
The barbarian warrior Beholgar returns — and this time, his enemies are otherworldly! Deep beneath the earth, the mighty Djinn King stirs. To prevent his rise and save the world from eternal darkness, Beholgar embarks on a quest for a legendary, ancient sword.
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About
A New Adventure in Classic Metroidvania Style
Beholgar II is a pixel-art Metroidvania platformer inspired by the spirit of the '90s. Explore a vast interconnected world — from shadowy dungeons and cursed forests to forgotten temples and the very edge of hell.
Key Features:
Ancient Powers & Magic: Unlock powerful abilities and spells to grow stronger.
Mysterious, Layered Levels: Every corner hides secrets, enemies, or valuable upgrades.
Legendary Weapons: Equip ancient weapons to stand against monstrous bosses.
A Dark Fantasy Tale: Journey through a world inspired by Middle Eastern myths and supernatural lore.
Retro Feel: Classic controls and CRT-style filters for fans of old-school platformers.
For Beholgar, this isn’t just another battle — it’s a journey that will shape his destiny. If you dare, descend into the depths, claim the ancient blade, and stop the Djinn King’s rise!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Japanese, Russian, Turkish, Spanish - Spain, Italian, Portuguese - Brazil, Polish
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beholgar 2, developed and published by Serkan Bakar, is a continuation of a retro-inspired action-platforming formula that leans heavily into classic design principles while trying to expand its mechanical depth. It presents itself as a dark fantasy adventure centered on a lone barbarian hero facing off against ancient forces, but the narrative remains intentionally simple, serving mainly as a backdrop for exploration and combat. The real focus is on how the game plays—how it moves, how it challenges, and how it rewards persistence. The structure follows a familiar Metroidvania framework, with an interconnected world that gradually unfolds as new abilities are acquired. Progression is tied closely to exploration, encouraging players to revisit earlier areas with newfound tools that unlock previously inaccessible paths. This creates a steady sense of advancement, as the map slowly reveals its hidden routes and secrets. While the layout doesn’t stray far from genre conventions, it is effective in maintaining a rhythm of discovery, giving players a reason to push forward and backtrack when necessary. Combat introduces more variety compared to its predecessor, offering a broader selection of weapons and abilities that can be adapted to different situations. Encounters rely on timing, spacing, and pattern recognition, staying true to the fundamentals of side-scrolling action. There is an effort to give players more flexibility in how they approach fights, and while the added options help reduce repetition, the overall system remains grounded in simplicity. It doesn’t aim for deep complexity, but rather a straightforward, consistent style that emphasizes execution over experimentation. Movement and platforming carry a deliberate, somewhat rigid feel that reflects the game’s retro influences. For some players, this adds to the authenticity, evoking the slower, more methodical pacing of older titles. For others, it can feel restrictive, particularly in sections that require precise jumps or quick reactions. This duality is present throughout the experience—what feels like a faithful homage to classic design can also come across as a limitation in a modern context. The environments are varied enough to keep the journey visually engaging, moving through caverns, ruins, and hostile landscapes that fit the game’s dark fantasy tone. Exploration is supported by hidden passages and optional areas that reward curiosity, though the overall design remains relatively straightforward. The sense of progression is consistent, with each new ability or upgrade providing a tangible benefit, even if the game rarely surprises with unconventional design choices. Visually, Beholgar 2 embraces a pixel-art style that aligns with its retro identity. The presentation is clean and readable, prioritizing function over flair. Animations are simple but effective, and while the art style may not stand out in a genre filled with similar aesthetics, it supports the gameplay well. The soundtrack complements the experience with fitting, atmospheric tracks that reinforce the tone without becoming a focal point. Narratively, the game remains minimal. The story provides just enough context to justify the journey, but it does not attempt to develop its world or characters in significant detail. This approach keeps the focus on gameplay, but it also means that players looking for a more immersive or story-driven experience may find it lacking. The world hints at a broader lore, but these elements are not deeply explored within the main progression. One of the more noticeable improvements over the original is the sense that the game is more complete in its design. There is a clearer effort to expand mechanics, refine pacing, and provide a more varied experience overall. However, it still retains some of the rough edges associated with its retro approach, particularly in terms of responsiveness and balance. These aspects do not necessarily detract from the experience, but they do highlight the trade-offs of adhering closely to older design philosophies. Ultimately, Beholgar 2 is a game that knows its niche and stays within it. It doesn’t attempt to reinvent the Metroidvania genre or compete with larger, more polished titles, but instead focuses on delivering a consistent, nostalgic experience built around exploration and straightforward combat. Its strengths lie in its clear direction and incremental improvements, while its weaknesses stem from its limited scope and adherence to rigid mechanics. For players who appreciate retro-style action-platformers and are comfortable with a more methodical pace, Beholgar 2 offers a solid and enjoyable experience. It may not leave a lasting impact beyond its immediate gameplay, but it succeeds in delivering what it promises—a focused, old-school adventure with enough depth to remain engaging throughout. Rating: 7/10
O que me chamou atenção para Beholgar 2, foi o fato que ele tem um gráfico que me lembrou muito Mortal Kombat de Super Nintendo. Me bateu uma nostalgia e fiquei muito interessada em jogar, fiquei muito feliz quando vi que o jogo tinha no idioma português, gosto de saber que as desenvolvedoras se preocupam em incluir mais idiomas, além do inglês. <3 Vamos aos pontos positivos, ele é bem intuitivo, tem aspectos de metroidvania clássicos, monstros bem característicos, a ambientação tá bem legal e alguns boss tem mecânicas simples, outros nem tanto. O que acredito que pode melhorar, achei algumas mecânicas meio duras e demoradas, por exemplo: você rolar e pular para passar algumas partes no começo do jogo ou você pular e bater. As magias também achei um pouco demoradas para usar. De modo geral, eu gostei de Beholgar 2 e pretendo zerar em breve. Se você está procurando um metroidvania estilo clássico, pode comprar sem medo.
