
BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover.
Modeled estimate, not a reported figure. How we estimate →
About
Test your mettle against The Isle’s procedural subterranean labyrinths. Explore a interconnected underworld crawling with cunning wildlife, deadly traps while stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..
BELOW is a procedural terrarium filled with life, mystery and death.
Explore the vast subterranean underworld of The Isle: a dangerous, unfathomable deep. Choose your path through a labyrinth crawling with deadly monstrosities, traps and hazardous environments. Death awaits at every false step, and there are no hints to guide you…
Spelunking through The Depths of BELOW is a treacherous endeavour, with death around every corner. The world is alive with flora & fauna, and there are many ways to scavenge materials and harvest ingredients to create life-saving remedies or useful survival tools…
What lies below? Only the bravest wanderers will find out. The Depths are filled with secrets and danger. BELOW embraces the idea that players enjoy discovering secret areas, finding hidden passageways and unraveling the deepest mysteries hidden in the darkness…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 121 reviews with recorded playtime.
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Este juego no es jamón, no es jamón.........
Quero que me guste este xogo porque ten cousas incribles —como todo o audiovisual e o ritmo—, pero sinto que alguén me da paos inda cando xa estou no chan, e non para.
7/10
A primera vista, parecía un juego interesante que combinaba exploración y supervivencia en un entorno oscuro y misterioso. SIN EMBARGO, a medida que avanzas te das cuenta de lo tedioso y frustrante que es el gameplay. Avanzas un poco, mueres (muchas veces de manera injusta), tienes que volver a ver la larguísima cinemática inicial (que no se puede omitir), empiezas desde cero, farmeas recursos, vuelves a morir y repites todo una y otra vez. La progresión del juego es pésima. Las primeras zonas cambian de aspecto y enemigos, y llegas a desbloquear atajos; pero las últimas áreas son un verdadero infierno: hordas de enemigos (en un juego sin un buen sistema de combate), oscuridad constante, trampas de muerte instantánea y ningún atajo. Terminé viendo el final en YouTube. El hecho de que los desarrolladores añadieran un modo fácil que elimina gran parte del núcleo del juego demuestra lo mal diseñado que está. Simplemente, es un juego que no volvería a tocar en mi vida. ---------------------------------------------- At first, it seemed like an interesting game that combined exploration and survival elements in a dark, mysterious setting. HOWEVER, as you progress, you realize just how tedious and frustrating the gameplay really is. You make a bit of progress, die (often in completely unfair ways), have to rewatch the extremely long opening cutscene (which cannot be skipped), start from scratch, farm resources, die again, and repeat the whole cycle over and over. The game’s progression is terrible. The early areas change in appearance and enemies, and you unlock shortcuts; but the final zones are an absolute nightmare: hordes of enemies (in a game without a solid combat system), constant darkness, instant-death traps, and no shortcuts whatsoever. I ended up watching the ending on YouTube. The fact that the developers added an easy mode that removes a large part of the game’s core mechanics shows just how poorly designed it is. Simply put, it’s a game I would never touch again in my life
Bom game
"bad" say the gamers who played for 2 hours, "good" say the gamers who dug a bit deeper into the darkness.
Stunning creative direction lends to a beautiful and thoughtful experience. Refreshingly flavorful in an over saturated genre.
I really liked this game, but I think you need to be a specific player to enjoy it as it can be a very tedious and frustrating game if you don't approach it correctly. The atmosphere is spot on, the exploration is superb, the feeling of danger and dread when going below is astoundly good. Nonetheless, I think there is something that could be improved in the game loop to make it feel a bit more smooth and give a better sense of reward after dying. Normally the feeling when you die is much harder than it needs to be, specially with the hunger mechanic. This is the only gave me the feeling that I was wasting my time sometimes. Other than that I enjoy the atmosphere and the story so much that I pressed on until the end. I think we a little tweak to the loop, the game could feel much more rewarding and engaging as you discover these mysterious world.
[b]Yup this is one of those games that a person should play for the unique experience.[/b] [h3]Ambience[/h3] The ambience is atmospheric, captivating and frightening, it makes you fear for what lurks in the darkness. The simplicity of the graphic details means that this game is not concerned with making a visually detailed game but with it being its own thing and a work of visual art. And still there are various parts where you are left amazed by the landscapes and the lighting effects. [h3]Soundtrack[/h3] The soundtrack and audio cues are perfectly used taking into account the mystery and fear of the unknown that we end up facing in these dark caves. It goes from peaceful to mysterious to straight out unsettling leaving you always on edge. My favorite ones have to be the ones where the dark fantasy tunes blend with the sci-fi/futuristic tracks. They are just that good. [h3]Permadeath[/h3] For someone who loves [url=https://store.steampowered.com/tags/en/Souls-like/]"Souls-like"[/url] and survival games like [url=https://store.steampowered.com/app/108600/Project_Zomboid/][i]Project Zomboid[/i][/url], the system of starting with a new character after dying and losing all items is something that didn't bother me at all, on the contrary, it made me feel like I was in a new adventure to recover everything and for me to pay more attention and opt for other strategies while facing the dangers in our path. You also don't have to feel frustrated about making all the way down again since you can unlock shortcuts or use the fireplaces for a one time teleportation device. [h3]Exploration[/h3] You are forced to explore all the rooms to find and progress on your journey, as there are items that can end up coming in handy when facing certain dangers. Also there are traps, lots and lots of traps, [strike]someone or something really doesn't want you to go down[/strike]. In my opinion, I just think that the exploration part could be better since the game isn't exactly linear, and I know that you have a map to know if you've already visited a room, but if you die the map also goes back to zero and you end up not even being sure what you explored or if you left something behind and ended up getting lost. I understand if that was the goal, considering it's like a new character who never visited the isle, but when I got closer to the end of the game I had to pause a few times and think really hard about what I might had left behind or unexplored because I couldn't progress any further. [h3]Crafting[/h3] The crafting and cooking system is surprising for the game's level of simplicity and makes you work your memory to find the ingredients you need. The level of complexity invites you to try every item you gather to see what kind or gadget or help you can fabricate, you can combine wood, cloth and an ember and make a basic torch as to combine many other ingredients and make bandages, arrows or bombs. [h3]Gameplay[/h3] The gameplay is pretty fun, once you master the combat you know just what to do or how to dodge or parry an enemy, also for instance you end up finding a spear where you can not only attack your enemies but also catch some fish for cooking. There's also inventory management and a house/hub where you can stash loot, weapons, armor and all that which is nice for those that don't want to lose stuff or need to catch a little breather. You also have to maintain your hunger, thirst and cold levels, all of those can be quenched by eating a good meal, drinking from a water source or heating yourself next to someplace warm. [h3]Story[/h3] The story is not told to you in any way. You are simply thrown onto an island where you have to explore and try to find out what happened and what our objective is. But one goal is certain, you must go deeper into the darkness. All in all this game looks as if [i]The Legend of Zelda[/i] and [i]Journey / Sky: Children of the Light[/i] had a baby. It's beautiful and well-executed with a spectacular soundtrack. It left me intrigued at the end, but I don't know, there's something else missing... ... [spoiler]a sequel maybe?[/spoiler]... [h2]Final Score: 8.5/10[/h2]
deep down low
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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