
A fast-paced roguelike tower defense where you choose your Queen Bee with unique skills and the Artisan to build turrets and cast powerful spells to defend your hive through regions infested with zombees. Face bosses with insane mechanics and survive the Zumbeecalypse!
Modeled estimate, not a reported figure. How we estimate →
About
Choose your Queen Bee with unique skills and recruit an Artisan to build powerful turrets on the battlefield. Equip accessories, cast devastating spells, and defend your hive in this chaotic and personality-packed roguelike tower defense.
In each run, explore maps filled with clever references, traps, and unique mechanics. Face unpredictable bosses and unlock magical cards of accessories and spells that can completely turn the tide of battle.
Manage your resources, build strategic defenses, and experiment with millions of combinations to survive the endless Zombee swarms. Survive the Zumbeecalypse!

• Choose your Queen, each with unique abilities
• Recruit Artisans with different towers and skills
• Build towers with distinct effects and functions
• Collect accessory and spell cards to create absurd synergies

• Face varied enemies with unpredictable behaviors
• Defeat bosses with unique mechanics and challenging phases
• Survive swarms, traps, and dynamic events

• Explore regions overrun by chaos, with unique visuals and obstacles
• Discover references, secrets, and fun interactions around every corner
• Restore Meltopia and make the continent safe once again



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +18 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
蜂巢的过场动画太晃眼睛了
goste quero updates !!!!!
Bom jogo pra ouvir podcast
Really good idea for a Tower Defense game with roguelike mechanics. Sadly, it becomes quite repetitive pretty fast and there are some balancing issues. One character can single handedly win even the hardest of fights very early on, while the others require quite a lot of skill juggling and upgrades farming. Decent game to get on sale if you want some lightweight TD game for an evenging or two.
BvZ is a funny and cute little tower defence game that is close to being a fantastic one, but it needs more bug fixing, balancing and some quality of life options to reach its full potential. It uses roguelike/lite elements in a unique way in that the flowers/cards reset and they are random every time, but you get to select a biome, queen and artisan from the beginning. The last two affect the passives, active skills and turrets you get to use. You gradually unlock more options by doing specific things and completing biomes. The game’s style is on point, it’s expressive, recognisable and colourful. The music is the highlight with upbeat and catchy tunes. The game is hilarious with the artisans/queens you get to play with and the wordplay related to bees. The biomes are varied in looks and sometimes they have cool little unique gameplay gimmicks. The turrets and spell cards are satisfying to see in motion. The gameplay can be so fun at the best of times. In terms of flaws, it’s going to be easier to show a list: -Bug fixes. The game has a very nasty one where enemies don’t appear sometimes, ruining your entire run because you can’t save within biomes. This happened a couple of times. Other bugs include the sound suddenly disappearing, starting dialogues getting repeated a second time (in a few biomes) and possibly 3 achievements not unlocking. I’m not 100% certain about the 3 achievements but someone reported not getting the achievement for clearing all biomes on hard. I did not get the achievement for defeating BeeLoki or unlocking the artisan that requires spending 1000 honey even though I completed all the biomes and some multiple times. There is no way for me to check my progress for the achievements, hence me not being certain. -Balance. The balance in ‘Falling Leaves’ biome is the worst for being forced to get into high level fights early due to the narrow path, even on the easiest difficulty. Although it’s the worst, the other last biomes are not great either. Only certain combinations become truly viable. There are clearly losers and winners with the queens and artisans. -QoL options. I don’t understand why you can’t save your run to continue later since a run can take up to an hour if you want to do things thoroughly. Its absence is devastating with the bug that forces you to quit runs. Next, the game only has speed increase during waves but no pause to think things through. This discourages strategy and invites chaos. One minute everything is fine, the next you can lose it all quickly. And lastly, I don’t like being forced to clear easy and normal difficulty to get to the hard difficulty for the achievement. Either give us all the difficulty options from the start or only make easy required to unlock both normal and hard at the same time. I don’t feel like grinding to unlock hard especially with all the bugs and balance issues the game has. It has been hard deciding on whether the game deserves an up- or downvote. There are times where I had lots of fun with BvZ. The game is clearly made with lots of passion and creativity. But other times it frustrates and it feels like such a shame because the game only needs a small push to fix most of the issues. Ultimately, I decided on a downvote in the hope I can change my score once the game receives its much needed update. I’ve spent 15 hours to finish all the biomes while missing 3 achievements. I would love to continue to get the rest of the achievements in the future, when the game is more polished. Edit: A kind member told me where to find BeeLoki. He shows up in the thunder biome but only on hard. I went back to get that achievement. Now I have 2 achievements left (spend 1000 honey and beat all levels on hard). I'm not certain if those are bugged or not.
When you got the card that show ONLY ONE SIDE WILL APPEAR ENEMY , but the ( ! ) is show on both side so you can't prepare first to place your turret and need to wait for them to spawn so you know which side is it , what the fu
Joguinho bão e barato 👍
This game’s a blast. Fast, fun and the Queen Bee’s adorable. Great mix of tower defense and roguelike. Cheap too. 🐝💬 Join my Steam group if you wanna talk more games like this: https://steamcommunity.com/groups/CoolorNah
中规中矩的小品RL,地图两侧出兵纯拼防御塔的机制外加大半是纯数值的升级卡和群伤卡实在算不上内容丰富。人物多到可以拆成女皇和顾问但变数实在不多,女皇的特性基本还是围绕防御塔的数值加加减减,顾问则主要决定防御塔的种类。地图惯例换皮换小机制不过也不强求,优点是可以清全图拿满BUFF再打BOSS,核心BUFF相当好拿所以总体难度不高。 游玩推荐毛子(解锁只需单局不开箱)配孙武或达芬奇,毛子的塔两费一个,别家拍一她拍仨。缺点是防御塔不能常规升级,但只要抽出全塔自动升二的BUFF直接通关。既不需要群伤也不需要升级打起来省心省力,不管对面什么搭配进去无脑城市化,要塞盖完直接赢。 孙武的被动是塔的数量越多攻速越快,但小孙的防御塔种类实在差点意思。达芬奇有全部防御塔可选但被动跟没有一样,两者可以换着玩。 额外的:头一次看见能把BUFF抽干净的RL,爽是挺爽但终局明显没上心。
This is abysmally uninteresting. Rather than a labor of love, this is clearly something more akin to "pay people on fiverr and mechanical turk until I have something representing a game." The text is atrocious. The game is slow. The mechanics are random and uninspired.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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