
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.7Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1369 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only 17 hours in but I'm impressed. I love this game! Good points - engaging; you feel like you grow with your companions, grinding it out through all seasons just to survive. Progression is extremely rewarding, particularly when you're grinding it out with your companions, and upgrading your village or whatever requirements flows beautifully. It's slow, but grips you from the start, and the slower pace makes the game, giving it the character of true progression and identity. The changes of seasons affect your work throughout the camp, and the atmosphere changes accordingly the colder it gets creating limitations of survival. Once that snow arrives it is lovely and calming, and you feel the cold which is a credit to the team as they've obviously considered all true elements of survival. As you guide your team and instruct them specifically for tasks, you feel in control yet also responsible for their wellbeing. Raiding feels good, and an impending raid can change the atmosphere drastically, particularly when you've been given good warning on it's arrival yet know no exact time. The cons - some minor bugs here and there but nothing too detrimental. Tasks can sometimes stay highlighted on the map which can sometimes be frustrating as you're unsure if it's a significant part of the game. AI voices could do with some improvement and sometimes sound the same, with movement across rocks, obstacles etc a bit janky. Overall, a fantastic effort, an although I haven't owned for too long it appears that the team are engaging and constantly updating things, which can only be positive. I'm excited for the future as I see endless opportunities, and that is testament to the team and it's designers.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.7M | 59.7K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 6.6K | 74% | $29.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $484.3K | 531 | 78% | $24.99 | |
| $296K | 455 | 58% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 881ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I kind of liked BellWright. The early game is really fun. I enjoyed going around finding new loot, completing quests, and getting better gear. In the mid game, however, I was mostly just doing the rounds and waiting for things to get built by my villagers. Once something was finally built, I was often just waiting for the next building to finish or for a bandit camp to respawn. By the end game, it was mostly just waiting for prosperity. At that point, basically everything was automated, and combat had become a matter of showing up and winning. The combat with a whole army is also just too easy. I think this is nice for new players, and I definitely don't need something as complex as Bannerlord, but you basically only have to gear up your army and tell them to rush in, and you'll win most fights. It would be nice if there were a little more strategy involved without making the combat overly complicated. The biggest downside for me is definitely the bots. I like the overall style of combat, but the enemy movement is not very good. Bows also feel way too strong because the player can simply climb up somewhere and the enemies just stand around waiting to get headshot. For building, I think some kind of grid system would be a nice addition, especially for players like me who prefer having more structured towns. Another thing that would help with creating a nice-looking town is having the construction schematics use the same footprint as the finished building while it is being built. That would make it much easier to plan where buildings will go and keep the town looking organized. The UI also needs some work. A lot of it feels unclear or vague from the beginning like trading, and it becomes especially frustrating later on when you have twenty different things crafting and have to scroll through all of them. On the upside, I really like the melee combat. Most missions are basically "gather some resources," but I still enjoy doing them. The automation is also something I can see a lot of people liking, but personally, I prefer having things more structured, similar to Oxygen Not Included, for example. Overall, I enjoyed the early game quite a bit, but I felt that the mid and late game became too focused on waiting for my taste.
