
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It took 22 hours to get true it all.
C’est rare que je laisse un commentaire, mais ici c’est un petit jeu qui mérite vraiment plus de visibilité ! J’adore ce jeu : il est cool, plutôt mims, avec de beaux jeux de lumière, malgré un visuel simpliste. Le gameplay est vraiment sympa, mais j’y ai tout de même découvert quelques points frustrants. Par exemple, le fait qu’on n’ait pas d’option pour décider si une construction s’accroche ou non à la route. De plus, le système de routes est un peu complexe si on veut faire quelque chose de joli — mais on finit par y arriver ! On ne voit pas non plus la consommation de certaines actions : par exemple, j’ai mis un moment à comprendre que poser des pieux utilisait du bois et de l’argent. Et si on pouvait avoir un peu plus de décorations, ce serait incroyable ^^ Bref, quelques broutilles que j’espère voir corrigées rapidement. En soi, le jeu est vraiment cool — ça faisait longtemps que je ne m’étais pas autant amusé ! Il me rappelle une époque lointaine de Castle Story. Merci pour le jeu en tout cas ❤️
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
.
déçu de l'évolution du jeu. pathfinding toujours aussi peu pratique, une bonne partie des unités ne se déplacent pas/mal/ne trouve pas la cible/leur zone de travail, etc. C'est dommage
ITS A FUN TIME!
This game tries to mix city building with tower defense but almost every mechanic falls flat. Pros Instant resource nodes: Assigning workers gives immediate yield except for wood which needs manual chopping and creates an annoying bottleneck Easy happiness: Building a couple of entertainment structures trivializes the mechanic completely Cons Awful worker system: New spawns start as useless kids who just eat your food and the UI never explains why you can have a massive population cap like 84/145 but somehow have 0 available workers Misleading Builders Guilds: They do not generate extra workers because they just speed up building time and queuing repairs silently pulls working adults off resource buildings without warning Broken pathfinding: Troops clump together and get stuck on walls or clip through map geometry and outright ignore move orders Anyways it took me 6 hours to finish my first run and it is just way too unpolished and shallow but i see the potential.
Hard af
very fun and easy to manage game. Needs bug fixing late game you make it pretty much impossible to play after like day 40. Should also fix the speed it takes more workers to spawn. i cant play late game because it takes 50 seconds to spawn one dude and easily 20-30 dudes will die a night. Still just nit picks great game.
YMCA
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 56 | 89% | $8.99 | |
| $1.4K | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| $700 | 2 | 100% | $10.99 | |
| $0 | 32 | 94% | Free | |
| $0 | 822 | 92% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 8.4K | 95% | $14.99 |