
A rogue-lite action strategy game with deck building. Fight the undead legion, forge your path, and gain powerful permanent progression. Godlike difficulty modes, mutators, heroic units, elite enemies, and unlockable rewards - endless replayability awaits!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wanted to love this game, I really did. On paper I think I can comfortably say that a PVZ with roguelike elements would be amazing but this just isn't it. The PVZ side of the game is more or less fine, it's not great but it's fine. The rogue side of the game is very weak in my opinion. I want my roguelike games to make me retry something with different strategies until I understand how to beat them but this game goes for the "meta progression" approach and basically does not have strategy to it. You don't try to make a solid strategy out of the possibilities you were given, instead you lose and gain currency which you spend after a failed run to increase your troop's stats for future attempts. To me at least, it feels like you're supposed to lose repeatedly until you have enough currency to play the game with enough base stats to play the game as intended. The boss fights have a mechanic where you can reflect (some) attacks back at the boss which makes them more of a proactive encounter than a reactive one which is great. This is great, it allows you to do something in a boss fight besides just wait for it to kill something and immediately replace it. TLDR The meta progression makes it a bad game but even if they patched out meta progression completely it would go from a bad game to a below average game.
A fun little PvZ-style tower defense with a decent enough story, that I admittedly wasn't here for, but still played a lot of because- well, it was a good way to explore the game's mechanics and how all the cogs work together. Outside of it, and the reason I WAS here for, plenty of roguelike elements to keep things a little fresh and a little random with each run. I was pretty torn on whether I could recommend the game, given the relatively steep price, but with the recent free update I can't NOT recommend it. The update multiple characters, each coming with individual perks that allow for a more tailored playstyle; do you like earth elementals, the walls of this game? Well, you're in luck - instead of getting them in as a bonus, you can start with a character whose perks, starting spells and stat bonuses allow for a fully earth-themed start of a run. Fire? You best believe there's a character for that, and it goes beyond just "Fire elementals are stronger for her :)", it's "Here's a free spell that lets you detonate a tower for massive damage, and a perk that makes your fire elementals respawn every few seconds", turning every if your lil fire guys into a remote-detonated mine. There's even a guy for it if you just want to play around the energy-generating aether elementals, it's fun! And in case you're masochistic, you can also play the thunder guy that cuts your elemental HP in half for what feels like very little benefit. There's a playstyle for everyone. There's unlock conditions, a longer campaign, new enemies, new mechanics, and all that for a game that doesn't get much engagement and entirely for free, and with the update being this large, I can unequivocally say that Riftbound is absolutely worth the cost. I wouldn't call it an AMAZING game, still - the PvZ style doesn't lend itself to the greatest of depths and the process of paring it down to a more efficient style that cuts redundancies might narrow breadth (though emphatically not depth) of the gameplay options, but it's a fun game. If you had to staple numbers to a game, it's a 7 out of 10; a classic case of what once upon a time a middle-shelf game, but produced by indie devs that clearly care and worked hard to bring things to life and at an altogether pretty low price point. It may not be amazing, but it also doesn't ask the price of an amazing game. And that alone makes it worth supporting the devs, in my opinion.
Ja, wie geil ist das denn? Plants vs. Zombies ist geschlagen! Ja, es ist so! + gute 3D Grafik (für Indie) + viele unterschiedliche und interessante eigene und gegnerische Einheiten + sehr viele Sammelkarten, Upgrades, etc. + Hauptkampagne mit 56 Missionen und vielen speziellen Aufgaben in den Missionen + extrem viele Taktiken mit den Einheiten, Zaubern und Upgrades möglich + kein Grinding für irgendwas (was sollte das Blumenbeet in PvZ?) + sehr gut integrierte Steam Errungenschaften, 100% sind absolut machbar + nette Story, ist mit vielen Missionsaufgaben verknüpft + kostenloser Survival Modus mit sehr umfangreichen Heldenmodus für dutzende Stunden zusätzlichen Spielspaß, neue Gegner und Funktionen + Endlosmodus + mehrere Schwierigkeitsgrade, vor allem im Survivalmodus sehr fein einstellbar Im Vergleich zu PvZ finde ich, dass dieses Spiel quasi in allen Bereichen einen drauf legt, also verbessert, oder erweitert, und wie angesprochen diese Sache mit dem Blumenbeet weglässt. Man merkt einfach, dass dieses Team den Begründer dieses Untergenre selbst sehr liebt und nach all den Jahren der Flaute einen sehr guten Klon mit neuen frischen Ideen bauen wollte, weil das Originalteam das selbst versäumt hat. Besonders toll ist, dass man nicht nur mit vielleicht 3 oder 4 Einheitenzusammenstellungen das Spiel durchzockt, sondern immer wieder diese verändert, weil man kann, es Spaß macht, und je nach Mission auch sollte, bzw. muss. Ich kann das Spiel nicht nur empfehlen, nein, es ist ein Pflichtkauf für jeden Freund von Tower Defense Spielen! Fazit: Das Spiel ist fein - hold the line! :-) ------------------------------------------------------------------------------- TIPPS: Wer Probleme hat, hier zwei Links von Youtubern, zumindest kann man sich paar Strategien abschauen: Riftbound Campaign on Hard Difficulty https://www.youtube.com/playlist?list=PL0pwcLEhjGNpzGcUgUwYNNc4BIohI6KU3 Riftbound Summoner's Path https://www.youtube.com/playlist?list=PL0pwcLEhjGNq8MoL6TlvAfzS3Z8ZWrUqb
More complex PvZ, the characters are less interesting, the story is boring, the gameplay is very very fun. I reccomend.
