
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.7Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very lovely transition from mount and blade which is orientated more towards combat to city building and management with some combat in this game i do recommend!
Nettes und Liebes game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 880ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m not one to usually be reviewing games but I felt like I needed to leave a review because I was so close to not buying it and forgetting about it. I even had it in my wishlist but I was just going to remove it also because of some of the reviews I had seen pertaining the gameplay and AI use overall. But I also ended up seeing so many that were true inthe sense of it being a game that’s still basically being developed. It’s going to have its problems and issues of course and when it comes to the AI use it’s pretty good in my opinion. It feels good having a voice behind just a random task giver or side character. It gives them their own personality and just a better enjoyment, regardless of them sometimes definitely sounding like they are a robotic AI device in development. I’ve had so much fun when it comes to the building and customization of your village and expansion also. Learning the way to move up having to find your own way with your villagers and how to prioritize things at first to get things rolling in the long hall. The vast map to explore and different locations needed for materials is beautiful. The ability of being able to open your own trade routes from one village to another is incredible, especially when that other village is another village or settlement you also own. I so far have 2 settlements.Although I’ve struggled to keep my second settlement busy and developing from like 4 buildings due to the constant AI bandits spawning and chasing me and or my few non armed villagers. I must say at times that is a downfall of the spawning rotation of enemies and or wild life that attacks. It’s constant and no matter what you do when you kill them they will spawn again to follow their destined path. To be honest that’s my only downfall of the game that I feel affects the way I’ve experienced the game. Regarding the story it’s actually captivating and interesting. Even the side missions have been having me entertained for hours mostly because well you get caught up developing your village to continue the path of the tasks given. I have seen people complaining or having concerns of things from the past of the game that were better wether it be mechanics or overall gameplay. But I do have to say from what I’ve had so far I have no complaints to give for now. I genuinely hope things get better from now and the game can become what it wants to be from the development team. But I can genuinely say that I would recommend this game to anyone. It’s fun and keeps you going for hours. I plan on playing waaay more of it. Developers keep up the great work and remember to always listen to the fans that gave you this platform, we love the game so far.
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Being a developer myself and understanding the process, I can usually overlook flaws in something like an early access game. However, this application and the NPC logic, as well as the progression logic is flawed. While the concept is great, there are numerous game-breaking bugs as well as design decisions that simply make it irritating to play. I will keep an eye on it, but it really needs some polish before it's ready for prime time. Update: I'm continuing to play because some of my family members refuse to be put off by the issues we've had. Some of the mods available have helped, but you really shouldn't need mods to make a game playable. Reversing my review. There are things about this game that are infuriating, but overall, it has a lot of good play behind it. A lot of detail involved. And my wife keeps making me come back to play it with her, so there's that!
I love the ability to build and improve the town with the ability to design it how you please. However, I love most the combat. The ability to outfit and upgrade your villagers and then send them into combat in units is appealing.
Only 17 hours in but I'm impressed. I love this game! Good points - engaging; you feel like you grow with your companions, grinding it out through all seasons just to survive. Progression is extremely rewarding, particularly when you're grinding it out with your companions, and upgrading your village or whatever requirements flows beautifully. It's slow, but grips you from the start, and the slower pace makes the game, giving it the character of true progression and identity. The changes of seasons affect your work throughout the camp, and the atmosphere changes accordingly the colder it gets creating limitations of survival. Once that snow arrives it is lovely and calming, and you feel the cold which is a credit to the team as they've obviously considered all true elements of survival. As you guide your team and instruct them specifically for tasks, you feel in control yet also responsible for their wellbeing. Raiding feels good, and an impending raid can change the atmosphere drastically, particularly when you've been given good warning on it's arrival yet know no exact time. The cons - some minor bugs here and there but nothing too detrimental. Tasks can sometimes stay highlighted on the map which can sometimes be frustrating as you're unsure if it's a significant part of the game. AI voices could do with some improvement and sometimes sound the same, with movement across rocks, obstacles etc a bit janky. Overall, a fantastic effort, an although I haven't owned for too long it appears that the team are engaging and constantly updating things, which can only be positive. I'm excited for the future as I see endless opportunities, and that is testament to the team and it's designers.
Too early access, a lot of little things that need to be worked out. It is very promising with an emphasis on that very. It could be incredible if followed through by its dev team. This is a game that deserves some attention. Im not gonna score every aspect of the game but ill say the graphics hold up, sound needs work/variety, combat clearly in early stage, controls solid, gameplay loop needs tweaking. I can see what they want to achieve and if they do it will be a mold breaker for the genre. It bothers me when potentially great games release with a early access price because they often never finish the game. Either way they got my $20 and I wasnt horribly disappointed with the 7 hours Ive played so far, so Ill give it a recommend but a cautious one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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