
Geometry Dash meets Super Hexagon, in this ONE-BUTTON "Butt-Clenching" Bullet-Hell! Experience a rollercoaster of emotions as you experience filipino hell with its unique mechanics and Philippine mythology inspired story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the legendary filipino ONE-BUTTON "Butt-Clenching" Bullet-Hell! A game that pushes as much emotion, adrenaline, challenge, and fun, with just ONE-BUTTON. A unique and crazy game found only in indie games
One-Button, infinite lives! The EASIEST to play bullet hell! - This game was intentionally made to make things easy to play with its innovative pickup and play One-Button gameplay, and infinite lives.
Play to master it or just have fun! - Play the game for just for a quick experience and you still won't forget this game. But if you want to master it, experience a deep and complex scoring system made for arcade masters.
How much can one button game make you feel? - Pain. Joy. Excitement. Drama. Butt-clenching. A rollercoaster and whirlwind of emotions experienced all in one-button bullet hell.
Inspired by the best Bullet-Hell, Arcade, and Hyper Casual games - Such as Geometry Dash, Super Hexagon, Touhou, Cave Games, Undertale and more.
A love letter to Philippine Mythlogies and Culture - Experience a unique story inspired by mythlogies, culture, and history found in the Philippines mixed with horror and gothic dark atmosphere. Influenced by Castlevania, Splatterhouse, Touhou, and Devil May Cry.
Award-winning metal music - Composed by LEAF XCEED Music Division. A love letter to Video Game Music in metal flavor.
Solve Puzzle-Like Patterns - Challenge yourself with awesome puzzle-like bullet hell gameplay!
Hypnotic Spiral Bullet-Hell Visuals - Hell never felt so captivating and beautiful with the thousands of hand-crafted bullet-hell patterns.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am 47 years old. I beat the first spiral and got an A- and am ranked 117th on the first spiral... and I'll take it. Not bad for an old guy.
Great hidden gem. I always was interested in bullet hells but most of them have too much going on even beside "evading thousands bullets at once" thing. Here though, you press 1 button to change direction while your character runs in circles - that's it! So it's a perfect entry point for the genre. Everything else is also great: the setting, the graphics, the music! The visual clarity is good, there's lots of compatibility options and even a few community mods! Only problem I have is some weird randomness: sometimes the moment you get familiar with the stage the camera position shifts and you spend a few more lives trying to get through, but sometimes it helps. And particle effects rarely can block your vision and give you some cheap deaths. Try it out! 48 reviews is too low for a great game like this!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The soundtrack to this game is quite good, so much so that I decided to buy that. The colours and visuals are neat too. So you only press 1 button and aim with the stick as your character autoruns in a circle. Tapping the button changes direction. You can also attack. It's a clever minimalist excersize, but also not something I find enjoyable, moving in a circle constantly. I suppose in some ways its a flashier, less arcadey and more awkward implementation of something like [b]Super Hexagon[/b]. The gameplay is deliberately brutally hard, where you're meant to die hundreds of times memorizing a safe route through the level. There's some other games that do this that appeal to me a little more, though they are very different games, they're adventures ([b]Ghosts N' Goblins Resurrected[/b], [b]Contra[/b]). While I don't enjoy this, and don't think most others would either, I'm sure for the right kind of masochist there's something here worth delving into.
