
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.6Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Честно? Полная хрень! Боёвка как будто спёрта из Mount&Blade II, но чтоб не палиться - с уменьшенной скоростью ударов. Как результат каждый бой это битва инвалидов или алкашей. Крафт и поселенцы - словно бы пришиты чисто до кучи, а не как что то основополагающее. Гринд репутации с деревнями через квесты для даунов - это вообще караул, худшее что можно было придумать -_- Мир словно застывшая декорация, графика неплохая, но исследовать его не хочется - на каком-то инстинктивном игровом уровне ощущается что ничего в нём интересного не будет! Я 13 часов ждал что игра себя раскроет, но лишь потратил время зря.
crash on startup terrible development
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 880ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is what Medieval Dynasty should of been
good gmae fun asf
The game is still very rough. But the worst part is the combat especially for your army fighting other human enemies. They all just ball up and hit each other and its just rng who wins it seems. Wish they would change it but the devs already said they wont so its wont get better I'm sure. If combat was better and there were more ways to order troops and stuff it'd be good, but as of now cant recommend.
[h1] Uma experiência medieval fantástica e inovadora [/h1] Estou impressionado com este jogo. Em apenas uma semana, já acumulei 35 horas de gameplay e a experiência tem sido simplesmente fantástica. É raro encontrar algo que combine tantos elementos de forma tão coesa. [h2] O que torna o jogo especial [/h2] O título consegue unir diversas mecânicas complexas que criam uma jogabilidade imersiva: * Crafting: Avançado, lembrando a liberdade do Minecraft. * Imersão: A jogabilidade remete a Kingdom Come: Deliverance. * Gestão: O sistema de gerenciamento de comunidade (estilo State of Decay 2) e a gestão de recursos (Medieval Dynasty) funcionam muito bem. * Construção: Sistema de base avançado, digno dos melhores jogos de sobrevivência. * Narrativa: História não linear que permite traçar seu próprio caminho. O mapa é imenso e oferece centenas de horas sem se tornar repetitivo. Estou muito ansioso pela implementação das montarias na versão final! [h2] Sugestão: Sistema de "Real Loot" [/h2] Gostaria de sugerir aos desenvolvedores a implementação de um sistema nativo de Real Loot para NPCs. Hoje, a comunidade utiliza mods para isso, mas eles frequentemente tornam os itens exagerados e desbalanceados. Ter esse sistema implementado de forma oficial no jogo base traria muito mais imersão e equilíbrio para a experiência de sobrevivência. [h2] Otimização [/h2] O trabalho de otimização está excelente e nota-se uma evolução constante nas atualizações. Consigo manter uma performance estável entre 45 e 60 FPS (limitado a 60), variando conforme a região do mapa. Acredito que, com os próximos patches, o jogo ficará ainda melhor. [hr]
I can't recommend this game in good conscience even though I definitely like it. While I really do enjoy the building aspects of the game, I find the combat extremely simple and boring. The best way to do combat is to pick just about any weapon and never attack in the same direction as your last and don't attack from the right against a shield opponent. That's it. If there is more to it I have either not discovered it in over 130 hours of gameplay or it just isn't useful enough for me to go looking for it. Now what I will say is that this game does scratch and odd itch for me. As far as 3d colony sims go. This is honestly one of the better ones I've seen. I've been aching for a 3d rimworld and this is the closest I've seen. The villagers (usually) do what I want them to. I do find acquiring more villagers passed 25+ to be harder and harder in an unfun way. I really want to make a bustling city with walls and sectors but I can only do so much when (what seems like mid game) I am getting limited in my "sandbox" fun. My final gripe is the building and general netcode. If you find getting stuck on poorly surfaced DICE game terrain is really annoying then you will have some of this. Anyone who has played the recent battlefronts knows how annoying it is to get stuck, bouncing off the same poorly designed rock over and over again. This game does that sometimes and does have a useful unstuck key. The building also falls under this. For some god forsaken reason the game dev decided to add a stupid, useless, building restriction system. I can't place my walls flush against the terrain because the terrain is poorly hitboxed onto the actual physical decal of the object. You cannot place things inside of other things (which affects nothing but limits creativity which is nice.) There are instances where I would like to place a gate or wall to prevent bandit expansion using a certain path, only for a small gap the be open because a rock cannot be removed and is in the way. This game honestly has a lot going for it but it gets hamstrung by all the little inconsistences this game has. They are a specific type of inconsistences that really make my ideas for this sandbox fall flat and its very infuriating. If none of these issues bother you then I say go for it, it really does have decent gameplay and you can get around the bland combat by amassing troops.
The gameplay is extremely slow. It feels like a chore. And let's not even get started on the bugs in multiplayer.
Uhtred son of Uhtred
Игра интересная, что-то вроде Маунта, только в малых рамках. Потенциал многообещающий. Есть плюсы, но минусы куда больше перевешивают. Начнём с плюсов: 1. Хорошая оптимизация 2. Очень интересные квесты, тому кто их делал, надо памятник поставить. 3. Хорошая система союзников, в бою не тупят и работают как надо. 4. Интересная история и красивые пейзажи. За амосферу тоже молодчики. Минусы: 1. Баланс долбанутый (Лучники Бригантов ебашат как с пулемёта, так ещё и точно в голову, даже фул тяж сносит за три стрелы, тоже самое с пехотой). Твои атаки не станят их, зато любой полученный урон тобой - стан и последующая смерть. 2. Механики щитов у НПС - Даже если они не подняли их, стрелы буквально липнут к ним, хотя ты стрелял в голову, тоже самое с ударами. 3. Союзники очень хреново качают навыки. Буквально, перс у меня с самого начала игры, но он не вкачал ни одного навыка (Самый качаемы навык - это готовка, ты получаешь опыт к ней, даже если ничего не готовишь) 4. Рейды (ответные атаки бригантов) - Ты отбил деревню, у тебя половина тел в лучшем исходе, так как возвращаемся к 1 минусу. А тут бац, держи сразу 12 тел из которых 5 лучников. Так ещё они прут не от базы, а уже находятся на окраине деревни. 5. Система процветания долбанутая. Ты качаешь деревни всеми силами, а потом здравствуйте, в очках -1500 за вклад в деревню. ♥♥♥♥, ты получаешь копейки за все действия, а тут тебе с нифига минус проц. Молчу ещё про несуществующих жителей, которые умирают от чего-то не понятного и тоже сносят приличное количество очков. 6. Система снаряжения для союзников не работает. Они не надевают поставленные для них прессеты, приходится вручную каждому выдавать. и т.д. В общем, игра хорошая, но есть куча "НО". Можете купить её, если нравится подобный жанр, но готовьтесь к охрениванию от багов и различных странных вещах. Можно посетовать на ранний доступ, но на момент написания отзыва, он уже 2 года.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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