finding hidden passageways and unraveling the deepest mysteries hidden in the darkness…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 121 reviews with recorded playtime.
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
奔着Jim Guthrie的音乐和“超级兄弟味”来的。核心图形从三角形变成了棱形,依旧氛围和美术在线,配乐无敌,而且战斗出人意料得不错(吃我盾击和矛反!)。但是难度是真的大啊,想不出18年那会儿的老登们是怎么通关生存模式的(虽然这游戏的通关率至今都很低)。 攻略看评论区大神和社区指南完全够了,和我一样的手残多用房间sl大法控制损血就行。[spoiler] 一般我是被大触手戳了就直接sl,甚至在20层的技术层反复重开十几次,手残党太无力了! [/spoiler]强烈建议先看攻略再玩,配方表没有必要记全,核心的一两个(比如创口贴和回血的肉汤)记住就行。这游戏的挫败感除了难度大、容易死,就是迷路和不知道该干什么——对,我说的就是收集碎片。如果你和我一样被12层后的大黑触手戳怕了,大概率也是一层没有勇气和资源探完就rush下去,然后回头一看:吔,原来要全收集碎片!急头白脸地查看攻略,发现散布在之前的层级里,而且更要命的是,自己有些近路还忘记开了(比如去10层到11层之间去高塔的捷径,这个是通关必开的)。我的建议是,手残就耐心sl和琢磨触手的攻击模式,还是能过的。 关于装备,我再补充点:[spoiler] 死后捡尸take all只是拿东西,不会自动装备,一定要记得打开背包重新装备!;1层的营火边上有个小水池,水池上面有个洞,钻进去就能拿到矛,在水里长按可以叉鱼,还能解锁回到沙滩营火的近路;毕业的剑在16层灯笼碎片边上,攻击范围更大,攻击力暴增,两刀平a就能砍死同层那个脑袋发红光的骷髅怪;15层随机房间的碎片边上可以捡到个叫void skull的头盔,自动吸取掉落的光块,戴上后基本就不会再缺光块了;20层三栋建筑会给毕业的盾(不知道有什么用,但是发蓝光很好看),毕业的矛(攻击距离长,威力大,也能格挡,就是攻速慢,如果你和我一样是rush到20层后才发现前几层还有没捡的灯笼碎片,那么它会是很好用的武器;也能叉鱼),毕业的甲(能挡3下还是4下攻击);所有护甲都有护甲值,一点就是可以帮你挡住一次本会让你受伤的攻击,被消耗完后护甲就爆了,直接消失,但是头盔不受影响,一直存在;4层能捡到个保温帽,但是也就4层那个环境需要戴它;7层和8层间祭坛上捡到的fang skull不知道能干嘛;3层花200开的洞里和9层的古代城市废墟里都有商店,并且固定出一个甲和一个头盔,喜欢收集且有财力的就买吧,我反正一个都没买过。[/spoiler] 关于4层和20层的boss,近战和远程都能打,但是远程比较稳妥和快。近战打法:等boss激光射完冲过来,一个闪身然后劈劈戳戳,然后在它放电磁罩前拉开距离,就是要注意别在它抬手放电磁罩的贪刀把它砍过热,否则会出电磁罩特效消失bug,让你虚空掉血一会儿;远程打法:触发后拉开距离,然后用普通弓箭抬手就射,不用瞄准,直接五连发就能把boss干趴,接着就是看你装备,如果有毕业剑或者矛,或者弓箭数量比较少,就上去砍,箭多就继续射(我打20层用的是箭破防和矛戳攻击过热状态的方法,一共费了40多支箭,除开射歪的那几支,打boss身上的都能捡回来) 关于通关:[spoiler]收集完所有碎片后,会提醒你去岛高地西侧的高塔,在上面观星,之后回到16层中间的房间,打开墓穴。所以建议把传送点设置在16到17层间的那个营火处,毕竟12层后就没有再回地表的捷径了,只有第20层有。[/spoiler] 关于捷径:地图全探的话都能解锁,[spoiler]1层营火捷径回到沙滩营火;2层出洞解锁从高地下降到小岛北侧的升降梯;9层古城废墟的升降梯捷径回到上岛沙滩西层石楼梯上的入口(商店也在这一层);10层到11层间的捷径能打开高塔,回到岛的高地西层;12层的传送门能回到9层捷径出口边上;20层进技术层前下面有个传送门,能回到高塔边上。 [/spoiler] 可能还有一个遗漏的,但是这些基本够用了。 希望能帮到仍想尝试这款游戏的各位!
Great game
C'est un jeu parfait pour moi, exploration de donjon et un game art et design très très bon !
Charmant mais injouable (échelle des personnages microscopique, rien pour mettre sur la bonne voie).
Fantastic game. Very immersive.
The graphics on this game are stunning, which is why I picked it up initially. But it is very much a resource gathering and exploration game. It does not hold your hand, and literally just plops you down into the world to have at it. If you like that kind of vibe, you will likely enjoy this game. It's not something that I vibe with as much though, so I haven't really been able to get into it as much as I thought I would.
the depths of disanity thrives through it all
Received as a bday gift and dove in blind, and by god how blind I was. This game does not do any handholding. Everything is meant to be figured out as you go and it is all the better for it. The first game that came to mind when I booted it up was GRIS, and similar to that game the artstyle and sound design almost immediately emersed me. I write this after playing only for 1 hour.
mini map den hiçbirşey anlamadım yolumu bulamıyorum bana göre değil sanırım
Tolles Spiel....bis Eben 14...die hat mir den Rest gegeben :)))
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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