[h1] Hidden Gem of a Puzzle-Hell [/h1] I'm both totally surprised and not surprised at all that I loved this game, such a unique concept It's might look incredibly imposing and has a potentially very large difficulty curve... but once you get into the groove of things it's a wonderfully beautiful game with a simple premise and a crazy good OST. It feels very reminiscent of the arcades, and on top of it has loads of mod friendly capabilities. It also contains some really interesting twists with specific unlockable game modes. Of course this is still early access at the time of writing, but it's shockingly good for early access and I definitely hope this gets more notice in the community! Plus plenty of helpful or hilarious "life advice" quotes to help you on your way to mastery. For me personally? I'm taking specifically life advice #0135... [h2] Recommended! [/h2]
This is a very interesting game. As it says on the store page, don't be intimidated by its difficulty. It's a very hard game, but every pattern is a new checkpoint, so you are usually only 15-30 seconds or so away from the next pattern. The best way I can describe this game is basically kind of like Super Hexagon but amped way the hell up. The game telegraphs bullet patterns, and you need to avoid them. In most patterns there is a circular wall in the middle of the arena that you run around, and it blocks bullets. So a dominant strategy is to anticipate where the bullets are coming from, and run to the other side of the circular wall to block them. Later in the game this doesn't work so well because it takes away the middle wall a lot. But you learn to adapt. The game to me is a piece of art. It has a story, but I don't understand it and don't care, but the gameplay is very much a flow-state. When you're in the zone you feel like a god. The music is also incredible, it's some fusion of power metal and classical with Touhou influences. Also reminds me a lot of the Ys series of games. I like the graphics style, but it's not a particularly good looking game to the average person. I will say though the bullet patterns are where the game shines in its presentation, and the performance for how much crap is going on in the screen is pretty scarily good. Overall it's a really interesting game that is seemingly unfortunately abandoned. Lots of promised features never came, but the game has enough gameplay for the price if you get it on a good sale. About 4 hours or so if you are not grinding S ranks. I bought the game in I think 2020, and only just played it again recently from digging through my backlog, and just finished it today. High recommend if you like bullet hell, it's more of a puzzle game and twitch reaction game than true bullet hell though. Play without Slow Motion for the best experience, it's just a crutch and it's more fun without it.
The fact that this game is not more popular is a crime. A truly hidden, underrated, gem of a game. It reminds those classic arcade games which had a nice idea and developed it flawlessly. It's in EA but it's just because it is supposed to add some more content, but from what I can see it's not really necessary to enjoy the game, which is very much a finished product in regard to its core offering. Also don't get fooled by the videos which make it seems harder than it is. It is certainly a very challenging game, but I'd say that the "pain kink" mode can be enjoyed by most people without any frustration. It has a nice flow when you play it and the music is fantastic. An amazing achievement by what I understand is a tiny Filipino developing studio. Great work please keep it going! Try featuring it in a Steam Fest with just the first 2 or 3 levels of pain kink mode and I reckon you have a good chance of increasing its popularity as it deserves.
Great, entertaining, addicting, funny, and charming game! Absolutely love this game! The soundtrack is awesome, it's got a lot of charm and the themeing is great. Lots of funny death screens too lol. you can tell they put a lot of effort into the game. It looks graphically amazing, and is super unique!! Can't recommend enough, and I'm not even halfway through.
[h3]The biggest hidden gem I ever seen in gaming[/h3] [u]Not as hardcore as it looks. If you're unsure, try it then refund it.[/u] Don't judge the game by the screenshots / trailers. In this game, a stage is split in mini-sections, where you have to stay alive against a single pattern for only a couple seconds, then on to the next one. [b]There's a checkpoint at each pattern[/b]. This turns the traditionally hardcore genre of bullet hells into a very casual experience. Not only respawns allow beginners to overcome patterns quickly, but this also means there's gonna be constant action since the game can afford to have you dying a lot. This game is perfect for streaming. Can be picked up very easily, co-op and community content available, gets you challenged while you won't usually get stuck long on the same pattern, and any viewer will quickly catch up what's happening on screen. While the restrained movement mechanics might seem like variety will quickly run out, there are still many possibilities for advanced stages. There's of course bullet trajectories and smaller gaps requiring more precision, but the slayable enemies might open a lot of options as well.
I thought I mastered the left click till I played this game
"It's gut clenching game, with a GIT GUD Trope but it's fun AF"
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Players by region
Where this game's players are, estimated from review languages.
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