
"Beats Warrior: Nian" is a strange rhythm action adventure game. The story tells that Nian and Bao never miss the adventure! Nian will use special beat combat techniques to defeat creatures and bosses in several worlds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nian and Bao never miss the chance of adventure! They formed a team to go to the Rune Desert for a thrilling journey.
Nian will use special beat combat techniques to defeat creatures and bosses in several worlds.
Nian unique beat combat skills, followed by the beat to advance, retreat, jump, attack, dodge. It is important to control the rhythm, timing and distance adjustment.
Nian every wonderful adventure will be shared with Bao, let's spend this boring time together!

The remaining portals of the desert relics connect to seven different worlds, find signal markers and explore them.
Every world has different creatures, maybe you can talk to them.
I am Solo developer Liujiajun. thanks for playing my game.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Господи как медленно и душно, я не могу, как же не хватает динамики ААААААА
跟著節拍,一起搖擺 follow the beats and shuffling!
[b]感谢开发者流贾君提供的key![/b] [h1]一款有音游元素的硬核平面动作游戏[/h1] 终于通关了第一章,游戏上手需要一定时间,完全理解游戏机制花了我差不多20min,不过通过第一章后就算上手了。 在我没有开始游玩之前,我一直以为是音游的部分偏多,注重节拍即可——其实在游戏中在打准拍子的基础上合理分配动作是最为重要的,也正是因此容易错失节拍。由于游戏的机制,是足够的节拍(最多四个)才可以做出相应的动作,有时候的功亏一篑着实让人崩溃。但也是硬核和游戏内置奖杯的原因,有让[strike]受欲罢不能的游戏体验[/strike]人反复挑战自我的动力,加上满满的像素风所以我会推荐这款游戏。 至于游戏的改进方面,我觉得关卡设计的算是可以了,在动作上略感生硬但问题不大,主要是在BGM上,能否找到更具节奏力的音乐。背景音乐在此游戏中不仅仅是背景音更是玩家判断的重要依据,所以可以提供一些关卡奖励可以让游玩者自行更换自己喜欢的音乐,建议找一些8bit作曲的音乐人,在保持原节拍上进行创作。 P.S.[i]建议使用手柄但是不在身边所以使用的键盘,但是感觉这样打节拍也是不错的/我还没有明白钓鱼的意思/游戏推广力度还是不够,其实是可以吸引到部分音游&平面动作游戏玩家的,推广还是加愿望单靠谱啊lol[/i]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to like this game because I really enjoy rhythm games. I see the uniqueness of the game but there are wayyyyy too many controls to understand/learn/adapt to even if it's just one beat. I think just simplifying the controls to focus on 3 patterns at a time in a one/each specific world would be best.. but to memorize from 3 to 9 controls for patterns in the FIRST world is a bit much.
试玩了一会,硬核节拍类游戏,操作很简单容易上手但是难度还是蛮高的,作为这种类型的游戏音乐缺少变化,更让人容易看着对战条去操作而不是通过节奏从而完全忽视战斗画面,其次过场缓慢有点难受,游戏总体而言还是不错的
没搞明白这是怎么玩的,极其卡顿,缓慢的对话,玩起来极其难受。
[quote]欢迎[url=https://store.steampowered.com/curator/27162873/]关注叽咪叽咪鉴赏家[/url] [url=https://www.gimmgimm.com/shop-discount/index.html]叽咪叽咪steam游戏全场折上8折[/url] 叽咪叽咪,用爱发电 节奏游戏与2D动作冒险相结合的玩法 节拍战士:念这款游戏,顾名思义,光是看名字,就能猜到是一款游戏玩法与节拍密切相关的游戏。从玩法上来说,是将节奏游戏和2D像素动作冒险游戏巧妙的结合在了一起,玩法类似节奏地牢。与普通的像素冒险游戏不同的地方是,玩家在操作时,必须在给定的节拍点上按下相应的按键,该操作才能生效。除了普通的移动跳跃蓄力操作之外,还有需要蓄力的攻击和闪避等特殊操作,蓄力过程中如果有一次没有按中节拍,则蓄力需要从头开始。 这些操作看似简单,但是实际玩起来却并非这么容易。如果是没有接触过这类型游戏的玩家,很可能一开始不太习惯这种玩法。如果光是从节拍这方面来看,这款游戏节拍的给出是通过鼓点的形式,而且如果打对了节拍的话,主角念会发出很可爱的“one~two~”的声音来帮助你跟上节拍,单纯的想要跟上节拍对于大多数玩家来说还是很容易的一件事。如果光从像素动作冒险这方面来看的话,这款游戏的机关设置以及boss战的设置也并不是很有难度。