
"Beats Warrior: Nian" is a strange rhythm action adventure game. The story tells that Nian and Bao never miss the adventure! Nian will use special beat combat techniques to defeat creatures and bosses in several worlds.
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About
Nian and Bao never miss the chance of adventure! They formed a team to go to the Rune Desert for a thrilling journey.
Nian will use special beat combat techniques to defeat creatures and bosses in several worlds.
Nian unique beat combat skills, followed by the beat to advance, retreat, jump, attack, dodge. It is important to control the rhythm, timing and distance adjustment.
Nian every wonderful adventure will be shared with Bao, let's spend this boring time together!

The remaining portals of the desert relics connect to seven different worlds, find signal markers and explore them.
Every world has different creatures, maybe you can talk to them.
I am Solo developer Liujiajun. thanks for playing my game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没搞明白这是怎么玩的,极其卡顿,缓慢的对话,玩起来极其难受。
跟著節拍,一起搖擺 follow the beats and shuffling!
Admittedly, this is the first time I review a game without ever planning on finishing it; I quit on the 4th stage (ice biome) because of how frustrating it is that stages keep becoming longer and longer without ever providing a checkpoint, and the slow animations and transitions don't help either. Without any achievement-wise obligation - the completionist I am - the game just isn't fun enough to keep playing. The stages are tiring to repeat if you accidentally die, the bosses aren't all that inspiring, and the rhythm combat and dodging mechanics are slow and out of beat. Don't get me wrong, I love the artstyle and I really tried to keep going, but it's just so exhausting not knowing how far into the stage you are and not being able to quickly reach that point if you ever dare to mess up. The music isn't that good either.
[h1] 一款困难的简单小游戏[/h1] [h2] 前言[/h2] 其实看到像素风的同时看到游戏中各种随时出现的陷阱,我就知道这款游戏的难度肯定不会很简单。在上手之后确实如此,在融入了节奏变化的同时,我们需要通过各种操作配合上下方移动的节奏做出各种操作,甚至还需要打Boss。不过游戏本身价格很低,游戏内容也不算很多,属于是轻量化的小游戏,适合平时无聊挑战看看。 [h2] 玩法如何?[/h2] 游戏的基础玩法其实和我刚刚介绍的差不多,我们要通过下面随时变化的节拍键进行前进,后退,跳跃,攻击,闪避。说起来简单,但是这些操作配合上节奏变化以后,其实就很难快速的应对了,特别是在前进的过程中,你可能随时还需要后退来躲避突然出现的障碍物或者是陷阱。 游戏的玩法介绍也很简单,这意味着你得先付不少的学费在随时掉落的大剑上,简单说就是属于上来的难度看起来简单,但实际上手还是需要花很多时间的。 [h2] 音乐、背景也还不错[/h2] 游戏给我留下最深刻印象的其实是非常独特的音乐以及游戏故事中的各种生物。 首先是音乐给我的感觉其实还挺像那种非常老式红白机上的特殊的电子音乐,配合上游戏中节拍的选择,洗脑感确实是拉满了。 而游戏在背景选择上有好几张形态各异的地图,在地图当中又设计了很多有意思的生物和很多游戏直接选择现实中的动物不同,它里面有很多的动物,其实在现实中都是没有原型的原创生物,所以第一次看到的时候还是很有意思的。 [h2] 结语[/h2] 对于一款只要十几元的游戏而言,其实我们并不必要求游戏的内容有多丰富,但是游戏在内容上可以说是量大管饱,多张地图的选择以及Boss的设定都还是非常完整的,并没有看起来有实际上体验起来差不多的尴尬情节,所以很推荐想尝试节拍游戏的玩家。(节奏地牢玩不来可以试试这款游戏) [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
A unique take on a rhythm game. Yeah, it was quite challenging to the point of being frustrating, but it all felt very possible so I kept coming back. Figuring out the pattern and finishing a section or boss I was struggling with was very satisfying. Yeah, the beat is the same through the game, but that was ok, and kept things with timing and distance consistent. There was also enough variety that each area didn't feel like a reskin of a previous one. If I were better at the game, I could see it taking a few hours less than what I put in to beat it, but it is still worth picking up.
类似patapong的游戏体验,玩家需要按照节拍输入指令,操纵角色行动。画面音乐都有自己的特色。但部分环节引导做的太小,感觉并不是很友善(也许是本人个人原因)。希望后续优化一下,感谢。
MAN VAN MAN
Господи как медленно и душно, я не могу, как же не хватает динамики ААААААА
I really want to like this game because I really enjoy rhythm games. I see the uniqueness of the game but there are wayyyyy too many controls to understand/learn/adapt to even if it's just one beat. I think just simplifying the controls to focus on 3 patterns at a time in a one/each specific world would be best.. but to memorize from 3 to 9 controls for patterns in the FIRST world is a bit much.
试玩了一会,硬核节拍类游戏,操作很简单容易上手但是难度还是蛮高的,作为这种类型的游戏音乐缺少变化,更让人容易看着对战条去操作而不是通过节奏从而完全忽视战斗画面,其次过场缓慢有点难受,游戏总体而言还是不错的
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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