
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.6Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game
good game, needs a bit more work but has a lot of promise. great at a discount.
That thing must be share
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 880ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zenci NPC'leri tarlamda pamuk yetiştirmeleri için görevlendirebiliyorum çok gerçekçi oyun.
The game has good bones. The art style looks clean and beautiful, the settlements with the villagers add an interesting element to manage, and the core loop is already pretty good. Progression pacing feels a bit off and some menus are definitely clunky (building removal/moving needs work), but for early access, it's off to a really solid start. could use better tutorials
Very immersive game
A good world building game with a terrible economy system. I enjoyed the game, mostly, until the mid-game grind. The village prosperity and caravan system becomes too taxing on resources and manpower and the game stagnates in a wrestle between trying to gear up for upcoming battles, build an army, and finding most of your workers are busy finding resources for a town you liberated, delivering goods to said town or dead along the way because they choose a shortcut near a bear that you cannot tell them to avoid.
Hallo liebe Bellwright Freunde und Interessierte, nach über 100 Spielstunden in Bellwright möchte ich eine Bewertung abgeben. Als Medieval Dynasty Fan wollte ich auch Bellwright ausprobieren. Wenn man MD kennt oder ähnliche Spiele gespielt hat, dann kommt man eigentlich gut in BW zurecht. BW unterscheidet sich aber in einigen Dingen zu MD. Grafik: Grafisch ist es sehr gut gelungen . Auch auf mittlere Einstellungen ist es angenehm anzusehen. Bis auf einzelne Bugs wie z.B. NPCs die manchmal halb durchsichtig sind (wird mit der Zeit wohl korrigiert werden), kann man eigentlich kaum etwas finden. Es gibt schöne Tages- aber auch Nachtzeiten mit Sonnenschein und Mondlicht. Es gibt gelungene Wetterwechsel und Jahreszeiten, wie Regen, Sommersonne, Winter mit Schnee auch während eines Tages (bei MD nicht innerhalb eines Tages). Die Landschaft ist schön (Pflanzen, Blumen, Bäume, Wiesen, Berge, Täler, Flüsse, Seen, etc.). Bäume und Pflanzen bewegen sich mit dem Wind. Die NPCs könnten aber hübscher sein. Die Karte ist groß genug und bietet Abwechslung in Sachen Landschaft. Es gibt einige (auch hübsche) Dörfer die es zu befreien gilt (eine der Hauptaufgaben des Spiels). Dorfaufbau, Handwerk, Ressourcen: Man kann sein eigenes Dorf errichten. Man fängt mit kleinen Holzzelten an (T1) und geht nach ausreichender Forschung und gesammelter Ressourcen zu richtigen Gebäuden (meist aus Holz) über (T2) (Rathaus). Diese wirken durch ihre A-Form eher Nordisch (Geschmackssache). Zu T3 Gebäuden (Bürgermeisterei) bin ich noch nicht ganz gekommen aber diese scheinen die hübschesten zu sein (was ich gesehen habe). Es gibt Sammelgebäude, Handwerksgebäude, Wohngebäude, Gastronomie, Tierhaltungsgebäude (ja, es gibt auch Tiere) Felder, etc. Diese brauchen aber Ressourcen und müssen auch erforscht werden. Es gibt daher (Material) das man sammeln, abbauen, ernten, jagen, herstellen kann wie z.B. Holz, Metalle, Gestein, (Wild-)Tiere, Pflanzen (Samen), Bretter, Nägel, usw. Man kann außerdem viele Werkzeuge, Waffen, Kleidung, Rüstungen, etc. erforschen und dann herstellen. Diese helfen bei der Dorfarbeit und bei der Verteidigung sowie Bekämpfung von Gegnern (Banditen, Briganten). Diese kommen nämlich in Regelmäßigen Abständen. Gameplay: Man hat die Aufgabe Dörfer zu befreien und final auch das Land. Dafür braucht man mindesten ein Dorf, (Ressourcen, Werkzeug), Einwohner (aus anderen Dörfern), Waffen und Rüstungen. Außerdem löst man Quests die NPCs einem aufgeben (diese sind manchmal leicht eintönig). Dadurch kann man auch Dörfer nach verschiedenen Stufen befreien. Man gewinnt Mitstreiter (Einwohner) für sein Dorf und für den Kampf die man ausrüsten kann. Die Spielsteuerung ist für erfahrene Spieler recht einfach und gut gelungen. Das Spiel ist übersichtlich aufgebaut und man kommt gut mit der Verwaltung und dem Layout zurecht. Die Vertonung ist gut und beim Soundtrack hat man sich Mühe gegeben (ist aber nicht so mein Geschmack). Verbesserungsmöglichkeiten: - Bugs weiter beseitigen - NPCs sollten sich weniger wiederholen - Quests/Story verbessern - Soundtrack verbessern - Map sollte etwas lebendiger sein (mehr Tiere, Gebäude, etc.) - Neue Map - Neue schönere Gebäude, Deko, eigene Burg (Mauern), usw. Fazit: Bellwright ist ein gut gelungenes Game, das vieles richtig gemacht hat. Wer gern Medieval Dynasty, Sengoku oder ähnliches spielt ist dieses Spiel zu empfehlen. Es ist aber auch noch Verbesserungswürdig, ist ja auch noch im Early Access. Die Entwickler aus Polen haben sich Mühe gegeben und entwickeln das Spiel weiter. Aus Polen kommen übrigens tolle Games (MD, Sengoku, Vikings Dynasty (bald), etc). Danke und viel Spaß beim spielen!
unintuitive crafting system. to much like every other medieval survival crafting game. nothing special, just annoying interface
Ok so first the bad stuff, cause theres some. It's buggy. Like proper early access buggy. And it's missing a bunch of quality of life things that you kinda expect at this point, menus are clunky, some systems don't explain themselves at all and you just gotta figure it out. Couple times I hit weird jank that reminded me yeah this is still cooking. The worst ones are frequent online disconnection and crashes. You can see in the logs the devs are giving love to these points, so they improved A LOT in the recent months. Annnd I'm still recommending it, because the depth underneath all that is honestly insane. The village management goes WAY deeper than I thought it would. this isnt build a house slap a worker on it and forget about it. You got production chains, villagers with needs and skills, logistics between your settlements, and it all actually connects together properly. You can even dominate NPC towns and improve them. I sank like hours just optimizing ONE town and still felt like i barely touched it. If you like systems and engine-building you can really get lost in this is the good stuff. Then there are quests. The story is shallow and I went in fully expecting them to be throwaway filler wrapped around the survival loop and honestly? Some of them are actually interesting. Like i was following them cause I wanted to know what happens, not cause a checklist told me to. did not expect that at all lol. And some of them have really cool rewards (my best militia was a quest bonus)! So yeah if you want something smooth and polished right now maybe wait a few patches. But if you can look past the bugs and the missing QoL there's a suprisingly deep and rewarding game in here already. Worth it imo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 7.9K | 75% | $29.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $483.8K | 577 | 79% | $24.99 | |
| $296.1K | 455 | 58% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.4M | 105.4K | 98% | $14.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.7M | 59.7K | 90% | $19.99 |