但是,如果一旦将这两者结合起来的话,难度就会大大增加。 可以看到,小关卡的顶部有3个标有时间的金银铜小图标,就是此关卡的速通成就,一开始大家可能并不熟悉关卡的机关设置,而多次游玩之后就能慢慢摸索出一种较为合适的方法来速通。如果想要达成金色图标的话,一般是需要绝大部分全连,因为如果连击断了的话就会导致蓄力重来,延长时间,但是如果只断一次的话,后面操作不失误,还是可以达成金色图标的成就,这个设置还是较为人性化的,因为越到后面关卡越复杂,全连无失误的操作也就越困难。 如果说boss战之前的小关卡还可以通过多次尝试来寻找最合适的通关方法的话,那么boss战可能真的会难倒一部分对操作不算太擅长的玩家了(比如我...)。游戏的设置的不可以手动存档,而且在boss战之前完全没有存档点,一旦失败主角就会被基友救回营地,也就是游戏需要重头再来,这给本来就有挑战性的boss战带来了额外的难度。毕竟我就是被这只巨剑忍者鸡虐的被基友抬回去无数次,前面的小关卡金银铜成就图标全都解锁了。boss战相对于小关卡的难度主要在于,小关卡本身的机关设置是固定的,玩家可以通过多次尝试找到通关的最佳方法。虽然说boss的移动攻击的AI可能也是固定规律的,但是由于boss本身在不停的移动,往往导致玩家忘了节拍,像玩普通的像素冒险游戏一样的去躲避boss。而在此游戏中节拍是非常重要的,通常会出现一个节拍错误导致后面的节拍全都跟不上的情况。总的来说游戏还是有相当的挑战性的。 可爱的剧情台词以及游戏画面 游戏整体的画风是可爱的像素风,主角和基友都是可爱的小怪兽(?),游戏的背景风景优美,而且随着主角的移动,场景中的小动物们还会有相应的反应,比如主角跑过去小鸟会飞走,主角走远了躲起来的小兔子会冒出来等等,做的还是比较细致的。 除此之外,场景中的有些角色是可以进行对话的,而且多对话几次还能出现不一样的对话。 总体感受以及一些个人建议 总的来说,游戏本身还是很好玩的,较为特别的游戏方式,有趣的关卡设计以及可爱的画风和剧情,都可以感受到游戏作者的用心,值得喜欢可爱像素风冒险游戏的玩家关注。不过游戏的难度可能会劝退一些操作不太熟练的玩家,如果游戏作者对本游戏的定位不是一款硬核冒险游戏的话,建议在boss战之前加一个自动存档点,让一些卡关的玩家可以不必每次都重头再来。或者设置开启存档点的条件为,解锁前面关卡(全部或者部分的)金银铜成就标记,让玩家在已经掌握了关卡的通关方法之后不必重复通关,就可以直接进入boss战,也有利于卡关的玩家可以尽情研究boss战的攻略。 [quote]图文并茂版:[url=https://www.gimmgimm.com/article/info/17625.html]《跟随节拍,踏上这场充满挑战的像素冒险之旅》 [/url][/quote]
MAN VAN MAN
[h1] 一款困难的简单小游戏[/h1] [h2] 前言[/h2] 其实看到像素风的同时看到游戏中各种随时出现的陷阱,我就知道这款游戏的难度肯定不会很简单。在上手之后确实如此,在融入了节奏变化的同时,我们需要通过各种操作配合上下方移动的节奏做出各种操作,甚至还需要打Boss。不过游戏本身价格很低,游戏内容也不算很多,属于是轻量化的小游戏,适合平时无聊挑战看看。 [h2] 玩法如何?[/h2] 游戏的基础玩法其实和我刚刚介绍的差不多,我们要通过下面随时变化的节拍键进行前进,后退,跳跃,攻击,闪避。说起来简单,但是这些操作配合上节奏变化以后,其实就很难快速的应对了,特别是在前进的过程中,你可能随时还需要后退来躲避突然出现的障碍物或者是陷阱。 游戏的玩法介绍也很简单,这意味着你得先付不少的学费在随时掉落的大剑上,简单说就是属于上来的难度看起来简单,但实际上手还是需要花很多时间的。 [h2] 音乐、背景也还不错[/h2] 游戏给我留下最深刻印象的其实是非常独特的音乐以及游戏故事中的各种生物。 首先是音乐给我的感觉其实还挺像那种非常老式红白机上的特殊的电子音乐,配合上游戏中节拍的选择,洗脑感确实是拉满了。 而游戏在背景选择上有好几张形态各异的地图,在地图当中又设计了很多有意思的生物和很多游戏直接选择现实中的动物不同,它里面有很多的动物,其实在现实中都是没有原型的原创生物,所以第一次看到的时候还是很有意思的。 [h2] 结语[/h2] 对于一款只要十几元的游戏而言,其实我们并不必要求游戏的内容有多丰富,但是游戏在内容上可以说是量大管饱,多张地图的选择以及Boss的设定都还是非常完整的,并没有看起来有实际上体验起来差不多的尴尬情节,所以很推荐想尝试节拍游戏的玩家。(节奏地牢玩不来可以试试这款游戏) [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Admittedly, this is the first time I review a game without ever planning on finishing it; I quit on the 4th stage (ice biome) because of how frustrating it is that stages keep becoming longer and longer without ever providing a checkpoint, and the slow animations and transitions don't help either. Without any achievement-wise obligation - the completionist I am - the game just isn't fun enough to keep playing. The stages are tiring to repeat if you accidentally die, the bosses aren't all that inspiring, and the rhythm combat and dodging mechanics are slow and out of beat. Don't get me wrong, I love the artstyle and I really tried to keep going, but it's just so exhausting not knowing how far into the stage you are and not being able to quickly reach that point if you ever dare to mess up. The music isn't that good either.
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