[h1]„Ich wollte nur kurz ein Haus bauen.“[/h1] [b]Spielzeit:[/b] 20 Stunden [b]Empfehlung:[/b] ✅ Empfehlenswert [hr][/hr] [h2]Warum’s bockt:[/h2] Bellwright ist genau eines dieser Spiele, bei denen man sich denkt „ich mach nur noch kurz meine Siedlung fertig“ und plötzlich sind wieder 3 Stunden weg. Siedlung aufbauen, NPCs rekrutieren, Ressourcen sammeln, kämpfen und nebenbei versuchen, nicht komplett den Überblick über seine eigene kleine mittelalterliche Gesellschaft zu verlieren. Das Gameplay macht einfach Spaß und man hat eigentlich immer irgendwas zu tun. Das einzige Problem: [b]Das Bauen dauert teilweise länger als eine komplette Hauptstory-Quest.[/b] [hr][/hr] [h2]Pro Tipp:[/h2] Wenn du denkst, dass du „nur noch schnell“ ein Gebäude fertig baust: [i]Nein.[/i] Du wirst Holz brauchen. Dann fehlt Stein. Dann brauchst du noch irgendwas anderes. Und irgendwann fragst du dich, warum du seit 45 Minuten eigentlich immer noch an diesem einen Gebäude arbeitest. [hr][/hr] [h2]Fazit:[/h2] 20 Stunden gespielt und meine Siedlung sieht immer noch so aus, als wäre sie gerade erst genehmigt worden. Trotzdem macht Bellwright richtig Bock und ich werde definitiv noch einige Stunden darin versenken. [b]8,5/10 – würde wieder länger bauen als für eine Hauptstory-Quest gebraucht wird.[/b]
enjoyable
Best way to describe this game is X4 foundations medival version. Not as complex as X4 can be, we will see in future updates but the game can be very tough especially at the start. Once you get the grasp of stuff it pretty much gets easier and more fun. Does take time, As IN..... " let me play an hour - CRAP ITS 2AM" type of time. its really fun. It took me awhile and a few Restarts to pick where I would start, how to make the base and how to utilize my slav..... my Citizens better. Pretty much Keep all skill related to combat books to you and keep the gathering etc. stuff to ure citizens, not as micro managy but its fun. CONS! Would be useful to have a tutorial section outside of the main sandbox or a seperate sandbox area for just tutorials where you are put into scenarios to learn, The game has a steep learning curve, but once you get past that it becomes easier. Combat : Not much of a Con but a the heck is up with the reach. can be janky at times , mostly against Wile boars where they can stun lock you from attacking and you just dying. AI: The Voice acting, I guess with it being AI generated voice acted kinda meh. not the best, Hopefullly we get fully voice acted people rather than AI. Suppose budget side but I dont mind it, beats the reading. Can be turned off so ya dont have to constantly listen to Chat GPT voice acting. No Unstuck for Followers. AI followers can get stuck in terrain so keep that in mind when pathing through stuff that might get you or AI stuck. can bump into them but still AI pathing inst the best. OVER ALL!!! TLDR:: I would rate the game 8/10 just because the city builder is really nice going from zero to hero, You aint the super human character as other survivals. Combat is nice when you get used to it because you can call for your members or the whole town into action when ever you need and will run to where you are. There is Raids that happen now and again , so Its a nice system so you have something to do and not just have a " nice Town" that doenst get raided. Not for everyone but if you are into Survivals this is a nice and enjoyable one.
时间过得真快~~~压根没感觉玩那么久
The game has its flaws sure, it has its glowing good parts too. The AI voices are certainly a major hinderance, the npc path finding does need some major improvement sure. Over all I certainly enjoy the game for its playability and sandbox building. The story needs some tweaks but what game doesnt.
Out standing ................
O jogo surpreendeu positivamente, apresentando uma grande variedade de construções e permitindo direcionar os aldeões para realizar praticamente qualquer tipo de tarefa.
Гра крута, отримав море задоволення, але, враховуючи, що це ранній доступ, є порядна кількість багів. Купу разів гра крашилась. Дратує, що не можна телепортуватися в села, навіть якщо їх захопив. Величезна кількість беззмістовної біганини - було б класно додати якогось маунта в гру. Дивна і важка механіка Prosperity. Але найбільше дратують забагані квести. Місцями вони можуть просто не працювати або зависнути і рандомно з'явитися через кілька годин, або взагалі безповоротно злетіти і зламати все проходження, якщо не маєш додаткового збереження на ранніших етапах. Але навіть попри це все рекомендую, бо гра чудова, і я з нетерпінням чекаю повного релізу і фіксів.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.