
Play as a dinosaur and become part of a player-created ecosystem! Beasts of Bermuda is a multiplayer game where players endure catastrophic storms and fearsome foes while growing to monstrous sizes. Do you have what it takes to survive in the Bermuda Triangle?
Modeled estimate, not a reported figure. How we estimate →
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About

Beasts of Bermuda is a multiplayer survival game in which the player is a dinosaur or other prehistoric creature. A player can take the role of flyers, swimmers, herbivores, carnivores, and semi-aquatic creatures that fulfill different niches in the ecosystem. No matter what the player chooses to be, the objective of the game is to survive and grow up on the islands of Bermuda by using their particular creature's abilities. Predation from other players as well as intense environmental events are the antagonistic forces in the game the player must survive against.
There are currently three game modes in Beasts of Bermuda.

In Free Roam game mode the player selects a creature of choice and spawns into the world as a juvenile of that species. They must survive and gradually grow larger over time. As growth accumulates, they also earn talents, which can be spent to enhance different aspects of your creature's capabilities. In this mode growth is slower but resource management is easier.
In Life Cycle game mode the player selects a creature and spawns into the world as a juvenile of that species. You must survive and grow larger in a fast paced growth setting. As growth accumulates, you will earn talents to enhance different aspects of your creature's capabilities. After 1.32 growth you can choose to enter a stage called Gauntlet, where the difficulty of the game increases with growth in the form of food, water, and ailment management. In this mode growth is faster but resource management is harder. Compete on a monthly leaderboard to earn the top growth ranking for your species!
In Combat game mode players are pitted against one another with mechanics that are designed to reward conflict. Servers can use Deathmatch Maps which are smaller with close together spawn locations. The player spawns in as an adult creature of their choice and can accrue more talent points by killing other players and stealing their points. The game mode is endless and uses points and kill/death ratios to show who reigns supreme on the server.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Finnish, Hungarian, Portuguese - Brazil, Simplified Chinese, Ukrainian, Swedish, Danish +9 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
False banning good players to support trash players and appease the alphabet community. Sad
bad game
This game makes "The Isle" seem like a perfect finished game in comparison. this trash is unplayable
игра для аутистов и овощей, на детматчах трезвым делать нечего
If you love mixpackers, hackers, and people who cry about the smallest thing in global chat def give it a try :)
Had tons of fun and spent plenty of time learning the game. Take your time, your going to die a lot and make tons of mistakes. The key is learning from what happened and adapting your playstyle from that. Watchout the hunter very quickly might become the hunted.
its fun but it only has populated US servers and the combat is hard to learn. runs fine ive got a low to mid end pc
No good. what's the point of gauntlet if servers don't exist. a shame
Dont buy this game
not a lot of online players, poor graphics. I wanted to give the game more opportunity as I only played less than 2 hours due to the return policy.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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