
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is enjoyable even if you only play for an hour, I would hole heartedly recommend becastled to those who like a base building and city manegment games, this game i wish was a nomine for the steam awards, and for a bounes this game keeps you on your toes because out of nowhere a dragon can wipe the floor with your almost 50 person army and now you have to send your villigers to fight a dragon, and as a tip for the game start with food production then work on your well armed milita because the witers are devistating. P.S. Thanks to those who read this. - :)
Le jeu à beaucoup trop de problèmes avec l IA que ce soit le pathfinding ou encore la capacité des troupes à seulement écouter les ordres. sans parler du manque cruel d 'informations pour comprendre le moral de la population et ce qui ne va pas dans la colonie...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has so much potential, but in just 5 hours its become unplayable for two bugs. First I lost one save because worker for some reason decided that one specific tile was unreachable. Its not a pathing issue, as other workers run through the tile constantly. Even with only a single sawmill in the middle of the otherwise empty tile, workers wouldn't use it. The second save, all buildings are unclickable. I tried everything to make them clickable, even started a brand new game and I still can't click on buildings. Sucks, I wanted to play this game.
buggy and not finished - development has finished.
basically banished meets age of darkness but feature lacking lol
played the game since 1.0 release - as reported in different comments i had no issues with bugging units or pathing - game felt very smooth - still had a lot of crashes which i think will be patched on the future - recommended game by me
Spiel ist noch nicht fertig. Verbuggt! Rate vom Kauf erstmal ab.
Just picked this up the other day and it's tons of fun. It feels like a simplified Black and White 2 without the god powers and creatures. Build the city, make it look good to promote happiness and spawning of vills, use unassigned vills to create a military to defend against increasingly difficult waves of enemies, and then destroy the enemy towers to fight bosses. I just played and won on difficulty 3 and the challenge ramps up pretty quickly but then becomes easier as your military levels up and becomes stronger with equipment and defensive siege weapons. If you like Age of Empires for the city building aspect, this is a great game. It would be awesome to see bigger maps with more space as well as multiplayer so you can work together with a friend, but it's fun so far. For me, it cost less than an hour's worth of work and it gave me 6 and a half hours of fun before I won for the first time. I'm going to put more time into it, too. Definitely worth the purchase!
Played for 21 hours which was enough to finish everything, including tutorial and all 39 achievements. It's a chill, laid-back castlebuilder. There are bugs and issues that are annoying, but mainly the lack of content (a story, more challenging gameplay) made this one go from a thumbs-up to a thumbs-down.
모든 것이 부족한 미완성 게임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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