It has some issues, but coming from small team of developers; is a great game. You can get stuck or go out of bounds, but you can teleport back to the closest save point in the game using the map, the enemies won't respawn unless you die. The character will glitch if you press the attack button after respawning from dying, but it fixes if you bring the inventory screen (or teleporting to the same spot in the map). My biggest frustration was that while interacting with the screens; if you bring the inventory and change to the map or another screen (and viceversa), the screen won't be replaced, it stays in the back, you need to interact back retracing the screens to clear them and go back to the game. It makes sense, but it was confusing at first. I enjoyed the game once I put aside those things. If you still has doubts, get it on sale.
Behol-bug strikes again!! - Better graphics more moves and even more BUGS!! - Still a fun game, plently of action, but still looks like a beta version at best! - Don't roll under any platforms, you'll be stuck and lock the game! - Don't jump too high on platfroms or you'll fall out of bounds and lock the game. Don't fight near a save point, or you'll be fighting two enemies, the save screen and the monsters at the same time!! It definitely needs some serious polish work just like in the first game. I'll give it a thrumbs up because I know it's a small team and it's a cool concept, but BEWARE this game feels like a Alpha or Beta phase game at best! P.S. - The Parry function is practically not used but a couple of times the whole game! There's also a bug where you get caught in the sword enchantment charge up animation and get stuck that way.... I hope the devs care enough to patch and polish all these little issues!
First one is just better in any way. I recommend first one.
sometimes the key inputs don't work and it's infuriating, yes, but it's a very fun and satisfying game to play. love the ambience, the music and environmental art, and all the sword and sorcery vibe.
Atmosphäre ist richtig gut und grafisch erste Sahne. Leider fühlen sich die Sprünge manchmal merkwürdig an, gerade in dem ein oder anderen Bossraum. Als würde man plötzlich statt in die Luft hoch in unsichtbares Wasser springen. Manchmal erreicht der Charakter einfach nicht volle Höhe, was nervig ist. Wenn man den Kopf einschaltet ist das Problem aber zu umgehen. Auch das Rutschen an den Wand läuft nicht immer sauber ab. Das ist wirklich schade, denn Steuerung ist bei einem Jump n Run einfach das Wichtigste. Dennoch hat mir das Spiel Spaß gemacht und optisch finde ich es so gut, daß ich dem Spiel wegen leichten Steuerungsproblemen keinen Daumen runter geben werde. Der erste Teil fühlt sich spielerisch einfach runder an. Dennoch ein guter Titel.
Good lord, what can i say about this game ? that it has a ton of bugs ? that u can get trapped in the level and have to restart ? that it is designed in a way that makes no sense or anything and have to run in circles just to figure out where to go next ? and the best of all, i know it is a lot of hard work, but imagine using a spear but u still walk around with the basic sword and only swap to the spear or any other weapon as u attack, how lazy can a dev be ? and yet, it is a fantastic throwback and a nice upgrade , the first one felt like a c64 game and now this jumped into the amiga realm. also, note, some bosses are for the books, the concubine for example is one of the best animated bosses i seen and even the giant lizard....really good stuff. get it on deep sale, short game, fun but aggravating, especially when a small moth can stun lock you.
Right when i started the game looked good, the animations are great, and having controller support without steam input is a great improvement! Blocking is a nice thing to have too! So many improvements from the first game that are amazing! 10/10 Sidenote: I agree there is a lot of points that need polish like menus staying on screen and not being able to exit it without closing the game, falling off the map and having to close the game to fix it (Example: https://www.twitch.tv/catchingfire3_/clip/ElatedSavoryOctopusDBstyle-zhWJuctkhn65F4yz), getting stuck by rolling under a gap (happened to me in the first game as well), and bad level layout (I've thought so many times that there was a possible secret area but got stuck). I got this Beholgar 2 for free but before i played Beholgar 2 i bought and beat Beholgar for 1) interest in the game and 2) comparison making. I enjoyed playing Beholgar and so far i am enjoying Beholgar 2! Both games are fun but different in some way! Beholgar felt and looked like NES while Beholgar 2 feels and looks like SNES! Still a 10/10 imo
Best part is the art Otherwise it's pretty half baked. very basic combat. unresponsive controls. parry and charge attack mechanics that aren't worth using. barely qualifies as a metroidvania. quite a few bugs. So can't recommend it, unless you're a true barbarian fan.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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