
Beglitched is a game about insecurity, in our computers and ourselves.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I saw a friend playing this game, I asked him how it was (it was already on my wishlist). I guess he liked it enough and thought that I'd like it too that he gifted me a copy out of the blue! So, true story, that's how I got this game for "free". On with the review... I did end up liking this game, which plays like a cross between a match-three game and Minesweeper. Clearing tiles earns you additional turns, money, bomb upgrades, etc., while activating certain ones helps you narrow down where your enemy is and ultimately light a bomb under their feet. Every time your turn ends, or you somehow click on the tile where the enemy is hiding (and it isn't a bomb tile), you take damage. Keeping a healthy balance between lengthening your turns, collecting money, and attacking the enemy takes a little getting used to-- plus its easy to forget to use items, as they're in a menu that's tucked away-- but it's a great puzzle game system, and a good amount of fun. Traveling between battles and plot points are different sorts of puzzles. Each node within a network contains at least one symbol telling you what's contained within connected nodes. Unfortunately, this isn't explained at first, so I found myself confused in the game's early sections, but it is soon after. Oh, and there are other, more logic-minded puzzles present, particularly in the endgame. One thing I'm not sure I like how they're handled are the item and program menus. Items are primarily used in battles, and programs only within the network screens. There are more items and programs that can be carried around at one time, but swapping between them within a network can only be done at special nodes, and it's impossible to change them after entering battle. There were a few times when I had to quit out of a network because I had the wrong spread of items/programs on me and was unsure if I'd be able to change them (you can much of the time). Also, every time you leave a network, either voluntarily or because you lost a battle, you have to start that network's whole plotline over again. This means that in addition to replaying battles you had won before, you'll typically be subjected to repeated bits of dialogue, leading to a lot of clicking to get past them. Speaking of dialogue, the game's story concerns a hacker, the Glitch Witch, who has gone missing. The player has their laptop, and is asked to fill in for the Witch. By traversing across the networks linked to from the Witch's desktop, the player encounters the Witch's friends and enemies, and with their help, you begin to track them down. There's a lot of computer-related humor, but thankfully few bits that are groan-inducing. The game's aesthetics are rather cutesy/twee, with animal avatars for most all of the characters, so if that's not your sort of thing, you may want to stay away. Despite the issues I had with the menu designs and repeated text boxes, this game was fun and worth playing. It's not the easiest game, particularly in certain later networks where there are no opportunities for healing, but if you're looking for a story-centric puzzler with an interesting cast and plot, it's worth considering.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game's grid-battle mechanics. I particularly enjoyed how it contains SO MANY different twists on the core battle system and the overworld-map navigation system. I played it for over ten hours and it was fully worth my time. I also really enjoyed the sweet witch-hacker aesthetic!!
Cute and short puzzle game. Some of the levels are a bit janky, but there is a lot of heart in there.
Extremely fun soundtrack! Gameplay is relaxed enough to not be stressful, clever enough to be a bit challenging.
I'm rather saddened by this review. I wanted to enjoy Beglitched, I really did, it's a cutesy game with a lot of heart and passion in it and the design is clever. Unfortunately the game makes some really inexplicable missteps which kill it. First and foremost, which had this not been around, could have forgiven everything else. When you die, you are sent back to the beginning of the "dungeon" which might not seem like much, but the combat of the game really isn't strong enough to support doing the same area with the same gimmick over and over. This leads into another issue, the game has really odd difficulty spikes. The one that caught me and sent me into a frenzy is the cat zone which has instant kill failure states which are incredibly easy to cause, so you'll likely be stuck doing that one over and over until your hair goes grey from the stress. It doesn't help that the game never really explains anything, which some may write off as me being a tutorial baby, but honestly, the game explains literally nothing, even the store page doesn't really tell you what the game is. I dunno, if they make some changes maybe it'll be worth picking up, but for now, it's just too frustrating to recommend.
It's good! And a lot more challenging than I expected from the trailer.
No
It is delightful and clever. The gameplay is not difficult; only the final section poses a real challenge to figure out what to do to proceed, but the game's personality and aesthetic are strong, and the different sections and new abilities show creativity and occasionally make you pause to think about what you will need to do to succeed.
cat net is so hard ;_; really fun though otherwise but every time I lose catnet I basically just close the game until I have time to try again
I love the pixel style and the premise is genuinely so unique! I also think it's a very innovative way to use the general Mine Sweeper mechanics! If you enjoy experimental indie pixel art games, then this is most likely up your alley!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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