
A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities and combo plays!
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Coach a sports team of Beasties in this turn-based volleyball RPG!
Beasties' teamwork is powered up by the relationships they form together. Whether they become BESTIES, PARTNERS, RIVALS or SWEETHEARTS they'll get a powerful combo move that's unique to every pair and can turn the tide in a tough match!
Explore an open world and meet a varied cast of Ranked coaches, each with their own story. You'll have to defeat them and raise your ranking if you want to compete in the CROWN SERIES.
Bosses are all revealed on your map from the start and can be defeated in any order. With each one you defeat, the others become stronger, so no matter which way you go you'll have a tough and exciting rise to the top.
Play sports in strategic turn-based encounters on a tiny tactics grid. When you have the ball, you have multiple actions to pass and set up a devastating attack. When the other team has the ball, you'll have to anticipate their attack and make a defense play.
Every Beastie has unique traits, strengths and weaknesses and they have many ways to work together, lending a great deal of depth and strategy to every match.
There's more to making it in the Beastieball League than playing sports! Ranked coaches you defeat become available to hang out, allowing you to build your friendship and see extra story.
As the plot unfolds you'll meet friends, rivals, corporate sponsors, and even a mysterious Sports King with grand ambitions...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PEAK!!!!!! Play this game right now!! Better than any pokemon game ever!
I'm really passionate about monster-collecting games, this is absolutely a breath of fresh air that's been needed. The beastie designs are all unique. I feel like a lot of mon games end up with cool looking but ultimately forgettable creature designs, especially for mid-stage evolutions. Beastieball, on the other hand, has a clear vision for every creature. Each stage is a character with a story to tell, if that makes sense. The gameplay is also fresh and unique, it's easy to get the fundamentals and very engaging to master. That combined with the story and art style has made for one of my new fave games. Can't wait to see this finished!
The creature design in this game is top tier. I love the idea of a ball based creature collector and the mechanics are solid The constant competitive challenges and the difficulty of the post story content is amazing. I fully intend to 100% this game and am excited to see what the future updates has in store. Each update that adds more finished animations makes the game even better with how much personality your beasties can have. The story and lore behind this game is something I love deeply. The environment and the beasties themselves being tied to the sport and the world as a whole is everything. The customization is top notch for a game like this and the personalities and bonds your beasties can have makes every single one you collect feel unique in their own way helping you bond with them and make silly stories about them. Keep up the amazing work devs. This game is worth every penny and I love to recommend this game to my friends and see them enjoy it just as much as me. I highly recommend supporting this game and playing it for yourself
game has both balls and beasts
Really fun, It is like pokemone but if pokemon was good tho
Such a genuinely delightful game. Back when it was happening, I got to take part in the second to last playtest, and I was kind of hooked right then and there. I've always really loved games that take brighter and bolder directions with their visuals, and Beastieball is one of those to me. The creature design is all also really good, and that's pretty important in a game like this one. I am someone who sometimes struggles to really understand particularly complex game systems, and I remember having very little trouble once I got far enough into the game for that to matter. If you like creature collector games, you should check this one out! Even if you don't particularly care about them, this is a really fun and unique take on the idea.
好玩!策略深度和休闲娱乐并存,画风也相当好看,在个人心中属于类宝T0,就算放在所有游戏范围内也是很喜欢的游戏,应该是我个人今年玩到的游戏里面最喜欢的一款,Lena Raine参与制作的游戏果然不会让我失望 这年头愿意搞逐帧动画的确实不多了,杯斯特设计感也相当不错,涌菌壁虎我是真的喜欢,这种俏皮灵动又有一点小帅的设计实在太难得了 除此之外有一些小瑕疵,比如流程较短,中途入队的杯斯特要一直当宝宝供着等级跟不上,以及训练种族值错配没有回退方式(也许只是我玩的节奏稍微偏快没找到...?至少我确实不知道要怎么回退),以及一个沾点私心的,进化强制改变外观(虽然巧手狸巧匠狸也不错但兔耳狸实在太可爱了),不过这一点我觉得如果想符合世界观的话也无所谓,毕竟杯斯特都有自己的意识不是吗( 希望能更新更多内容,期待正式版!
Meet you all at Club Mermaid ^-^
Been following Wishes Unlimited ever since playing Chicory, and that game became one of my favorite personal games of all time. (no, I don't have a review up for it yet at the time of writing this one. I probably should some day, lol) Now playing this and Wandersong, I have really became a massive fan of this studio for its games with expressive gameplay and, often, subversive storytelling, all while borrowing so many ideas and insights that all feels super grounded in reality, despite the graphics and more cartoony character designs looking anything but "realistic". Beastieball continues to deliver. Compared to the other 2 titles I have played, this one probably has my favorite mechanically in gameplay. The battle system is not only inspired by so many little ideas that feels grounded in reality, like I mentioned earlier, it's also SO WELL DESIGNED as a competitive game that one could argue is greater than Pokémon, and I might have to agree! It's a VERY refreshing spin that still manages to take the best parts of Pokémon's battle system, and add a new layer of expressive strategy and dimension by simply just... giving them a ball! The story, while not my favorite of the three games, still holds up pretty well. The story begins as a great nostalgic homage to Pokémon that, as you begin to learn about and experience the expressive gameplay, it becomes apparent how much care went into the game! And by the third act, you suddenly realize there were details that the game was foreshadowing all along! All of the story... leading to a refueling payoff Haven't even mentioned the music yet. A strong blend between more chill and laid back beats one moment, and the next you're listening to Sports King. (if you know, you know) I went ahead and purchased the album on Bandcamp (especially since right now, the full album isn't even available anywhere else besides Steam). I often find myself jamming to the battle music. It is very energetic and very fun! All while still having little doses of the more softer and "introspective" tracks you might be more familiar with in some of Lena Reine's work (especially if you've played Chicory). I can give ALL of this praise for the game... and it is STILL technically in early access. The only things really missing are a couple of side quests, some finished character animations, and MAYBE one or two tracks that have yet to be released yet. Any criticisms on this game? Hard to think of any that doesn't feel like it's already part of the "early access umbrella". I think it just comes down to personal taste if, whether or not, the things the game "lacks" are only because you noticed it because you expected something else. (but that could be said for anything, lol) For what I have in mind, I guess I do feel like the platform movement in the open world can feel a bit... "off". It's serviceable for getting around quickly and such, but when platforming is expected, it does feel a bit stiff. Maybe it's the jumps feeling like you lose a lot of momentum after you sprint? Or maybe because the Beasties keep falling off the ditch of the mountain? I don't know. It doesn't happen often though at least. There IS online play, but unless it's for a Bigmoon Bash event, publicly, it's not very active. I'm hoping this is more of an issue with having a smaller playerbase though that will improve over time. Overall though, the people working on the game are VERY smart on how they still implemented limited time events to encourage players to go against each other at that time, as well as still providing PLENTY of in game opportunities to fight REAL teams from REAL players (even if it is just a CPU controlling them). Oh yeah, and screenshotting does cause the game to freeze for about 10 seconds for me, just ought to point that out. (replay clips are fine though) Those are all of the critiques I can think of right now. Overall, amazing game that I HIGHLY recommend. If you're interested in playing, DO IT!!!
Beastieball is an excellent refinement of the Monster Collection genre in every direction. Everything is smooth and snappy, with bountiful options. This game is much more detailed than a lot of "finished' released games. Any fan of Monsgames needs to play this. Did I mention that the music is also amazing?
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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