
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is sad. I loved this game but for some reason for the 1.0 release, they decided to remove features. One of which being the variety of map types we can choose as now we only get Castle On A Hill, Flatland and River. Previous they had plenty of different types to choose from. Aswell they toned down the difficulty for divinity(the hardest difficulty) a lot and it became way too easy especially with the overpowered trebuchet. With Fire rocks, on a trebuchet the enemies can do nothing. I loved this game so much and now there is no challenge to it so there is no reason to return to it. I hope they update it and fix these problems and than I would come back to definitely recommend this game.
Refunded. Buggy, game crashed on the 7th night, Units freeze randomly and are unusable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Becastled is a city-builder/tower defence game where you defend against massive hordes of enemies, siege weapons, and monsters. You gather resources, house and entertain your people, and train troops. Sadly it does none of this as well as Diplomacy Is Not An Option does. To get a couple of good bits out the way, I think the resource gathering is done very well. Mostly*. As soon as a worker is assigned to a production building, it seems to just produce. No waiting for them to arrive, or go through animations or anything. I think. See, resource income is stated at the top, but no context is given. ‘+100 sunstone’ is all it’ll say, but gives no indication about timescale. I think it’s per minute or something, but I never found a definitive answer. The big exception to this system is wood. While stone, iron, and food deposits are infinite, wood is not. Your lumberjacks have to walk to a tree, chop it down, and return to the sawmill to provide wood. This means when trees get sparse, wood production slows RIGHT down. Trees regrow every few days, but it’s still an odd anomaly. Happiness is also really easy to manage. Get some happiness buildings down, and as soon as you unlock the mansion, you’re golden. Now the less good stuff. Pathfinding, for one. It’s a common theme to mention this in Becastled reviews because...it’s a big one. Granted, pathfinding doesn’t matter for resource production, but it matters A LOT for soldiers. Groups of soldiers get caught ON EACH OTHER and get stuck (made worse by a total lack of formation options). Soldiers get caught on buildings, walls, terrain... Sometimes they stop to fight when you tell them to move away. Sometimes, and this is a really annoying one, you tell them to garrison a wall and one will just...clip through and stand in front of the wall. The game is also quite shallow. With absolutely no campaign, you’re just left with random or custom maps. Every game is essentially the same. And slow. The game is very slow. Once you’re sorted for the day, you just have to wait minutes for the night to come. No way to increase speed DESPITE LETTING US DO IT IN THE TUTORIAL. Progress is basically limited by population rate, and even with +30 happiness it takes ~30 seconds for each person to spawn. So when you’re trying to raise an army that got decimated the night before...you just have to wait and hope you get them in time. And the bugs. This game is very unpolished. Stuff like the pathfinding I’ve mentioned, but enemies can clip through walls too. I had an enemy swordsmen clip into a tower from the outside of the fortress, killing a load of archers. Numerous times my soldiers flatly wouldn’t go where I told them, instead running off to a tower or wall it thought I meant. And if you reloaded a save, it would sometimes just...not spawn some enemies. I basically accidentally glitched by way to victory on the highest difficulty because the dragon didn’t spawn on the final night. Compared to Diplomacy Is Not An Option, this game is incredibly shallow, dull, slow, and boring. To quickly compare: Diplomacy has a SHOCKINGLY engaging story and characters. Diplomacy does horde fights amazingly. There is a lot more variety in Diplomacy, with different factions, enemies, maps, objectives, and modifiers. It’s also a lot more polished than this. I have ~22 hours in Becastled because I wanted to 100% it and stop playing. I have ~100 hours in Diplomacy Is Not An Option because I absolutely loved it and couldn’t stop playing it. That’s my review.
Wouldnt buy this game until a higher than 1x speed function is added. Otherwise, great game.
I bought this game in 2022 in early access and tried a playthrough and enjoyed it but decided to let them cook it up more. it's now post full release with a few updates and I still stumble into irritating bugs. It is a nice experience if you are new to a simple RTS style game with basic city building. The gameplay and content within it overall don't really make me feel like it was worth it for me, it doesn't have enough elements to make me feel there are a lot of ways to switch up the gameplay.
So after ~5 years of development they released the official 1.0 and finished their game, but it was for nearly nothing. Contentwise a small techtree to research a few units and buildings + upgrades and a wave system of enemies which can be extremely tough(RNG). So in short you build a castle/city to defend against lunar/moon people. Small City bulding + defense against waves. You farm resources build some defensive structures (walls towers and siege engines such as ballista and catapults). You have Soldier you can produce and make them a little bit stronger with upgrades and with a little i mean you will nearly not notice it that they have upgrades. Your Soldiers can be swordsman, knights, pikeman and bowman, Your Soldiers can level up but it's useless, because they die very fast and a really kite strategy or else is not really possible. The Siege engines got even worse, especially it takes ages for making them + ammunition (why?). The Castle/City need to have food, wood, stone, iron and gold (money aka Sunstones). Thats all there is after 5 years there came nearly nothing new content for example a bigger techtree, more buildings, units etc. The Game has alot of problems/bugs especially with AI, pathing of every unit, no formations, no priorities which they should attack first, Walls etc don't protect the archers even a little bit, etc. But now it costs 20$€ instead of 15$€ so you pay more for nothing.. i was thrilled to get a nice game which is like age of darkness final stand or they are billions, but after all the years with all the patches etc.. i got really disappointed.
Not too detailed, but still fun. There is a lots of room for improvement, and I hope they'll continue investing to this game.
Very chilling and vibe game. Recommend. And of course Glory to Ukraine!
The game isn't perfect, but I do think some of the reviews people have written are harsh. Sure that damned dragon is a pain in the rear and yes, the path finding is at times questionable and yes, at full price, you expect the game to be a bit more polished than it is. But personally, I find the game fun and enjoyable and can see me putting quite a few more hours into the game over time. Although I have to say... Even on the easiest setting, the difficulty curve can be pretty extreme at times in the later stages of missions, aka that damned dragon. Would I recommend the game. Yes and No. Yes, if you can get it in a sale, No, not at full price.
A game with great promise, plauged by bugs and adandoned by the devs... shame. Pros: A beautiful looking game, with so much potential. Cons: It's just too buggy. Pathing = bugged Collision system = bugged. Building system (placing and building) = bugged. Would love to recommend it but can't in the state its in and Devs words "The game is done and we need to move on to other projects it will only get critical bug fixes". Stay away.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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