
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.7Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
📝 Bellwright Review & Suggestions Bellwright is a genuinely fun and engaging experience that captures the thrill of building, liberating, and managing settlements. The core gameplay loop is satisfying, and the sense of progression keeps you invested. That said, there are several areas where the game could expand to make the world feel even richer and more immersive. 🌟 What Works Well The settlement-building mechanics are rewarding and encourage creativity. Liberating towns feels impactful and adds to the sense of achievement. The atmosphere and pacing make the game both relaxing and strategic. 💡 Suggestions for Improvement Animal Management: Instead of escorting purchased animals, allow them to be stored in inventory and placed directly into livestock pens or bird coops. Tier 3 Buildings: Introduce more advanced structures to deepen settlement progression. Town Rebuilding: After liberating a town, give players the ability to rebuild it fully, add defenses, and assign settlers for work or guarding. Transportation & Mounts: Add horse- or donkey-drawn carts for trade, and allow players to use horses as mounts for faster travel. Terrain Tools: Enable flattening of terrain when preparing to build towns, making construction smoother. Multiple Settlements: Provide options for establishing second or third settlements, with settlers allocated to specific towns. Resource Gifting: Allow gifting of resources, tools, or clothing to towns to earn renown. Village Customization: Expand decorative options for villages, including stone walls for pathways or trade routes, and castles as outposts. Improved Crafting: Introduce better gear using steel, and add sheep for wool production to craft wool clothing. 🎯 Final Thoughts Bellwright already delivers a strong foundation for settlement-building and roleplay, but these additions could elevate the experience into something truly special. More depth in town management, customization, and progression would give players even greater freedom to shape their world.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 880ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegazo!
It's a great game with devs who seem to know what they are doing, care about the quality, actively update and listen to player feedback. This medieval villager game is much more battle-focused which isn't my usual preference but it was still very engaging and fun to play with lots to do, explore, develop, and even some story to it. I would love to see more modular building so I could properly decorate and customize my villager. But perhaps I was just more focused on surviving as raids happen at regular and become increasingly difficulty (depending on settings). AI of npcs fighting felt a little wonky and managing so many soldiers can feel overwhelming but it wasn't game breaking in my opinion. As with all early access games expect some bugs. My computer struggled quite a bit, but that seems to be the norm with this type of game lately. After tweaking the graphic settings I was able to play fine, without anything overly jarring, although maybe not as pretty and crisp as I would like.
This was a fun game to play with friends. With a few quirks. There was a few desync issues but nothing game breaking. The map is pretty and was fun to explore. The building of structures is A lot (minus fences lol). My favorite part was designing and setting up the town while the boys went and did quests. I recommend this game with a couple friends.
[h2]Empfehlenswert[/h2] Die Story: Ohje lassen wir das lieber...(blabla eine Verwechslung blabla du musstest fliehen...blabla und kommst jetzt zurück und willst Revange) Die Quests sind unterirdisch in diesem Spiel und reine renn hierhin und dann dorthin/ bring mir jenes etc. Aufgaben mit emotionsloser Stimme der NPC´s vorgetragen. Wer also nur auf eine gute Erzählung/ Story aus ist, für den ist das Spiel garantiert nichts. Viel spannender ist allerdings die Städtebausimulation mit kleineren Gemetzeln Das Spielen fühlt sich wie eine Mischung aus Banished und einer Art (Mount&Blade-) Warband-light an. Man erntet Ruhm für erledigte Aufgaben etc. und kann dafür Siedler anwerben (je nach Ruf-höhe in den anderen Dörfern) Je nach Spielartwunsch kann man hier auch den Schwierigkeitsgrad und Optionen anpassen. Die Siedler kann man dann als Arbeitskräfte und oder Wachen sowie Kampftruppen einsetzen und nach eigenem Ermessen zuordnen und einkleiden. Man kann rudimentäre Kampfbefehle geben (daher eher Warband - light), allerdings ist die Kampfsimulation/ -technik noch etwas verbesserungswürdig. Es ist ein Early-Access Game und hat noch kleinere Bugs (Karavane droppt gerne mal meine Lieferungen in die Landschaft.) Zumal ich das Spiel auch Nachts zu dunkel finde und es kaum heller stellen kann. Es ist kein Spiel zum "Fertigspielen" und schon gar nicht schnell, sondern eins (zumindest für mich) zum weiterspielen, gemütlich. Vor allem dauert das Bauen der Gebäude ab Stufe 2 so lang, dass man das lieber seine Minions machen lässt. Es gibt sicher noch einige Schwächen: [list] [*]Steine die man kaum los wird und die das Lager verstopfen [*]Balance der Rohstoffe/ deren Endlichkeit [*]Rohstoffherstellungslogik (z.B. Weizen entweder(?) zu Korn oder zu Stroh (???)) [*]etc. [/list] Mich hats allerdings von Anfang an süchtig gemacht und dafür Daumen hoch Wer also ein Spiel sucht bei dem man frei entscheiden kann wann man was macht und wie und wer Städtebausimulationen mag, sollte sich das Spiel mal genauer anschauen. [table] [tr] [th]Aspekt[/th] [th]Punkte bis max. 10[/th] [/tr] [tr] [td]Story/ Quests[/td] [td]0,75[/td] [/tr] [tr] [td]Städtebauspaß[/td] [td]8[/td] [/tr] [tr] [td]Siedlersteuerungslogik[/td] [td]10[/td] [/tr] [tr] [td]Kämpfersteuerung[/td] [td]7[/td] [/tr] [tr] [td]Kampfmechanik[/td] [td]5[/td] [/tr] [tr] [td]Suchtfaktor[/td] [td]8[/td] [/tr] [tr] [td]Spielfreiheit[/td] [td]9[/td] [/tr] [/table]
Imersão, porrada e construção de base. É claro que recomendo.
vraiment un jeux complet j'adore un peu basic sur les quetes
Es macht wirklich spaß und die vielfalt ist echt gut gegeben
muito bom, otimo para passar o tempo.
Nice timesink. Crashes now and then
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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