Simple, fun and challenging
I love this game but it has very big problems that make me struggle to recommend anyone else play it. I will be making a lot of comparisons to its main inspiration Plants vs Zombies. While it is certainly not entirely derivative, every time it tries to go its own direction feels like a misstep. First of all, it looks like a game you'd see a cartoon character play as part of a joke. Like PvZ it's very story-light, but it doesn't carry any of the charm. The shopkeepers being elementals in different outfits is very cute, but other than that there's very little about the experience that makes it memorable. The mechanical design is not very interesting. Every enemy ability can be countered with an interrupt, which half a dozen spells qualify as. It's not like in Plants vs Zombies where you see a Bungie Zombie so you bring an Umbrella Leaf and then a Balloon Zombie so you bring a Blover; it's more like you see a spellcaster, executioner, archer, and a miniboss, but luckily you have Zap to take care of every single threat. Enemy modifiers do little to visually differentiate themselves and are often pointless as they don't change your strategy at all. Elementals are fairly boring too, mostly being this game's equivalent to some form of Peashooter, Sunflower, or Walnut. Almost all of the evolutions fall into either of the categories "make its status effect and damage stronger" or "give it a gimmick that makes it borderline worthless". The balance, though? My god. This game is about as balanced as a 50-year-old 4-legged barstool. Fire elementals are straight up worthless. Burning doesn't synergize well with anything and it also makes the enemies [b]faster[/b]. For what? An [i]ok[/i] damage over time effect? And both of its evolution paths are bad. Water elementals are at least usable, but they pale in comparison to the horrifically overpowered air elementals. The electric elemental and its evolutions are stupid broken, they can stunlock the entire enemy force by themselves, and they synergize with the most overpowered character in the roguelike gamemode. Thundarius's special ability lets you relocate an elemental anywhere on the field, [i]damaging[/i] and [i]stunning[/i] nearby enemies, [i]for free[/i]. If you've ever spammed Puff-Shroom in Plants vs Zombies before you know how big of a deal free damage is. This is in addition to the passive ability to call down lightning strikes on defeated electrocuted enemies, which can easily turn one kill into an entire screen wipe, assuming you're using the overpowered electric elementals. I would not bother with the endless mode. It's 50 waves of sitting AFK watching the enemies die, and then the game gets tired of playing around and starts sending high-health, high-armor, instant-kill skeletons that are immune to all stuns. There is no strategy to defeat them, you simply hold on until they send too many at once for you to handle. I didn't make it very far in the story mode, it's not very interesting and not the star gamemode. If you really really want to play a roguelike Plants vs Zombies, I don't know of any alternative, maybe try it on sale. If all you want to just scratch the PvZ itch, I would recommend the PvZ DLC mod for fans of PvZ1 and Gardendless for fans of PvZ2.
超超超劣质版植物大战僵尸,塔的数量和怪的数量少的一批,天赋树一眼望到头,战役模式磨磨唧唧半天不给一个天赋点,半天不给一个新塔和新进化,打完第一个boss还在拿豌豆射手嗯点,生怕玩家玩快了发现一点内容没有 无尽模式更是一坨,前50波阳光花不完,50波以后猛出精英骷髅兵,三选一全是垃圾法术不知道有什么用,50波打完能抓出来2个3级塔算你烧高香了。况且3级塔也全是垃圾,没有类似玉米加农炮的存在,几个法术丢完只能看着精英骷髅兵干瞪眼
Similar gameplay to Plants vs Zombies, but this adds much more strategy and longevity to the formula. Spend many hours already, and many more to come!
It's a fun PvZ-like tower defense with an evolution system. It's definitely not better than PvZ2, but is still a lot of fun. I will say, I'm not the biggest fan of the evolution system since that makes it so that there are only 4 "real" units. However, if you use the evolutions you can get some upgraded towers that do pretty unique stuff.
It's a great game. I hope there are lots of Levels to make it worth the asking price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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