
Dungeon Color is a top-down puzzle game, where you switch between flames in order to achieve the rainbow flame in each room. Interact with special obstacles and melt your brain to find the exit. Cute, colorful, hard, fun.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]🎮 [u]Dungeon Color[/u] 🎮 [/h1] Das Spiel von [url=https://store.steampowered.com/publisher/Gagonfe?snr=1_5_9__2000]Gagonfe[/url] ist ein kurzweiliges, aber farbenfrohes Rätselspiel, bei dem wir über farbige Flammen entsprechend gleichfarbige Türen öffnen müssen und so zum Farbtopf des Levels kommen. Alle zehn Level erhöht sich die Schwierigkeit indem neue Mechaniken hinzugefügt werden. Mit insgesamt 50 Leveln ist die Spieldauer allerdings recht kurz, hat also vier erweiternde Mechaniken und konnte von mir binnen zwei Stunden erledigt werden. https://steamcommunity.com/sharedfiles/filedetails/?id=3337833240 Wirklich fordernd ist das jetzt aber nicht und manchmal ist lediglich die Perspektive - eine Top-Down-Perspektive - hinderlich und ein Problem. Die grafische Darstellung ist niedlich, weil pumpelig, die Musik nervig, weil monoton. Alles in allem ist das Spiel aber vollkommen in Ordnung und entlohnt einen am Ende mit fünf Errungenschaften für das Bewältigen der 50 Level. 3,29 Euro halte ich nach allem allerdings für zu viel. Alles unter zwei Euro ist gerechtfertigt und im Sale war es schon für 0,65 Euro. [i]Wenn ihr an weiteren Rezensionen von mir interessiert seid oder meine Arbeit unterstützen wollt, dann folgt meiner [url=https://steamcommunity.com/groups/ger_steam]Gruppe[/url] und/oder der [url=https://store.steampowered.com/curator/875292/]Kuration[/url][/i].
Some of these positive reviews seem a bit "suspicious" but we'll leave it at that. The game isn't remotely difficult, it's a very basic process of elimination maze with switches/teleporters and fancy skin thrown on top. In 35 minutes I "solved" exactly 35 puzzles, which means your expected playtime is under an hour. It also means there isn't much solving to do. 95% of my playtime was just walking from point a to point b, not actually thinking about much of anything. There are no "aha" moments, its just slow tedious walking, stopping for a second to do some basic "connect the dots" logic, and then more slow walking. The animations and visuals are nice, but thats about it. And while it's nice, theres no variation whatsoever, its the same visuals for the entire game. Not to mention over half of the levels in the game are zoomed out way farther than they need to be. Not much else to say, there's just nothing here. Go buy/play a different puzzle game, don't be fooled by the reviews and the seemingly polished visuals.
Achei simplesmente genial a ideia do jogo. É super viciante e agradável e com uma progressão de dificuldade bem suave. Por mais jogos de puzzle bem feitos assim!
Well, it starts out fun, you walk through the first levels with a breeze, until about level 30. Then you get switches that turn your candles into different colors, but then there are so many doors, switches and teleports, it kinda feels it gets nasty unless you got the mind of a chessplayer that can plan so many steps ahead or fail and just turn to the video walkthrough. Also you can only move with the WASD keys while your transport with E, so that feels a bit clumsy i hope the dev will still change that, so that you can also move with the arrow keys. But overall for the price it's an okay game. 7/10.
O jogo é muito adorável, uma versão super criativa de labirinto com algumas mecânicas sensacionais e bem coloridas. Adorei a trilha sonora, os efeitos sonoros são muito bons, e as artes são muito fofas. A progressão do jogo é muito boa, me diverti bastante. Um jogo excelente, aguardo mais níveis.
Quite a lot of content for its small price, definitely worth the purchase! Great for people who like tough logical puzzles where every choice matters, as well as the order of execution. The art direction is great, the game has some lovely pixel art sprites and animations, and everything is vibrant without being distracting or confusing. Music is also very groovy! Only downside was that a lot of puzzles rely on misdirection and red herrings, and that the player movement is a bit stilted when it comes to collisions and clear navigation.
This is the most satisfying puzzle game I've ever played! Everything in this game makes me more willing to simply solve the levels, the sound effects, the visual effects, the music, everything works in harmony to give you a wonderful experience. I couldn't recommend this game enough for people who like puzzle games and want to have a good time.
Mais um ótimo jogo brasileiro que foi muito bem feito! Os gráficos são bem bonitinhos, a jogabilidade é bem fluida e divertida. Os puzzles estão bem interessantes, divertidos e desafiadores. Não se deixe enganar pelas primeiras fases que são mais faceis, porque as ultimas te faz sofrer um pouco. De modo geral o jogo é curto, com quase 4 horas de jogo eu consegui zerar as 50 fases mas é muito bom. Vale a pena jogar, ainda mais pelo preço baixo que é. Ótimo para passar o tempo, aumentar o QI e ficar BIG BRAIN.
Dungeon Color is a 2D retro pixel top down maze/pathing puzzle game where you control a retro pixel blob and find the right path to the exit for each level by collecting different "colours" to unlock matching colour doors. That's all there is to it. Dungeon Color has nothing to do with RPGs or dungeon crawling, it's probable they couldn't only find a retro pixel dungeon tileset to flip when making the game, so that's kind of lame. Not everything has to be a "dungeon". I couldn't see this on the mobile app stores but it seems more suited to mobile apps that being a serious PC game, as the shallow gameplay lacks sufficient depth that this would be recommendable to any serious PC gaming enthusiast. It was slapped together with the godawful GameMaker Studio video game construction kit from Yoyogames, which can explain some of the poor quality issues. GameMaker Studio is a very poor quality game construction kit, and unsurprisingly results in products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. Using a video game construction kit requires little to no talent or skill as a game developer. Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, and with a $4 USD price tag here, that's not out of the question. Resolution and controls are locked, and can't be changed or customised to improve the visuals or the control experience, beyond two aspect choices that don't actually change the resolution of the game or make it look any better. A choice was made to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. These flaws push this game far below minimum acceptable standards for PC.
Oyunu bitirdim puzzle seviyorsanız güzel oyun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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