
Collect, raise and breed an army of beetles to rise up and lay claim to the abandoned lot! The game features a complex genetics simulation and real-time tactics missions with a full campaign.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't bother buying, unles you enjoy farming the same place with same low tier units over and over and over... and over and over and over and over... again, then you can finaly start repeating the process after you come back from your corner and continue doing it over and over and over and over and over again... so you can breed some new shiny bugs, that don't worth using and consume resources like crazy.
I really like the idea, but the UI is a hideous mess that bombards you with a lot of confusing information. I also found it odd that the beetles behaved like cats or puppies, & had a 'happiness' stat.
This lacks all the tactics and nuance of Empires of the Undergrowth. This game is bad. Won't request a refund but seriously? What is this? This is a cowclicker that then throws you into some insane genetics stuff. This sucks. Edit: Gave it another chance. Buggy (no pun intended) mess. The HUD will vanish. The game will randomly crash. T R A S H
Hidden peak
I ... uh ... what? I don't know what I expected, but this wasn't it. I thought I'd buy an RTS and colony builder, which it clearly says in the tags, but my goodness, this is an ugly, bad little game with NO RTS mechanics to speak of (you get control of a "swarm" and tell it to move with left click, that's it... they attack on their own, get stuck on terrain on their own ... and die on their own). That IS the entire combat in this game. The other half is a weird sort of "Sims Bug Life", I guess? Only without any charm whatsoever. You have a "home", and your bugs like to eat, toy and sleep and be cared for by their parents. Then you "go on missions", which are either the aforementioned bad and utterly boring combat missions or just background tasks with a percentage chance of success and injury/death to increase you level to field more and better bugs, which all basically look the same, then you somehow "breed" them, but you get 9 offspring and can only keep 1, though? And you have to keep track of 10 stats or so to determine, which one is the "best"? And then you just multiply that one bug 100 times to create a swarm to attack enemy bugs ... I don't care whether it's bugs, ants, spiders or whatever, the combat isn't fun, so it doesn't matter. The "goals" are "kill x" and "kill x in under x minutes" for you to get more "stars". What those stars exactly do, no idea. The tutorial is basically almost non-existent. Got this for like 2 bucks on sale, didn't get around to playing it until now, and I still feel ripped off. Too late for a refund, though. Serves me right. Steer clear and probably get "Empires of the Undergrowth" instead.
Very early review but oh well. So far it's a pretty basic strategy game. get beetles with high stats via breeding them, fight off hoards of enemies or destroy spawn points in some missions and avoid losing the mission, and so on. One thing I find interesting is that the UI gives heavy mobile game vibes.
I really like this game. It's a little under-developed, but what's here is certainly playable. I'm really enjoying building my beetle colony... It's so cozy to play. Seeing beetles chill out with each other in your custom-built nest is great. And I like the random patterns each beetle can have. While the genetic system is a bit confusing, it's ultimately the most complex part of the game and requires some special paying attention to for obtaining the best beetle stats. Combat is pretty much as basic as it comes, so the strategy really comes from managing your beetles so that they are prepared for battle. It's more of a cinematic experience than a skill-based one, you see? Here's my issues: Although I wish there were more at-home events, or ways to bond with your beetles. The music is really generic, which makes it terrible. I would've loved some atmospheric, relaxing fun. The opening cinematic and its story are... Really lackluster and terrible. I mean, windows movie maker-tier! A good one, I must say, though certainly some untapped potential here. Play for a more relaxing bit o' beetle fun!!
After i played this game for 30 hours i can say: it al start nice, but later on you understand how complicated they made this. To make better beetles you need combine them, wich you slowly gain better. the problem is, you keep the beetles you combine, i wish they auto delete them...after combine, you need to delete manualy. Also the beetles eat a lot, you need keep filling your nest with a slot stuff. The game could be so much better if that wasnt the case. It would also be nice, to have a diff scroll bar for diff type of beetles. After playing Empire of the underground i thought why not try this game. But after 7 territorys done, i am done, and dont even wanna complete the game anymore. It can have so much potential but it doesnt. In my opponinion dont get this game. but tastes diff. Im sorry but this is a no for me. i bought it, and im dissaponted after playing 26 hours.
Cute but somewhat hard game to play. | mostly run out of materials for my beatles to sleep and then have to use the cheat. Breeding is also very hard to get desirable traits.
Its a cool concept and something different.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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